It may have broken in the last build, I dunno. It was still working as of last week.
As for the rest, that completely depends on the situation. Almost no other DPS specs have a flat damage reduction like Guardian Affinity's, so encounters can't be tuned around them, so you'd only need Guardian Affinity if your healers are really struggling. Resto Affinity is laughable outside of soloing/PvP. Doubling melee range is actually very useful, although it's still situational--after all, if you're just sitting on a single target that doesn't move, extra range does absolutely nothing. But anytime you have to move around or switch targets a lot the extra range is very helpful.
So whats the current consensus on feral?
Yay or Nay?
It sounds like they are in a tight spot, but at least their hair (forms) looks dapper!
From reading this thread, the impression I get is that Feral is decent in everything except sustained AoE, and there are many specs that just do everything better. I think Feral was on the tail end of major bug fixing passes, so maybe they are on the tail end of the tuning list as well. After all, rogues got a AoE buff in the last month, so here is to hoping Ferals get a buff too.
Oh, wow, the affinity discussion again. Guardian is the most sensible 'default/fall-back' choice. Balance is only useful on specific fights, such as fights where the extra range enables you to avoid critical mechanics and yet retain the ability to attack the boss. For all other fights, 10% damage reduction can mean the difference between dying or surviving on low HP and being healed back up. Call it an insurance policy against getting hit by something painful by mistake.
Bit off topic but the new Worgen cat (baseline) model looks way worse than the old one. Its less rugged and feral. It looks almost a bit dopey and pitiful, far less fearsome!
I don't like where feral is currently at. I'll be maining rogue instead, but I'm still keeping an eye on kitties to see where they end up. If they remain compelling enough, I may still play the spec. Otherwise, the druid will be on bear/resto duty 100% of the time. As it stands the rogue specs all seem to have more surv, more damage, more utility. Whether or not the I'll find any of the rogue rotations more compelling remains to be seen though.
im begginer for wow ,what druid good for pve ?
>Came here to see how feral was doing.
>People cry over the damage.
>Remember everyone cries on all of theese threads
>didnt get any out of this
Basically. Fury Warriors are complaining about their nerfs, Subtlety Rogues are complaining about how clunky the spec is, Assassination is complaining about how bleeds do more damage than poisons, Outlaw complains about damage across the board, and I'm just over here saying "Screw it, I guess I'm gonna play what I want because everything apparently sucks in its own way."
The only people who seem mostly happy based on what I've been following are Enhance Shamans, and I'm betting a ton of people are going to play that as a result.
This is of course personal opinion on your part. As is the stated usefulness of any of these affinities for DPS specs.
Just off the top of my head, 5 yards more on melee range is good for:
1. Nythendra Intermission Phase
2. Il'gynoth Heart Phase
3. Ursoc (staying out of charge range when it isn't your turn
Arms are mad they dont do as much damage without their artifact as fury. DK's are mad over their movement (still).
What ive seen are Enhnace Shamans mad at their ADM?
I have the same mentality. I know im good enough to get a raid spot in my guild even if the class is lacking AoE
one big issue for me besides gameplay and stuff is also that it seems that scaling is reeeeally bad. And I can not deal with way too late ability buffs which "fix" that problem.
Is Incarnation competetive or are we forced in to that god forsaken SR?