<SPK> US 8th Xavius Mythic - US 10th Helya Mythic - US 8th Gul'dan Mythic - US 9th Kil'jaeden Mythic - US 12th Argus Mythic
7/7M Emerald Nightmare - 3/3M Trial of Valor - 10/10M Nighthold - 9/9M Tomb of Sargeras - 11/11M Antorus the Burning Throne
World first heroic Gul'dan. Almost Wildstar hardcore status.
I think you can also add a slightly lower failure rate. If you press your 4 button to soon and you start casting a heal on the previous target that is a lot lost. With both methods you can miss place the mosuecursor.
As for holy paladins status.
I don't really have an issue with the HPS i have been doing during the raid testing. Hand of Sacrifice is still a bit scary to get used to. Especially because my guilds tanks always ask for it first. Really didn't enjoy popping bubble so often because of it. Still i feel like all i do is spam single target heals. Not even Holy Radiance is there to spam. It's just single target flash spam and other abilities are casting on cd. No planning no thinking involved apart from precasting Tyr's Deliverance. Sure general cooldown management is still there but nothing unique or fun to do. I guess beacon management is back with lightbringer. At least that was my favorite out of the 3 talents during testing.
i was wrong. so removed.
It would feel weird if they don't touch our weird effeciency at all before heroic patch. The Darkmoon Deck: Promises Pretty much leads us back to IoL FoL spamming. And lets not forget about the 4piece bonus. Which is somewhat disappointing for the "fantasy" hype/expectations that where created. Feels like they hacked the melee paladin together in 2 brainstorm sessions. The playerbase shot it down and they just gave up on the spec completely. Or at least decided to focus on the other specs out there.
Last edited by mmocea7d8b0d33; 2016-07-10 at 02:13 AM.
Here's a guide that was written by Dreamguard
http://www.wowhead.com/guide=4121/le...-paladin-guide
I just toke a look on every healer legendary items... damn why is no one complaining about that? paladins have most terrible ones
the best thing that came from melee hpal was all paladins getting partial melee immunity xD
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I would be very surprised to see people rerolling away from hpal at the start of the xpac. Logs are showing hpals to be doing extremely good hps wise.
I'm very curious to see how paladins scale. When you have classes like monk/shaman which have insane haste/crit scaling (respectively) and great legendaries compared to hpal, you start wondering how good hpals will be in a world of 1 legendary standard.
Holy Paladin legendary's are shit. Like beyond shit...
Feel the hatred of 1̶0̶,̶0̶0̶0̶ 10010 years.
<SPK> US 8th Xavius Mythic - US 10th Helya Mythic - US 8th Gul'dan Mythic - US 9th Kil'jaeden Mythic - US 12th Argus Mythic
7/7M Emerald Nightmare - 3/3M Trial of Valor - 10/10M Nighthold - 9/9M Tomb of Sargeras - 11/11M Antorus the Burning Throne
World first heroic Gul'dan. Almost Wildstar hardcore status.
Holy paladins seems really good for mythic dungeons though great arsenal for 5 man groups and the most mana conservative class which might make a difference in legion.
what is the best stats priority for holy pal
<SPK> US 8th Xavius Mythic - US 10th Helya Mythic - US 8th Gul'dan Mythic - US 9th Kil'jaeden Mythic - US 12th Argus Mythic
7/7M Emerald Nightmare - 3/3M Trial of Valor - 10/10M Nighthold - 9/9M Tomb of Sargeras - 11/11M Antorus the Burning Throne
World first heroic Gul'dan. Almost Wildstar hardcore status.
Heyo guys. I'm probably gonna make holy paladin my main alt in Legion, but I dont really have any exp on it so far. Could you give me some pointers regarding Legion (only tried my main class so far) gameplay, talents and artifact?
Going purely off of feel, I would have gone with the following talents:
Crusader's Might
Rule of Law
[whatever since its util]
Devo
Divine Purpose
Sanctified Wrath
Beacon of the Lightbringer
Thanks for the help guys!
Tbh its mostly the combat res and their tank cooldown is just 1min that makes the currently stronger healer. All healers output are roughly the same.
For stats i have seen mastery doing really good.
That will barely ever come up at the right time tho. It doesnt take much for sacrifice to outheal mercy. Mercy is just 30% sp per sec while mastery is on, aura of sacrifice will oudo it when you do over 300% sp/sec. Just casting flash of light with single beacon durring mastery will produce more then 300sp%/sec.
In terms of healing done over the course of a typical boss fight, and taking into consideration both the normal/passive effect, and the activated effect via Aura Mastery, which Aura is going to do more total healing between Sacrifice and Mercy? The Aura Mastery effect of Sacrifice looks better than Mercy's, but Mercy is always ticking that little bit of healing out throughout the fight, whilst Sacrifice is just redistributing the damage rather than being a net HP gain.
I run in a 10-12 man heroic raiding group, and whilst the reaction is usually to say "lol H mode is easy so do what you want", the fact is that not everyone in my group plays as well as they should and we often have to rely on our heals to compensate for mistakes and low dps making various phases last too long etc, so I do still like to try to optimize myself for my group. I'm looking at the talents and I'm tentatively thinking this build:
http://beta.wowdb.com/talent-calculator#G_vJ
15) Light's Hammer looks decent enough, with two tanks plus at least two melee in our group, it will be 50*4*(14/2)=1,400%sp healing, which seems alright. Mana cost is a bit scary though.
30) Divine Steed is too long of a CD to be reliable I think, whilst RoL seems to be a solid throughput spell, especially since I don't want to stand in melee if I can help it (I prefer to be at range).
45) Whatever.
60) A passive 45%sp per second healing for the whole fight seems like it'll add up, and whilst the Aura Mastery doesn't look as great as the others, I think this will generally be more useful. I can always switch to one of the others on a per-fight basis if the damage reduction/on-demand healing throughput is needed.
75) Prism looks like a good way to combat our rather lackluster AoE healing, offering up to 1000%sp every 20 seconds. I don't think I'll be using LoD that much since my raid-size is small and thus less likely to hit enough people per cast, and whilst Holy Avenger looks strong, I'm not good at handling lots of medium-length CDs, since I'm either too conservative and want to save them for those 'oh crap!' moments so much that I never use them, or I just bind them to use on CD (to avoid being too conservative) and they can often times be wasted. Prism looks like I can just fire it every CD and it'll be mostly effective.
90) Fervent Martyr looks a bit meh, and Avenging Wrath seems powerful enough to handle whatever's coming such that it doesn't really need boosting. JoL basically seems to be worth 800%sp for one cast of Judgement, and only needs maintaining once every 40 seconds.
100) Virtue looks the best default choice for me. At a raid size of 10-12, it's gonna be 30-40% of my raid getting beacon each cast, so it gives me another way to combat my AoE shortcomings. The passive from Lightbringer seems good, but the LoD bonus would be mostly wasted since, again, I don't expect to be using LoD much. Faith is something into which I'll probably switch if/when both tanks take a lot of damage simultaneously, or if there is a second target that is often going to need a lot of healing.
Do these choices seem to make sense? I'm switching to the Holy Pally from a different healer this time, so I just want to make sure I set off on the right foot.