They *are* similiar though. As said earlier, just because BM has a section devoted to focus fire doesn't mean it isn't simple to use with a weakaura - you use it roughly every half minute and then do nothing about it. Same as black arrow. It's just a boost-button you hit twice a minute.
The pet has always been a glorified dot. If you can't see that, then that's fine, but saying that it isn't is fucking hilarious. It acts the exact same way as a dot that can only be up on one target. You pick something to attack, and the pet will stick to it without a care for what you yourself are doing. It doesn't care about your LOS, and you have to do nothing to keep up the passive damage from it's attacks.It's even more of an insult to rationality to call the pet, which can only attack one target and is the vehicle for Kill Command and Frenzy stacks, the same thing as DoTs which are ranged and apply to multiple targets. Once again, an entirely different mechanic that is controlled in an entirely different manner yet you try to call them the same.
Many dots in the game generate resources for the owner - shadow word pain can generate stacks for devouring plague right now, for example. Or lava shock can generate stacks for lava bursts. So yea, that our pet-dot can generate stacks for focus fire is *again* in line with calling it a "DOT". The only marginal difference is that you can only cast kill command on the target you've got dotted up, which I guess is sort of original, but then again, it's not actually something that makes the spec feel different at all.
Good luck getting enough focus with either spec to keep spamming multishot. I'd urge you to go play both specs and see how frequently both actually uses multishot to get a feel for how "different" their AOE rotation is. Spoiler alert: For both it's essentially going to be an absolute shitton of MS-CS-MS-CS-MS-CS-CS in order to maintain enough focus to even be able to hit the multishot. Using multishot once per tree seconds is the "norm" for both specs, with survival not being *punished* if you decide to fire more than one off after each other.And if you were mashing multishot to AoE as a BM hunter, you were doing it wrong. You use multishot once per three seconds to refresh Beast Cleave. Any more is a massive waste of focus. Survival mashed Multi-Shot since Serpent Sting did 1 tick of damage upon application (although that was "fixed" in 6.2, which broke the whole spec for a year). Even on the same abilities you have mechanics that work differently between the specs. If survival were tuned properly and thus viable at all in 6.2, you would use Multi-Shot to apply Serpent Sting to groups of enemies while as BM you would use it to maintain Beast Cleave. I'm sure it's an easy task for you to generalise enough to make those "exactly the same thing" easily enough though, given your efforts so far.
Many specs do feel extremely similiar, and have gotten changed over time because of it. Take a look at rogues, for example. They're probably the other class that was the most "homogenized", with all their specs having similiar buttons.Hell, you could go a step further and just say "All specs have a signature ability and use a resource". It's not that much further from what you are saying and you can even apply it to just about any spec in the game.
http://www.icy-veins.com/wow/beast-m...owns-abilities
http://www.icy-veins.com/wow/surviva...owns-abilities
The only common things are the use of Cobra Shot as a generator and Arcane Shot as a dump. Everything else is different: Survival has Serpent Sting, Black Arrow and Explosive Shot (+ LnL) and BM has Kill Command, Focus Fire and Bestial Wrath. It's almost as if the Hunter class builds on a core design (building & spending focus) with additional core abilites from each spec to result in different playstyles. And all the false equivalencies in the world won't change the fact that Live BM and Live SV play very differently and specialise at different things.
In any case, there's no real point arguing; Things are changing. But suffice to say, we have to very different opinions of what is "different" that I've picked up on. Let me recap:
To you:
Abilities that deliver damage in a different mechanic that you have no real control over is a "difference". EG, Explosive shot and Kill command are different, despite both being on 6 second CDs, both being so powerful that they must be hit on cooldown, and both being the main nuke of the specs.
Abilities that causes a passive damage increase in a different way that you can't feel (black arrows DOT damage and Focus Fires haste increase) are different, despite being on similiar cooldowns.
To me:
The fact that I don't have to play BM to learn how to play it because everything lines up exactly the same as survival (or vice versa) makes the specs too similiar to me. I don't care how the damage is delivered - DoT, instant, passive buff, it's all just damage in the end. As long as every button has to be hit at the same interval, they are too similiar.
In essence; You think that giving the same shit a different name and a different way of dealing the damage makes an ability different. I don't. I think giving the abilities different interactions, frequencies, and power makes them different. Taking KC and making it do it's damage in 4 ticks over 1.5 seconds is not different. Taking the pet and making the auto-attack damage come from your passive dot from autoshot instead is not different.
The only differences are lock and load and beastial wrath/kill shot. And that's too fucking similiar to prove a challenge.