There's other factions? WAT.
Well, yeeeeeah, Horde DH or GTFO.
JK @Vanyali <3
The Dead City... it... calls to me...
You would be wrong. Ideally all the talents would be balanced so that players could choose the one that appeals to them the most - the one they find the most fun. In fact, if you're going to intentionally make one talent objectively "better" than the others, THAT is when you might as well just scrap the talents because you're not offering a real choice; just one right answer and two wrong ones.
Realistically, talents will never be perfectly balanced, but that should be - and is - Blizzard's goal.
Just putting this out there, but current sims put momentum less than 1% better than nemesis and 2.5% better than Fel eruption single target. Yes that's in a vacuum, and momentum can give more reward for multi targets, but all things considered unless you're in a bleeding edge team this isnt going to enough of a difference to really worry about.
Shadow priest
Blizzards goal is to make active talents better than passives. This is seen as recently as last build for Windwalker monks. Nerfing Chi Orbit and buffing Whirling Dragon Strike. It's absolutely the way to go. Reward more active play, while letting passive do nice, solid work if taken.
Yeah
The thing is, Momentum will net you more dps as long as you can keep an uptime higher than 55%, so the increase in damage is already rewarding better gameplay.
For me, Momentum is the make or break if I'm gonna main DH in Legion, as the other playstyles really dont appeal to me as much.
Shadow priest
Here is an official Blizzard quote about why you're wrong.
Even by Blizzard's standards, talents should follow the idea that more effort = more reward. Optional talents are given as an alternative to people who don't like the best playstyle or who aren't capable of handling the harder playstyle. They are intentionally balanced to be worse, as they should be, according to Blizzard.Demon Blades is much stronger than intended in this build; this will be corrected before live. The intended change was to increase the Fury generation to allow Demon Blades builds to use Chaos Strike more often than they had been. But the damage done by Demon Blades itself is in line with the old amount of Fury generation, and too high for the current amount. We also agree the talent shouldn't be the highest stationary DPS option on its row due to its passivity, and it will be brought into line for the row.
Additionally, there is no point whatsoever in making sure each talent is perfectly balanced. As you said yourself, "Realistically, talents will never be perfectly balanced." There will always be a best and worst option. Blizzard makes the best option the one that takes more effort, or at least strives to do so.
In fact, let's take it one step further. Let's suppose that Blizzard did actually manage to balance all talents to be exactly equal in performance for every aspect of the game, whether it's PvP, AoE, ST, or questing. At that moment, what would be the point of talents? If every choice gives you the exact same result, why choose? Why present the choice at all? Talents have to be focused on providing "best" options for different circumstances. This has been the case for a while now.
Look at any Legion talent row of nearly any class. At random, we'll look at Arms Warrior. Their level 100 row is clearly not designed to be perfectly balanced in all situations. Ravager is most likely an AoE option. Opportunity Strikes is most likely a single target option. Anger Management is most likely inferior to both but gives you more control/burst, for PvP or fights like Spine/Archimonde. They aren't and shouldn't be balanced between each other in all situations, even if that were possible (which it's not.)
Lastly, this statement is not true. The reason talents are kept in when one is the "best" option is because each individual interaction between different talent loadouts is up to the player to discover. What I mean is, Blizzard doesn't tell anyone what the best option is. They allow players to naturally discover it themselves. As a result, what the players might find to be the "best" option may not actually be the best option. You can see this type of interaction often. Most recently I saw it when Blizzard was discussing Legion beta Brewmaster with the community.In fact, if you're going to intentionally make one talent objectively "better" than the others, THAT is when you might as well just scrap the talents because you're not offering a real choice; just one right answer and two wrong ones.
As a result, you're constantly motivated to explore what may be better or worse. This gets compounded with things like tier-specific set bonuses, or certain trinkets (Soul Capacitor) which will also alter your play and talent choices. This is the gameplay that imbalanced talents provide, and it is vital to the health of the game.
Last edited by Gateway Ewok; 2016-07-15 at 12:44 PM.
Even with 50% uptime momentum is still better choice, simply because of the dmg you can pump out during it, it's used for barrage or when high fury, unlike nemesis which will suffer from the fact that big part of the uptime ur also building resources, unlike during momentum.
That is NOT what that quote says, and especially not the part you yourself emphasized. "Brought into line for the row" means to be on par with the other talents in the row. NOT that it should be inferior.
Pressuring people to pick a particular talent, for whatever reason, does not make the game better.
Last edited by Cooper; 2016-07-15 at 01:31 PM.
Last edited by Gateway Ewok; 2016-07-15 at 02:03 PM.
I didn't ignore anything. Active versus Passive is part of balancing, no doubt, but that doesn't mean they want Demon Blades to be statistically inferior.
Take Holy Shield and Seraphim in the last row of Protection Paladin during WoD. The first is Passive, the latter Active, so Seraphim should just be better according to you. But it's not. They're pretty much even - each excels in different ways - and if you ask which you should take you're likely to get supporters for both. You might even get the odd Empowered Seals advocate.
That's balance. That allows players to choose based on preference and not spreadsheets, and that makes for a far better game than having people demand you take one talent or the other because it is "better." It'll still happen because for some reason a lot of WoW players love nothing more than telling other people what to do and feeling superior because THEY took Talent A and that stupid noob took Talent B, but that doesn't make the game better and Blizzard should not encourage such with blatantly unbalanced options.
Shadow priest
we now live in a world where 2 active abilities are called passive vs momentum which is actually a passive.
yes momentum requires more effort, but it's also extremely high risk for very little extra reward at it's current tuning levels single target. it will likely have no competition multi target, but that was expected all along.
i'll probably play FE single target, and momentum for anything with adds of any substantial duration.
Shadow priest
Thing with momentum is, for FR I just go to the other side of behind the boss, no loss in dps. For VR, I either pop fel barrage while I am flying away and then FR back in or GT on my way back in (had bloodlet and MotG), or at least (ended up macroing it) using FotI to lay blades from where I VRed, that way even if you have to eat a bit of momentum by overlapping with a FR momentum you at least got something out of it.
Frankly before trying it, I was avoiding it like the plague, preferring fel eruption to it. Then they broke fel eruption and I gave nemesis a try. Nemesis didn't really feel right when I was trying to hold it for adds that would die quickly so I could maximize the efficiency of the buff and have it for whatever of that type I hit. It also felt off just slapping it on the boss and thus not having it for said adds. So I tried momentum, and after some figuring out (pool FR/VR spend) it was actually quite fun and engaging. Dare I say, more fun than before I had tried it.
Last edited by dark666105; 2016-07-15 at 02:24 PM.