Originally Posted by
bloodmoth13
I dont think simple design is dumbing down, and i dont equate convoluted gameplay with complexity, making something more difficult to use doesnt make a game better, it just makes it clunky, and simplifying controls doesnt make a game dumber, it makes it more smooth, there are extremes in either direction that do detract from the game, but overall the difficulty should be present through gameplay, not controls. For instance one thing i loved about DoW I or II was that squads were connected, which made managing massive armies alot easier as opposed to more traditional RTS games where each unit was its own individual unit and swarm style units were horrible to control.
There is already a ton of stuff to manage in these games including micro management without adding directional cover, removing that makes commanding your army smoother, and its a benefit granted to both sides of the playing field, so that doesnt make the game any easier really.
I can respect that you enjoyed it though, i enjoyed it too in many ways, but trying to quickly react to mass armies and having your guardsmen standing on the wrong side of your tanks was just infuriating. the command for them to take cover could be too micro while having to react to many other threats.
If it were done in a smoother manner it could be nice.