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  1. #161
    Quote Originally Posted by styil View Post
    But anyone that can "afk in ashran for 3 hours while watching pornhub" already has 700 gear. The pre patch gear will not really increase their power. But as a result of class changes, they will do significantly less dps.

    Mythic dungeons drop valor, up to 725 gear and probably still heirlooms. Just like people are still doing mythic dungeons today despite 700 ashran honor gear, they will still be doing them after the patch despite the 700 invasion gear. So where is the compensation for the significant damage loss?

    And I will not sit around while Blizzard half asses this job with a raid nerf and ignores the rest of the game. There is no excuse for making existing raids easier and existimg non raid content harder. None.
    Clear Mythic dungeons which drop base gear of 685 with a small chance of getting a higher ilvl upgrade or farm invasion scenarios with a 100% chance of getting a full set of 700 ilvl gear and a 725 weapon. Which do you think players are going to be more interested in? You're again trying to use verbiage which makes this issue seem more important than it is. Mythic dungeons and world content will be almost completely obsolete in the prepatch.

  2. #162
    Quote Originally Posted by otaXephon View Post
    Clear Mythic dungeons which drop base gear of 685 with a small chance of getting a higher ilvl upgrade or farm invasion scenarios with a 100% chance of getting a full set of 700 ilvl gear and a 725 weapon. Which do you think players are going to be more interested in? You're again trying to use verbiage which makes this issue seem more important than it is. Mythic dungeons and world content will be almost completely obsolete in the prepatch.
    Anybody interested in farming gear "while watching pornhub for 3 hours" would already be 700 from ashran as they go into the patch, which is the point you seem to continually be missing. So invasions with a 0% chance of armor upgrades, or mythics with a small chance of upgrades, valor and probably heirlooms?

  3. #163
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    Quote Originally Posted by Maudib View Post
    The real nerf is in most classes at 100 with the new talents. Have fun.
    Well since they are really designed with the Artifact weapon in mind..

  4. #164
    Deleted
    It's time for that ridiculous month that happens 2 in 2 years, where balance is broken up and looking at logs is pointless.

    Oh you can also ignore some raid mechanics too with the 20% DPS boost!! (not 30% because 10% of those is to compensate from the lost stats)

  5. #165
    Quote Originally Posted by Atirador View Post
    It's time for that ridiculous month that happens 2 in 2 years, where balance is broken up and looking at logs is pointless.

    Oh you can also ignore some raid mechanics too with the 20% DPS boost!! (not 30% because 10% of those is to compensate from the lost stats)
    Except this isn't like any other pre patch before. We've never been relatively weaker in power (let alone on the magnitude on the ptr). Attempting to lump this pre patch in with the others is wrong.

  6. #166
    Quote Originally Posted by styil View Post
    Anybody interested in farming gear "while watching pornhub for 3 hours" would already be 700 from ashran as they go into the patch, which is the point you seem to continually be missing. So invasions with a 0% chance of armor upgrades, or mythics with a small chance of upgrades, valor and probably heirlooms?
    Can you please, for the love of Christ, tell me what is so fucking important about Mythic dungeons and world content during the prepatch? Is the idea of equivalency for all content so appealing that you really think it's worth arguing with people for nine fucking pages over your incredibly contrived viewpoint?

  7. #167
    Quote Originally Posted by Wries View Post
    Maybe US players have better forums to go to. However Blizzard has hinted numerous times that they don't take the EU battle net forum seriously. MMO-C is at least on their radar.
    Somehow I don't think a third-party forum known for their toxic community is a better place to put feedback then the official forums, even if its the EU forums.
    Heck this thread is showing the toxicity left and right. If you start reading it right in the first post, you wouldn't think there was an intent to fix anything, but just drama making and negativity all around.

    If you're on the beta, you can also post on the US Beta forums using a starter edition account.

    Edit:
    It appears you can also access the US PTR forums with a starter edition account, so there you go.
    Last edited by Nevcairiel; 2016-07-11 at 10:11 AM.

  8. #168
    Quote Originally Posted by otaXephon View Post
    Can you please, for the love of Christ, tell me what is so fucking important about Mythic dungeons and world content during the prepatch? Is the idea of equivalency for all content so appealing that you really think it's worth arguing with people for nine fucking pages over your incredibly contrived viewpoint?
    Because I feel that existing content should not be made relatively more difficult (let alone significantly more difficult) as a result of Blizzard's changes. And last prepatch Blizzard agreed, and spent time ensuring that the legacy raids were not relatively harder than before.

    *Dungeons
    *Blackrock Foundry
    *World Mobs
    *Cata/MoP soloing

    Far too much is negatively affected to be ignored.

    Quote Originally Posted by Nevcairiel View Post
    Somehow I don't think a third-party forum known for their toxic community is a better place to put feedback then the official forums, even if its the EU forums.
    Heck this thread is showing the toxicity left and right. If you start reading it right in the first post, you wouldn't think there was an intent to fix anything, but just drama making and negativity all around.

    If you're on the beta, you can also post on the US Beta forums using a starter edition account.

    Edit:
    It appears you can also access the US PTR forums with a starter edition account, so there you go.
    These issues are already being discussed on the ptr forums. But I think the broader playerbase should know exactly what's about to hit them. Hopefully enough traction is generated to get this resolved before next week.

  9. #169
    Quote Originally Posted by Schattenlied View Post
    No, it doesn't, performing fight mechanics doesn't effect how a class' rotation works... At most you may have to delay a cooldown or two for a few seconds.
    Noob detected

  10. #170
    Quote Originally Posted by Zaxio View Post
    Ya in previous prepatches isually toons end up more powerfull that in the expansion before that and nerfs was like up to 50%
    Now DPS is nerfed by alot 30% nerf is just nothing cannot even compensate the nerfs in damage dealers
    I'd like to point out that damage usually goes way, way up in prepatches past. I can't remember ever doing less damage--though obviously the squish did that but i was killing things at at least the same speed.

  11. #171
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    Quote Originally Posted by Demeia View Post
    I'd like to point out that damage usually goes way, way up in prepatches past. I can't remember ever doing less damage--though obviously the squish did that but i was killing things at at least the same speed.
    It's probably their attempt to sneak in a thinly veiled mini-squish. Another huge failure on their long list of such.

  12. #172
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    Quote Originally Posted by styil View Post
    It won't be a 1-2 second difference for Mythic dungeon bosses. It won't be a 1-2 second second difference for Elite farming in Draenor. It won't be a 1-2 second difference when solo'ing MoP raids.

    And we're expected to put up with this for 6 weeks? After almost 13 months of waiting? I'm sorry, but Blizzard can do better than this. Plus that gear will do absolutely nothing for people already 7XX. I actually feel like I'm being trolled here.

    - - - Updated - - -


    In absolute terms, maybe. But that's not important. What's important is relative power. I don't ever remember going into a dungeon during a pre-patch and taking 30% longer to complete the dungeon. And if anything like that did happen, it would have been for more than 24 hours.
    Then you have a terrible memory because it's been like this every expansion. Some specs are OP but most get big nerfs. It lasts like this for about a month until the expansion releases and the balance returns to normal at max level. Your level 100 is now in "leveling" mode where balance only matters in situations where there's huge problems. You don't see them trying to balance out every class while level 1-100 right now do you?

    I remember both my survival spec and beastmastery becoming complete shit. MM was the only spec that did any damage and it was still nerfed a lot last prepatch.

    You can easily kill dungeon bosses because your power will still be in line with what the requirement is. Will you struggle? Maybe. But that's more because you're adjusting to the changes then the changes themselves.
    Last edited by Tharkkun; 2016-07-11 at 04:54 PM.
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  13. #173
    This thread, oh man.

    Didn't have time to look through it, but the HFC nerf currently on PTR got raised to a 40% health reduction (up from 30%); the 30% damage reduction remains unchanged. Since this is going to be the first pre-expansion patch in a very long time that actually reduces relative player DPS (for various reasons but notably because we're tuned around artifacts), they had to actually increase the nerf. Original 30% of the health reduction is the standard nerf, the additional 10% has been to account for relative DPS loss.

    The OP's premise is false.

  14. #174
    Deleted
    Quote Originally Posted by The Cheat View Post
    This thread, oh man.

    Didn't have time to look through it, but the HFC nerf currently on PTR got raised to a 40% health reduction (up from 30%); the 30% damage reduction remains unchanged. Since this is going to be the first pre-expansion patch in a very long time that actually reduces relative player DPS (for various reasons but notably because we're tuned around artifacts), they had to actually increase the nerf. Original 30% of the health reduction is the standard nerf, the additional 10% has been to account for relative DPS loss.

    The OP's premise is false.
    LOL 10%, they need to increase all players dps by at least 50% instead of nerfing the raid.

  15. #175
    Quote Originally Posted by Lei Shi View Post
    LOL 10%, they need to increase all players dps by at least 50% instead of nerfing the raid.
    Based on the feedback thread, it's likely it may go up further. They won't buff damage; they stopped doing zone damage buffs after Wrath.

  16. #176
    Deleted
    Quote Originally Posted by The Cheat View Post
    Based on the feedback thread, it's likely it may go up further. They won't buff damage; they stopped doing zone damage buffs after Wrath.
    I mean buff the classes directly, not the zone. There's absolutely no reason for all classes to be balanced at like 50% of what they previously were.

  17. #177
    Quote Originally Posted by Lei Shi View Post
    I mean buff the classes directly, not the zone. There's absolutely no reason for all classes to be balanced at like 50% of what they previously were.
    I agree they should be balancing for 100 until August 30th. No clue if they'll do it.

    This post in the feedback thread sheds great light on the topic for those who haven't seen it: http://us.battle.net/wow/en/forum/to...6779?page=2#32

  18. #178
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    I think the OP is doing a poor job of communicating what he is seeing on the PTR. Which is not a documented change (necessarily)

    His class/spec is doing ~30% LESS damage/dps on training dummies with the class changes, than he currently is on live.

    So what he is proposing is that the flat 30% nerf to HFC should be across the board on everything, not just limited to HFC.

    I have not looked too deeply into numbers myself to validate his claims. I did feel that the damage was a little low, but I attributed that to the class changes being more closely tuned to having an artifact. Meaning that no artifact would equate not only to an imbalance, but a sub par performance.

    IF the claims are true. Its a valid concern... maybe not so much if you have a geared 100. But definitely for someone who has a fresh 90? The leveling experience WOULD essentially be 30% more difficult in freshly boosted gear and essentially take 30% longer to level up to 100 (sans heirlooms)... which is typically backwards from previous xpacs/pre-launch patches.

    In the past (maybe I am remembering wrong) but pre-launch class changes made things ridiculously imbalanced, and some classes performed significantly better for the short time period.

    I guess in Blizzard's eyes one month is an acceptable time frame for things to be a little out of whack.

  19. #179
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    Quote Originally Posted by The Cheat View Post
    I agree they should be balancing for 100 until August 30th. No clue if they'll do it.

    This post in the feedback thread sheds great light on the topic for those who haven't seen it: http://us.battle.net/wow/en/forum/to...6779?page=2#32
    Also, the HFC trinket nerf was entirely uncalled for, there's literally zero reason to nerf them when they become obsolete soon anyway. They could instead have done it like with SoO trinkets, which disabled themselves at 91+.

  20. #180
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    Quote Originally Posted by otaXephon View Post
    He's upset his precious casual content wasn't nerfed by 30% as well.
    filthy casuals

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