Who gives a shit? So what the mobs scale? You act like killing mobs in the world is some monumental task. This is by far one of the most asinine rants I've seen on this whine-forum
Who gives a shit? So what the mobs scale? You act like killing mobs in the world is some monumental task. This is by far one of the most asinine rants I've seen on this whine-forum
Sylvaeres-Azkial-Pailerth @Proudmoore
$10 says this thread goes on for another 20 pages of debate about whether this is a good thing, even though the claim was just troll bullshit the whole time.
Mobs scale to our lvl not our Ilvl
Making open world mobs scale to ilvl at max lvl is something they wouldn't do, this would be a bigger screw you to healers/tanks than it would be to DPS
Last edited by Gemini Soul; 2016-07-11 at 04:22 PM.
If it's true, I haven't really noticed it during gameplay. Also, if it's true, I'm glad. Why? Because world quest gear also scales with your ilvl. What's the point of getting better and better gear for easier and easier content? The mobs aren't exactly hard in the first place, anyways. Things still stay relevant and not "okay I pulled my 50 mobs for this quest and killed them all at the same time".
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Part of me wishes this were true. God mode current content anything gets stale and boring after a while - I only found fun in mowing things down in outdated dungeons in WotLK (as prot warr in DPS gear so back then there was still a slight chance of dying because I could be crit) and early MoP. The mowing has to be somewhat challenging to be fun. Otherwise it may as well be a 25H Firelands run at 100.
When it gets to the point where a good geared warlock can solo heroic 5 mans in MoP or easily obtainable Ashran gear lets you do equivalent insane shit, like solo ToT 10 heroics on a garbage sub 705 ilvl character, there's something wrong with both 5 man/world content difficulty and gear scaling. For fuck's sake, while leveling, I can AoE pull/quest on my shit geared 90 boosted hunter and live.
If you want God mode, go do pre-WoD content at 110. I'm sure 25HFirelands will be even easier now.
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lets just say for arguments sake that this was true in regards to mobs scaling with your ilevel at 110
the gear rewards you get from the world quests scale with the current gear you have so you get about a +5/+10 ilevel piece and have a change to proc titanforge
so if this is true - for my personally its justified
so in a nutshell OP - calm down kid
Show proof, and I will worship you and spread your findings
It would only be ok if let's say you wear Mythic gear and the mobs scale up to your itemlevel so they are still hard to kill that they then also drop mythic quality gear. Stuff to improve yourself. But they won't do this. Why? Easy - get max level with crappy questgear and then just farm rare mobs. At first they drop crappy blue loots, then you wear those and they drop crappy epic loot and you wear that and then they drop normal mode raid loot and you wear that and finally you are mythic geared without ever entering an instance or a raids. Just think about that for a second and you know why Blizzard will never be ok with mob leveling with your ITEMLEVEL. They just scale with your player level and that's ok. But once you hit 110 there is no more mob leveling.
If the mobs would level with itemlevel but still drop crappy blues and greens, then there would be even less point fighting them in the first place and getting better gear would be completely pointless.
Atoms are liars, they make up everything!
No one actually reads the thread. They reply from the first page and argue from there. So this proof that it doesn't scale is already lost and the thread will go on until it's locked because the OP is an idiot. Most likely the rare was tapped by multiple parties so it's health scaled up to 5 players like it does in Tanaan.
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I havent been logging in of late because ive already tested everything i wanted to test. However, the instant i hit L110 on my warrior out in Stormheim, i cheched the HP of the birds that sit around the warrior dropzone in SH. They had 779k HP at L110 and with my own ilevel at the time being <800. Every time i entered the zone for WQs i made a point of checking the HP on those birds to see if they were ever going to scale higher. They did not. Granted, i stopped playing beta shortly after passing iL835ish on that char, but at no time as my gear improved did their health increase.
This isn't exactly accurate... It isn't +5/+10 by default... once you get some gear it caps... I see mostly iLevel 835 now, with the rare 840 from dungeon WQs.
I am iLevel 848, and the lowest items I have are 835... I have yet to see any piece pop up scaling to higher than myself. I believe it caps out at 835/840.. .of course it COULD titanforge...
Doesn't relate to this thread particularly... but wanted to clarify.
And personally I think mobs should stay what level they were when leveling... you gained levels and power for a reason. As it is.. ALl of Legion is an endgame zone... even though you've already done most of the WQs when leveling as regualr quests. Meh.