It's horrible, you turn transparent green, hop, do a little ballerina twirl, pause in mid air and drop like a god damned stilt, it's nothing but awkward.
No citizen has a right to be an amateur in the matter of physical training…what a disgrace it is for a man to grow old without ever seeing the beauty and strength of which his body is capable. – Socrates
Building on this and Babylonius' suggestion to swap FoF and SotW, what I've been doing is FoF>Palm>SotW>RSK>WDP.
Helps staying away from energy cap if someone hits lust or something. If I'm wrong or something let me know, just like discussing openers cause I think they're important and under discussed sometimes.
Creator of WalkingTheWind.com and PeakOfSerenity.com
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The buff is huge whether you are specced Serenity or not.. but just nevermind it I guess...
A few things that for sure should be done differently:
1. ToD should not be used after SEF but before it(waste of sef gcd as they don't copy it).
2. Chi Wave should be used while running to boss(unless you have rogue aoe stealth to start in melee range).
3. Elixir should be used approx 10sec prepull, you want to trigger its cd as early as possible while still not getting chi decay.
Maybe better but not for sure:
1. Move (RSK>TP) to before ToD in order to let trinkets/ench proc as well as having some extra energy when you start regular rotation later on(and also a minor buff from hit combo if you were running it, and it is going to be the choice for ST).
If 1. will be a thing, then possibly a TP before WDP to get out of energy cap faster.
Yeah, but the whole point is that we're talking how these changes will affect the chance of using Serenity, since they buffed it in a way and then nerfed it in another for some weird reason.
The change in this build amounts to "Use WDP, or suck because all the other options are far behind now."
Ok so is anyone confirmed that the invisible fists aren't working? I hope so because that's the only thing to use other than fists of deity ( used them since beginning for fist weapons as all look as horrible as shit. Is why I love my katana Runed sword of the tiger for other than fist.. If I have to wear some nasty ugly ass transmog ( not a huge transmog or looks person) I"m not sure what i'll do .
They are currently not working, but were on the last list of things that should be working but are not currently.
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Not necessarily. Serenity was technically nerfed, but with the buffs to everything else it was functionally buffed. I beleive thats what Conjugate was trying to say.
Creator of WalkingTheWind.com and PeakOfSerenity.com
Former Monk Mod of MMOChampion | Admin/Moderator of Monk Discord
Armory | Logs | Guild | Twitch
Also I feel the need to mention that in my one day of testing, SotW now hits like a truck in combination with full Hit Combo stacks. On boss pulls immediately following a trash pack, SotW was critting for 7 digits easily even in my shitty 810 gear.
Creator of WalkingTheWind.com and PeakOfSerenity.com
Former Monk Mod of MMOChampion | Admin/Moderator of Monk Discord
Armory | Logs | Guild | Twitch
So, how is RJW looking for single target now compared to hit combo?
I'd assume it's going to be more of a skill thing. If you can keep up hit combo, it'll probably be better. If you suck at keeping it up, it'll be better to stick with RJW.
And then, does the two set bonus come before or after serenity's cool down reduction?
Last edited by FayrenPickpocket; 2016-07-14 at 12:04 AM.
Atrael@Turalyon Formerly- Pride/Elv@Azuremyst, Ysera, and Turalyon.
So what stats should I be going for? I have some very good versatility trinkets, or the class trinket, or mirror of the blademaster... but I can't decide which I should be using in the 7.0 pre-patch. Any suggestions?
Thanks!
Hit combo will likely be better in single target now. Obviously if you can't keep it up then it wont be as strong.
The 2 set will likely come before Serenity.
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Vers is best up to about 10%, then haste/mastery take back over.
Creator of WalkingTheWind.com and PeakOfSerenity.com
Former Monk Mod of MMOChampion | Admin/Moderator of Monk Discord
Armory | Logs | Guild | Twitch
The question is whether the buff will justify taking it over WDP, as well as losing the perks of SEF's ranged cleaves and more frequent burst windows.
I also don;t understand the point of nuking Chi Orbit out of remote viability.
Chi Orbit already had disadvantages. It offered little controlled burst, you couldn't select when to trigger the explosions and on which targets, it didn't benefit from mastery (so it would scale less well than WDP).
Meanwhile WDP scales better, offers burst aoe, and it's damage that's controlled and to the target you want it for. They needed to buff the alternatives, not gut Chi Orbit and give a slight boost to Serenity which will probably still put it behind WDP, which is now best at everything.
The change to Chi Orbit effectively made it a dead talent, obsolete leveling bait at best. It's gonna be our next power strikes, rotting in obscurity, and it might just be joined by ascension now.
The Ask Mr. Robot simulator is now updated with the latest patch for all DPS specs.
As I mentioned last week, you can verify all of the updates. For example, Rising Sun Kick was updated again this week, to 910% AP. You can verify that (again) on the spell wiki: the first number in the damage formula is 9.1 for 910%.
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