Its taking some getting used to for the longer cd on doom winds. I didn't realize how much I relied on it to replenish my maelstrom.
Its taking some getting used to for the longer cd on doom winds. I didn't realize how much I relied on it to replenish my maelstrom.
Why shouldn't they be worth taking? Ascendance is still 5k~ behind Landslide. 8% Agility all the time against some Maelstrom Gain and burst damage every 3 minutes is still strong. Didn't test earthen spike, cant really say anything about it.
Boulderfist is still king in the Lv15 row as far as I can tell.
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No citizen has a right to be an amateur in the matter of physical training…what a disgrace it is for a man to grow old without ever seeing the beauty and strength of which his body is capable. – Socrates
If the difference is so close it's good, you take Landslide for AOE/non-burst scenarios and Earth Spike for burst scenarios. Simple as that.
Talents have to be competitive with each other in such a way so that taking them in a certain scenario means that you'll get better performance. If the DPS difference in a patchwerk scenario(which is unrealistic for the most part) is negligible, then Blizzard has already achieved their purpose.
Earthen Spike really ought to be tuned for higher DPS potential than Landslide, if it will retain the downside that it penalizes target swapping. The skillcap involved would be making sure to use it vs. the highest health enemy you're engaged with in AOE situations, to try to avoid having the enemy die with the debuff.
Author, Hekili, a priority helper addon.
You will get one unlocked. Its pretty cheap up to that point and then jumps from cost of 1000 to 6240 and goes up from there. At 110 there is a quest to research artifact resources that reduces the costs. With alts that I play just enough to earn resources for the table missions I was able to get the unlock before lvl 105.
your first part contradicts your second part. argument-wise you fail there in my oppinion. but overall there is truth in what you said, so i agree to it. on the other side, i find it cool when a spec have that deep for the last 1%, and the flexibility to decide if you are going straight and save, but loose that 1%, pool and just stare while doin nothing a few seconds, or risk a little bit, for a little bit more investment.
dont get me wrong. overall i agree with you. i just liked the outcome of "play BF with GCD holes, but if you wish, press a key in that holes, to have something to press, but if you dont want that, you just loose 1% in an ideal case, but maybe get 2-3% bc you didnt suck with delaying stuff". the idea overall has some little "fine nuances" to me. but overall you are right. it shouldnt undermine a talents idea in general.
I think you're trying to pick holes that don't exist here. My first post you quoted is in regards to something unrelated to whether you are locked or not, it's due to cooldown frequency & resource management. These aren't linked in any meaningful way in this instance, aside from perhaps a nuance case; but again in that situation, recommending CD de-syncs and CD management is much more significant of a gameplay impact with far less risk than filling GCDs with LB.
Really though, the solution should not be for Lightning Bolt spam in Boulderfist to exist, if people want to play GCD locked specs, then they should not take Boulderfist and instead play Rockbiter-centric builds. The issue ultimately has nothing to do with the Lightning Bolt choice in fact, and is instead entirely one of the poor tuning of T15 talents in general against Boulderfist that pushes a Boulderfist-centric playstyle on everyone whether they like it or not.
No citizen has a right to be an amateur in the matter of physical training…what a disgrace it is for a man to grow old without ever seeing the beauty and strength of which his body is capable. – Socrates
Bear in mind if you're working off my sheet that it's completely averaged, so situations where you can game it aren't currently accounted for, which could potentially push things like Spike and Ascendance. The problem mostly comes down to the overall benefit of Spike vs. Landslide isn't enough to offset Landslide being free, affecting all damage sources, and being up 100% of the time.
No citizen has a right to be an amateur in the matter of physical training…what a disgrace it is for a man to grow old without ever seeing the beauty and strength of which his body is capable. – Socrates
I know this sounds like an obvious copout, but: Whenever the the burst dps check pattern of a boss lines up with Ascendance, you will take Ascendance. Example would be Chronomatic Anomaly if you need Ascendance to burn down the big adds in time.
ES vs. LS with proper tuning should eventually become a ES+Windsong+AS vs. LS+BF+Hailstorm discussion since ES favours talent setups that have lower percentages of fire and frost damage. Also means that you probably delay every second ES so it lines up with Windsong in that case.
It seems that if the MH hit of SS procs SB, said SS consumes SB, leading to a wasted SS. Surely this has to be a bug? Has Blizzard commented on it?