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  1. #1

    30% Dungeon and World Content nerf?

    Are all the world mobs and dungeons also going to receive a 30% HP and damage nerf in line with the 30% HFC raid nerfs? It makes no sense nerfing raids but effectively increasing the difficulty of all non-raid content substantially.

  2. #2
    Deleted
    Well that's totally incorrect

    World zones are designed for an ilvl of around 590 to complete with no problems. leveling through them isn't an issue whats so ever

    Raids however are tuned to a much higher level a(mythic around 730) this means any change to them has a huge impact on whether they can actually be completed or not with the changes

  3. #3
    Quote Originally Posted by peterdkay View Post
    Well that's totally incorrect

    World zones are designed for an ilvl of around 590 to complete with no problems. leveling through them isn't an issue whats so ever

    Raids however are tuned to a much higher level a(mythic around 730) this means any change to them has a huge impact on whether they can actually be completed or not with the changes
    A 30% HFC nerf implies a ~30% reduction in player damage. Which means everything in the world and dungeons will take ~30% longer to kill. That would be very noticeable.

    EDIT: That sentence was worded poorly. What I meant was that the 30% hp nerf implies that it is offsetting the ~30% reduction to player damage that we are seeing on the ptr. If the damage is going to be this low when the game goes live, then not only does hfc need even more nerfs, but the dungeons and world bosses also need a 30% nerf
    Last edited by styil; 2016-07-11 at 05:00 AM.

  4. #4
    Deleted
    No, looks like they're unchanged. Went and checked to be sure, the rare mob Jabbermaw outside Slag Mines as well as the first trash mobs inside have the same health on the PTR as on live.

    I don't think it matters much, it will be easy to get high-quality gear via the demon invasions and world content is a pretty undertuned on live anyway.

  5. #5
    Quote Originally Posted by styil View Post
    A 30% HFC nerf implies a ~30% reduction in player damage. Which means everything in the world and dungeons will take ~30% longer to kill. That would be very noticeable.
    That 30% nerf there is to actually nerf the content, youknow. Remember MoP when Siegecrafter-The-Raid-Killer became one of the biggest laughing stocks in that instance? Plus I wouldn't be surprised if they remove/changed certain boss abilities, like they removed the need for stuns/interrupts during the intermissions on Garrosh Mythic making it on par with pre-nerf normal difficulty? They also added a nerf to Highmaul and BRF when HFC came out, didn't mean our damage decreased, quite the opposite.

    Unless you're trying to bait ofc

  6. #6
    Quote Originally Posted by Erica View Post
    No, looks like they're unchanged. Went and checked to be sure, the rare mob Jabbermaw outside Slag Mines as well as the first trash mobs inside have the same health on the PTR as on live.

    I don't think it matters much, it will be easy to get high-quality gear via the demon invasions and world content is a pretty undertuned on live anyway.
    As a 30% HFC nerf implies a ~30% damage reduction, an ilvl700 mythic dungeon pug today would take ~30% longer to clear after the pre patch (possibly much longer if groups are no longer able to kill the bosses). That doesn't sound very reasonable.

    Quote Originally Posted by Mlz View Post
    That 30% nerf there is to actually nerf the content, youknow. Remember MoP when Siegecrafter-The-Raid-Killer became one of the biggest laughing stocks in that instance? Plus I wouldn't be surprised if they remove/changed certain boss abilities, like they removed the need for stuns/interrupts during the intermissions on Garrosh Mythic making it on par with pre-nerf normal difficulty? They also added a nerf to Highmaul and BRF when HFC came out, didn't mean our damage decreased, quite the opposite.

    Unless you're trying to bait ofc
    But this nerf is to counterbalance the player damage reduction from the Legion class changes, not because they thought HFC was too hard. Player damage reduction affects all content, not just raids.
    Last edited by styil; 2016-07-09 at 01:41 PM.

  7. #7
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    Quote Originally Posted by styil View Post
    A 30% HFC nerf implies a ~30% reduction in player damage. Which means everything in the world and dungeons will take ~30% longer to kill. That would be very noticeable.
    No it doesn't.

  8. #8
    Quote Originally Posted by styil View Post
    But this nerf is to counterbalance the player damage reduction from the Legion class changes, not because they thought HFC was too hard. Player damage reduction affects all content, not just raids.
    When a new patch comes, previous raids have been getting a flat nerf for quite a bit of time. It's not about raids being too hard, it's just the way it has been for a while.

  9. #9
    The real nerf is in most classes at 100 with the new talents. Have fun.

  10. #10
    Quote Originally Posted by styil View Post
    A 30% HFC nerf implies a ~30% reduction in player damage. Which means everything in the world and dungeons will take ~30% longer to kill. That would be very noticeable.
    No it doesn't it's not to bring the raid in line with player damage, it's to make the raid easier.

    This is not a new thing by any means.

  11. #11
    Quote Originally Posted by Mlz View Post
    When a new patch comes, previous raids have been getting a flat nerf for quite a bit of time. It's not about raids being too hard, it's just the way it has been for a while.
    It's been that way for a while... because of the impacts of class changes each expansion.

    Quote Originally Posted by Mush View Post
    No it doesn't it's not to bring the raid in line with player damage, it's to make the raid easier.

    This is not a new thing by any means.
    To make the raid easier... because it's too hard after the class changes.

  12. #12
    Quote Originally Posted by styil View Post
    It's been that way for a while... because of the impacts of class changes each expansion.


    To make the raid easier... because it's too hard after the class changes.
    Uhh... no. If anything, class changes make it easier to do even without the flat % nerf to the raid itself as the changed abilities would be scaled for 110 as the max level content, therefore the numbers on the lvl 100 abilities would be tuned to be in line with 101+ content. I don't think you understand how these things work and the reason why they do it.

  13. #13
    Yeah I'm not too fond of this, has some toons that are precisely geared enough to take down Ultraxion H25, which I'll have to gear more now. Although with the pre-expansion weapons and other 700 stuff, that might be easy.

    In regards to dungeons and world content, I think a 30% damage increase would be very sweet. It's faceroll easy right now.

  14. #14
    Quote Originally Posted by styil View Post
    It's been that way for a while... because of the impacts of class changes each expansion.


    To make the raid easier... because it's too hard after the class changes.
    No, to make the raid easier full stop(same as every previous expansion prepatch). The class changes are a different topic entirely.
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  15. #15
    Quote Originally Posted by styil View Post
    It's been that way for a while... because of the impacts of class changes each expansion.


    To make the raid easier... because it's too hard after the class changes.
    No, and even if it was ... the other content was already easier.

    You are fabricating reasoning and then using it to counter people. You're the only one saying that is why it was nerfed. Unless you can get a blizz statement ... /thread

  16. #16
    Quote Originally Posted by Adoxe View Post
    Uhh... no. If anything, class changes make it easier to do even without the flat % nerf to the raid itself as the changed abilities would be scaled for 110 as the max level content, therefore the numbers on the lvl 100 abilities would be tuned to be in line with 101+ content. I don't think you understand how these things work and the reason why they do it.
    You are not supposed to feed them. MMO-champ should get a sign to hang on threads like these... Like the ones they have a zoos and stuff.

  17. #17
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by styil View Post
    A 30% HFC nerf implies a ~30% reduction in player damage.
    Only for stupids

    A 30% nerf only implies that Blizzard want to make it ~30% easier to clean...
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  18. #18
    You all should read: http://eu.battle.net/wow/en/forum/topic/17612223506#1
    They are reporting loss of up to 50% dps with the pre-patch on most classes.

  19. #19
    Quote Originally Posted by Adoxe View Post
    Uhh... no. If anything, class changes make it easier to do even without the flat % nerf to the raid itself as the changed abilities would be scaled for 110 as the max level content, therefore the numbers on the lvl 100 abilities would be tuned to be in line with 101+ content. I don't think you understand how these things work and the reason why they do it.
    Actually... PTR reports say that many classes are weaker at pre-patch. You forget that the tuning was for max level WITH Artifact and all traits filled.

    But yes, it was done to allow people who haven't cleared it yet to do so. (Whatever the difficulty they are in)

    But who really gives a fuck? Old content is old.

    - - - Updated - - -

    Quote Originally Posted by otinar View Post
    You all should read: http://eu.battle.net/wow/en/forum/topic/17612223506#1
    They are reporting loss of up to 50% dps with the pre-patch on most classes.
    Yup. Leveling the first few levels in Legion is pretty shitty experience.

  20. #20
    Deleted
    30% is barely nothing at all, most dps i have ever seen in hfc on the prepatch is something like 70k.

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