Didnt have anything too set in stone yet for the opener, was basically attempting to get as many pyroblasts in a combustion/ring with my rune of power down as possible. I was using the following talents as I was unable to leave and swap them to test them since we were in a rush
Conflagration
Shimmer
Rune of Power
Flame On
Ice Floes
Living Bomb
Cinderstorm
Opener was something like
Prepot
Precast pyro
Rune of Power
Fireblast at last second of rune of power cast, twice if no crit on pyro
Fireball / Combust last second
Pyroblast
Fireblast / Pyroblast alternating using flame on for more charges
After opener for things like manorath or hands on Korm, I made sure to time Rune of Power / Living Bomb to go off as the adds were spawning with the damage buff from Living Bomb, additionally timing a flamestrike as adds spawned so I can cast a Cinderstorm on them with the buffed damage from ignite.
Otherwise, use inferno blast while casting fireball to get as many instant pyros as possible, use charges of rune of power with adds or with flame on to get many instant pyros. You have to feel it out depending on your level of crit.
Once legion hits we will have Phoenix Flames to throw into the mix.
Again, not sure if thats all perfect but it seemed to be working relatively well.
Here are some logs:
https://www.warcraftlogs.com/reports...-done&fight=13
Prtzls is my mage.
Keep in mind that some of the numbers will be low as many of our raiders had never been on the beta and had very very minimal time on PTR. Additionally, things like Gorefiend were a challenge for me personally as I could not dps the boss at the start. My ignite was spreading to all the stacked souls left behind from shadow of death which was causing a headache so instead of going a spec I had no idea what I was doing with, I just decided to stay fire and not dps boss much prefeast, including missing an entire opener. I was still able to have secondm ost damage on any pull I was alive, sadly our kill pull had about half the raid dying off and the active time of most of the raid was awful.
We were unable to kill manno in the few pulls we had, our prot pally was going down VERY fast and not having multiple death grips was causing a ton of problems. We are likely going to have to run 4x blood DK with glyphed (2 min CD) grip or relearn the fight entirely. Xhul was similarly challenging as we could no longer completely cheese empowered chains with evanesce, and the lack of grips made imps harder to kill. Not having grounding totem for Void Surge also threw off some players as well. Even with the 40% hp and 30% damage nerf, those two fights are very hard.
Would recommend double blood DK if your guild can field it in the upcoming prepatch. Havent tested warrior/monk/bear yet since we dont have any main spec ones but our Pally would require a 100% babysit by our holy pally.
Our guild normally clears this instance in 1, maybe a boss or two on the second night, while carrying two people for mount/gear sales. If the current iteration of HFC goes live, many guilds will have to relearn many fights mechanically, additionally sales might 2-4 times in price as many guilds may no longer be capable of selling it.