I'd just like reinhardt to do less knockback and reduce his range on his melee, When he swings the range is like double the length of his hammer and he can just ping pong you around til you die.
I'd just like reinhardt to do less knockback and reduce his range on his melee, When he swings the range is like double the length of his hammer and he can just ping pong you around til you die.
Not sure what you mean by the fabled tickrate. Are you talking about Blizzard's "favor the shooter" motto? That's not fabled, that's real and discussed about during an interview. Basically, "if someone's in your crosshair when you fire then you hit them." My main issue is the range of it honestly.
I don't wanna be the eight-hundredth person to say it but:
The entire reason tanks in Overwatch are even threatening is because they do damage. Get good and outplay them.
As for you, L2dodge and understand that everyone can kill anyone in a matter of seconds (except supports, but honestly just land a headshot or two). This isn't an RPG.
oh yeah you trush
Just to point out that Zarya left click with 0% charge does 1.5x more DPS than Winston does. So I can't help but find it ironic you can call her damage aweful and Winston's pretty good.
And it really isn't as simple as don't give Zarya damage.
Such as soaking turret damage just to charge yourself up. Putting your shield onto Reinhardt with his shield up. Deliberately running into Junk grenades etc...
Zarya's beam also requires you to aim at the moving target. Winston's they just need to be in front of you in the cone area of his Tesla. The trade is that as long as someone's on your screen you are almost gauranteed Winston will be hitting someone (within range of course). Zarya requires you to aim and sometimes lead a bit as a person can run right thru it and stay at the side of your screen not getting damaged. Playing Lucio it's very easy to jump over it, stay ahead/behind it, and just avoid it all together as she's trying to hit you with it, where Winston keeps you in front of him and it's always ticking (just used Lucio as a for instance).
Eh, Winston's Tesla cannon does 60-65 damage, but has a cone and need to be close. Reinhardt does 75 damage and his hammer hits as far out as Tesla does. Roadhogt only does 4-9 damage per pellet, but if all hit you do 225. Think it's like 20 pellets? Problem is you won't hit them all unless you are in melee so even at a distance its still same as the other two tanks. Zarya is 75 base, 150 fully charged (left click) and her right click is 45, 95 if charged.
I'd say out of the tanks Zarya is currently the one hitting the hardest and it's more relevant as you see her played a lot. In order for the others to do a lot of damage you need to be up on the target which you should be avoiding anyway. Roadhog can do more damage if he chains you, but that's a 6 second cooldown I believe.
So all the tanks, imo, are decently balanced I just think Zarya should get a slight damage reduction. Her shields and barriers already make her harder to kill than the rest of the tanks.
Zarya is in my opinion the overall strongest tank, before they touch someone like for example winston, they'd have to make her weaker first.
I actually believe she truely deserves a slight nerf to her weapon damage by changing her energy build up.
maybe 33% charge for a shield instead of 50%?
She can counter so many plays. Hook? -> Shield, Genji burst? -> Shield, Tracer Ult? -> Shield, Mei Freeze? -> Shield will reset it.. etc. etc.
Of course it has a CD (at least the E is rather short) and it requires you to handle this godawful auto aim system, but it's not *that* hard and it's so strong because not only do you deny these kills/plays, you are actually gaining offensive power that gets stronger than most other heroes AND she has 200 shields, which adds selfsustain.
She gets even stronger if you stack 2 of them..
on the other hand, rather than nerfing something, it's always better to adjust the weaker heroes. (D.Va etc.)
Last edited by mmoc96d9238e4b; 2016-07-08 at 08:34 PM.
Last edited by Zelendria; 2016-07-08 at 08:38 PM.
Zarya's biggest issue is without her shields she falls pretty quickly. People get the right idea of not shooting her when a shield is up, but a lot of times they continue to ignore her when it's down. Put very simply, she has the lowest health of all the tanks, and melts when focused, but a lot of people stop shooting at her because they see the shield and then don't get back on her when it's gone, just letting her stay alive with her bigger damage. She's also smaller compared to other tanks, so a lot of ppl will try and focus the other tanks that are with her. Obviously, this is all personal experience from playing as her and against her, but it's a very common problem I've seen whenever she's part of any comp.
The range is roughly 30 yards, just short of a Tor turret, and we've all seen how people complain about its range. Zen's an excellent counter because his orb makes him take 50% more damage and melts thru his health, but Zen himself (unless played by a great Zen and nailing headshots) isn't that great of a counter to him on his own.
After my last post, I believe it's intended to be an extremely long reach because anything short of mid length of his hook, the animation is still going and gives people time to react to the follow up shot.
- - - Updated - - -
I'd honestly just prefer a slightly shorter CD. Not much, but the fact that it is burnt so quick by people hitting it that it's almost best used to interrupt a beam (Sym and Mei for instance), or giving a few seconds to reposition. It's almost too niche of an ability that I find myself sitting on a lot and not using like other heroes abilities.
I disagree on the range not being "great"
Any more and I'd consider him a Sniper.
Last edited by mmoc96d9238e4b; 2016-07-08 at 10:53 PM.