http://beta.wowdb.com/talent-calculator#CNRF I've been running with that at around 860 ilvl, seems pretty decent but very spammy during Battle Cry. Use SS for dungeons. Dauntless for ST.
http://beta.wowdb.com/talent-calculator#CNRF I've been running with that at around 860 ilvl, seems pretty decent but very spammy during Battle Cry. Use SS for dungeons. Dauntless for ST.
Nice discovery! I've been doing all my testing on the ptr with my old enchants, including Bleeding Hollow. I guess the question is whether the mechanic should work as is; not overwriting the stronger CS is fine but when you lose out on an additional 6+ seconds of CS because of it, not sure if it's worth the tradeoff.
I've been having my best results running with Rend alongside Focused Rage/Deadly Calm/Anger Management. It's a pain to use Focused Rage properly (APM issues during Battle Cry) but once I started getting the hang of it I was able to do consistently more damage than running a Fervor build.
How exactly would a video help you prove this? For that matter, a kill on test content does not equate to assessing a specific specs strengths or weaknesses. You could say "bladestorm is really good against Kormrok adds" without having to beat the encounter to come to that conclusion.
What you want are logs, of which there are many readily available.
Exactly. And I don't even care about Fury, I'm not crazy to play that cluster FK. But none can argue that 30% increased dmg taken is good for mythic raiding. 30% increased health doesn't make up for it not even close. If things stay as they are now, I could bet all my money that not a single top ranked guild will ever take fury on progress, in a matter of fact I don't see arms either, but we have commanding shout (old rallying cry) so maybe.
Being part or officer of the guild for years does not change the fact that a class mechanism can be a liability for progress. The proper administrative approach when forming the progress setup would be to utilize the best possible material. That includes a raider's experience and skill yet it does not rectify the fact that a class can suck compared to another. No matter how I look at it 30 % is serious disadvantage. At least the spec's scale is promising.
If you would calmly all place your dicks back in your pants and return to discussing legitimate topics, that would be just swell.
ha you said dicks and swell in the same sentence
Dammit, don't you go quoting me in here. I don't need your civil war man!
Though for the record I'm on your side regarding this. Those concerned about the damage debuff are tilting at windmills and have never looked at effective health charts to help understand how big a role extra health actually has.
Selly, please change your name! Somehow. I dunno. This has got weird man.
But what will I read about when I'm eating my popcorn?
On a serious note we really should be back to discussing about stuff moving forward, considering the patch is probably coming out next week. Major problems still stand with the spec are...
1.) Reset rate needs improvement on Tactician for a better feel (not necessarily balance).
2.) Execute phase, needs increased rage generation if they approve of the current model.
3.) Fervor for Battle is hilariously overturned at the moment.
4.) Baseline defenses are poor outside of Die by the Sword every 3 minutes.
5.) Overall damage with the spec is rather low at the moment in terms of tuning.
Am I forgetting anything?
Curoar, Arms Warrior of 15 years.
3 & 5 basically the same thing. As the fervor build is the only thing that lets Arms do reasonable damage. But that's the only issues I have with the spec. Can't think of anything else.
Also in relation to number 1 I'm not sure if the proc really needs to be changed as much as the cooldown simply needs to be lower than it is. Once you get the set bonus (as much as I hate basing things around a tier bonus) it probably will be fine, it's just when RNG rears it's head and you get fucked by the long cooldown that it becomes awful to play in addition to doing terrible damage.