Originally Posted by a wiser manOriginally Posted by Coramac
Originally Posted by a wiser manOriginally Posted by Coramac
It's odd having two things with the same word. To clarify
The amount of damage you can stagger(turn into a dot) is capped at 99% of incoming physical damage. This is reachable only with Fort Brew up, however an amount of 90% is possible with just talents and Ironskin Brew, which can be kep up indefinitely. This means you will not take any large physical abilities or melee hits to your health bar directly, but spread out over time. This is safe. This is good.
The amount of damage that can be staggered(the dot itself) has no limit. You can have 1000%(of your max health) staggered damage and take damage equal to your max health every second theoretically. The default UI bar caps at 100% of your max health, but it can, and most definitely will a majority of the time in Legion, go over that. My bar was almost always full red in Bronze Proving Grounds. Bronze. Which is why I suggest they change the Green/Yellow/Red thresholds, and maybe increase the bar to 200%, as there is little meaning to it if its always red. The bottom end of the red zone now is not even close to dangerous, since we aren't taking large melee hits(see above) in addition to the dot as we do in WoD, where we would purify for breathing room. Now its all stagger all the time.
If Blizzard wants us to have stagger as supplemental damage in addition to normal melee hits, like live, and not have ISB up all the time, then I don't know what to say. Smoother damage intake is safer, and I don't see anyone saving ISB for big damage spikes, when you can always have it up for safety, with brews to spare to purify.
Last edited by PinDrop; 2016-07-08 at 12:37 AM.
As far as I know, you can have more than 100% stagger, the bar just doesn't reflect it, which is a pretty big oversight since you spend a large amount of time over 100% in Mythic+s. Probably someone will just make a Weakaura for it (probably already exists) to fix that.
This is exactly how stagger works. The only difference is it ticks every second, not every half second like in Legion. Oh, and currently you can't get 90% stagger, obviously, instead you have like 40% which means a 1m hit turns into 600k taken immediately and 400k over 10 seconds, rather than 100k and 900k.
Unless things have changed drastically in Legion, this is not at all how stagger works. They very well might have changed, so I'm not saying you are totally wrong, but you might be totally wrong.
There is no such thing as maximum stagger. The stagger bar percentage indicates what % of your max HP the stagger dot is going to deal to you over the next 10 seconds. I was not aware that the Blizzard bar caps at 100% since I've been using a mod since basically day 1, but that's a significant oversight if true. You can definitely go over 100% stagger.
Stagger doesn't cause you to take more or less damage overall than you otherwise would. It just stores up a percentage of the damage you take and deals it to you overc10 sec instead of immediately. Malkorok was cheesedby getting over 80% stagger, banking all your chi, and then immediately purifying after every melee attack during the 20 sec cleave phase, essentially turning 80% stagger into 80% less damage taken. You can't do that in Legion because there is no chi so you can't spam purify and purify only removes half your total stagger.
Last edited by Xequecal; 2016-07-08 at 03:01 AM.
Is the stagger DoT still interrupting casts/channels/looting?
I haven't been on beta recently, but if it's still not fixed I think we need to really push for getting a Blizzard response to this issue. It's a really crappy QoL problem.
225,000, but let's not split hairs. Also keep in mind everyone that if you just started the fight/taunted, the stagger ticks will not tick that hard right away, it will take several seconds/hits for the dot to ramp up, giving you time to judge how fast you're dropping compared to your heals. That's time to decide when you want to purify, because as Xequecal said, without purifying, you will eventually reach en equilibrium where the unstaggered incoming damage plus the stagger dot is dropping your health just as fast as if you weren't staggering at all. That time that it takes is how Brewmasters tank in Legion. Time to heal, time to purify, time to react. Smooth, baby.
Originally Posted by a wiser manOriginally Posted by Coramac
is there any math, how much haste you need to have 100% uptime on ISB (with and without black ox brew)?
hey guys what you think will be stat weights for full survival and full dmg output ?
EDIT: The following is more a response to the latest string of discussion.
Smoother damage intake is only safer to a point relative to the amount of damage that the stagger DoT is hammering you for.
At the end of the day, ISB doesn't actually reduce your damage taken, PB does. You use ISB as anti-burst and use PB to actually survive.
It was people playing the "SMOOTH DMG 4LYF" way in early beta that had brewmasters eating dirt.
Last edited by Radio; 2016-07-08 at 02:30 PM.
True, and getting your stagger up to a point where its worth purifying (since it's 50%) requires you to use ISB. They both must be used together in a balanced way something something harmony something monks.
Isn't it more like "balanced way: drunk something drunk something monks." We are brewmasters as it is, so I feel like it makes sense.
In all honesty, my biggest concern is our ability to raid at the higher levels such as heroic and mythic levels. Does anyone have any insight or tried brewmasters in the mythics? First time posting.
Last edited by Tymboslice; 2016-07-08 at 05:10 PM. Reason: spacing
The thing is that using ISB only will almost completely eliminate overhealing. I'm not sure what the typical overhealing percentage is on most tanks but if it's something like 50% you're definitely better off never purifying because it protects you from burst and the extra healing is just going to come from healing that would have overhealed you, had you purified.
Never not take Black Ox Brew. It's at least three times as strong as Light Brewing, probably more. What I'm wondering is whether using blackout combo with Keg Smash generates more or less brew charges than the haste on High Tolerance. 80% stagger is probably good enough if the former generates more brew charges and you also get the versatility to use the other modes if you need to.is there any math, how much haste you need to have 100% uptime on ISB (with and without black ox brew)?
So I am getting healers in Dungeons telling me they are actually bored and have nothing to do - this is during levelling. Do things change at 110 or something? I am just trying to determine what to expect as I level up (I am 101 now).
110 heroics I'd say are easier than normals. Reason? 15% health, damage, and healing buff along with general overgearing that you can do easily and quickly while waiting in queue from world quests.
Also, BoB gives so much fricken brew its really really silly. If you want a hard and fast general "rule" and don't want to think about it too much with ISB vs Purify you can do a 2 to 1 ratio if you're consistently tanking and you'll be fine in 9/10 situations with the 1 being more difficult/undergeared content. Don't take it as gospel, but its an okay starting point. For Dragons of Nightmare, Ursoc, and Cenarius testing I was sitting at 45 seconds of ISB at one point and over two minutes of it at one point during Dragons of Nightmare (to be fair, they hardly tickle the tank) so having enough wasn't even a partially existent issue in easier content. I don't expect to see the same in mythic, but the brew generation of Black Ox Brew is crazy insane to be sure.
Worth noting that if the Paladin or Warrior got normal mode Ursoc's rend + overwhelm they ate dirt while I could do it with relatively little change in how much health I was losing because stagger. I wish we'd logged but we didn't have anyone logging ~_~. Healers said I was a cake walk to heal relative to the other two though.
Every time you say "Brewmasters need to stay at 40-60% to be optimal" your favorite deity kills 10 kittens. Here is how it actually works from the Sparkle Dragon's mouth
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