Originally Posted by
Einherja
New elemental shaman unique ability!
reroll(new): you abandon your shamanistic knowledge and powers and take upon the form of a fire mage. (Passive)
/sarcasm off
For the life of me I cannot understand what is preventing the designer team from making elemental a fun and competitive spec. It's like we are doomed to be one expansion behind other classes mechanically in addition to doing sub par dps.
There are so many things they could have done but it seems all creative people are busy working on other classes.
Just a few ideas including things other people have already said. Obviously numbers would have to be tuned in order to avoid being op
First of all, Crit chance buffing lava burst damage should be baseline, period.
Redesigning Existing Talents:
Lvl 60 Talents
Elemental Blast: deals 600% spell power, generates 25 maelstorm and icreases all spell damage by 10% for 10 seconds. (12 sec cooldown) 1,5 sec cast. > no more rng on secondary stats but can overload for double buff for a total of 20% more spell damage
Echo of the Elements: Your lava burst has 2 charges and your earth shock can now overload
Ancestral Swiftness: Increases haste by 10%, when you gain lava surge the cast time of your next lightning bolt is reduced by 0,5 seconds and its damage is increased by 20%
Lvl 75 Talents
Elemental Fusion: your lightning bolt deals an additional 40% damage as fire damage, your lava burst deals an additional 20% as nature damage. (can overload) Your flame shock dot damage can overload for additional frost damage.
Primal Elementalist: Your Fire Elemental is 60% stronger and lasts 150% longer
Icefury: deals 200% frost damage and gives you 4 charges of frost Burst, 1 second cast, 30 seconds cooldown :
Frost Burst: transforms your lava burst into frost burst, each consecutive frost burst does 15% more damage than the previous: (instant, costs 10 maelstrom)
Does not benefit from Call of Lava PvP talent:
Lvl 90 Talents
Elemental Mastery: increases haste by 25% (spell overloads reduce its cooldown by 1 second) > in order to use it on cd rather than have to line it up with Ascendance
Aftershock could buff all the shock spells instead of refunding resources: Your earth shock deals an additional 30% of its damage over 6 seconds, Your frost shock roots the target for 3 seconds, your flame shock lasts 50% longer.
Storm Elemental: becomes a permanent pet and replaces fire elemental: tune damage to buff sustain damage.
lvl 100 Talents
Ascendance should also buff all spell damage by 20% and make earth shock become lava shock: deals an additional 100% of its damage over 5 seconds. Chain Lightning becomes lava beam which has 100% crit chance. > Burst Cooldown
Lightning Rod: Your lightning spells including overloads electrocute their target causing x nature damage over 10 seconds, can stack up to 3 times (passive) > sustain Dps both AOE and Single Target
Magma Totem: Replaces Earthquake Totem: You summon a totem that attacks all targets within 15 yards range of primary target with a rain of volcanic magma dealing x fire damage initially and an additional x fire damage over 10 seconds . Within the area of effect your lava burst spreads your flame shock to all nearby targets while your chain lightning spell can overload twice. 30 seconds cooldown, instant. (no maelstrom cost) > Burst AOE talent
Artifact:
Stormkeeper: unleashes the Fist of Ra-Den dealing 1000% spell power as lightning damage over 12 seconds and buffing the next 2 lightning bolts or chain lightnings by 200%, buff lasts for 30 seconds While electrocuted the target takes 5% more damage from the shaman (1min cd, instant)
The possibilities are endless, but one can only dream :P