It'll be much better. The loot RNG is an issue that may or may not affect the longevity of the content negatively but other than that it's looking really solid. I'm really enjoying most of the tank classes especially, they feel a lot more fun.
They've cut a lot less content this time around that's for sure, so I can only hope it will be better. I actually like all of the zones which is a WoW first for me.
Hey! I have an idea... I know this is crazy, but maybe try not to be so picky and try to compare too hard with everything else, and maybe try not to care, and have fun!! I know it sounds silly, but it might work!
Seriously, all these superstitions about everything just bring the happiness down for the whole game. Imagine if you were just hyped and didn't bother if you gonna like it, or if you gonna like it less than something else.
It's a game we all like. If we didn't, we really could play something else!
I have NO idea as to why Blizzard always thinks there has to be MAJOR class re-tuning for each expansion. Like if they got it wrong every time and have to do things from scratch. I'd say it was wasted development time but knowing how segmented their developers are I'd bet that they have a team that only does class-design and they need to be kept busy somehow. Maybe design one or two new classes instead.
That said. Content wise it's shaping up pretty darn nicely. Agreed that class design have a chance of ruining things, though. Like how I felt playing a "target switch and lose all DPS" combat rogue in Cataclysm, it makes people quit.
As an Alpha and Beta tester, this had been the best expansion since Wrath. There is so much to do and Blizz actually did listen to a lot of the complaints many users were having and did some great changes. Every spec feels like it's own, artifacts rock, dungeons are great again, raiding is a blast, world quest.... and the list goes on.
What you hear is a lot of complaints about certain aspects that a minority feel about. They just happen to be a vocal minority. Camera distance is a major change that needed to be done for competitive and professional PVP as well as Professional PVE progression.
Probably a ton of little things, but really you need to make your own opinion and try the game our for yourself.
I just know one thing.
When I heard about WoD I was like "what? That doesn't sound good. Somehow I don't care about WoW. I don't feel like playing LEGION"
When I heard about LEGION I was like "nice changes. Looks like they are doing something that may turn out good. I want to test it out and play the game"
(Keep in mind it's only a perspective of a person who hasn't played either WoD nor LEGION)
Blizzard DOES listen to feedback. The beta pretty much confirmed that. The official forums is riddled with negative and invalid opinions.
The MAJOR concern for me is that class balance is going to be so bad that it'll make raid progress painful.
- Artifact Grind that will take at least a month and it's going to keep being grindy throughout the entire expansion.
- Legendary items all over the place that are bound to be completely broken in combination with each other, trinkets, set bonuses and/or encounters. There's already many, many examples of this...
- Offspecs and Alts being completely neglected because of the intense focus on your main spec. Also you're completely fucked if the spec you build AP on gets nerfed or the "best" spec changes from one tier to the next (or god forbid fight by fight).
Yes the gain of Artifact Power increases over time but even once you get all the traits you're gonna progress with the added damage and health stacks, you can also equip two legendary items after ~50 days if you keep up with your Order Hall research...
The entire first tier is going to be bonkers with class balance, I can almost guarantee (90%) that there's going to be a uproar around 3-4 weeks into Mythic. Not just from the mediocre mythic raiders but also the top 50 guilds. It's seriously worrying that they're putting so much character power behind time walls, instead they should've put cosmetics like mounts, pets, titles, tabards, weapon glows, wings(!) and so on behind the grind walls...
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Well in Vanilla, TBC, WotLK, Cataclysm, MoP and Warlords you could respec without any cost (except gold). Now you have to put week after week of "leveling" (paragon leveling basically, because fuck Jay Wilson and his shit D3 game model...) to get your full spec. If you then have to play Arcane for a fight because X/Y/Z instead of your main spec Fire you're basically weeks behind of progress and going to drop tons and tons of damage, Artifact Power grind is 100% going to kill offspecs for a long, long time in Legion.
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for me most of legion success will be determined by:
-Demon hunters; will they be a success like DK or an half failure like monk?
-the story will it progress the main old storyline that was abandoned at the end of LK or we will get another side story full of ressed characters we though were dead?
-the artifact and legendaries how much grind them require?
-lfr will be wod style or at last back to mop days?
-when fly will be unlocked
-class hall how much time you need to dedicate it
-how much legion will be alt friendly
But your 7-8 builds would mostly be trash, that's what you're not fucking understanding. There were like 2-3 optimal builds for every spec and anything else was worthless because it was objectively worse than the optimal builds. Choosing to intentionally make your character shitty is not actual choice. Spells having ranks has nothing to do with talents so I'm not sure what that has to do with anything.
Beta Club Brosquad
WoD is like a SWTOR expansion,
So yes it will be better as a launch product.. Now on Post Content? Heck, nothing can be worse than WoD can it?
Yes.
10 char.
Legion certainly looks really promising, time will tell.
PVP balance has still not happened to this day and Legion is releasing in about one month a half. No hope regarding this at least...