to me every character in a FPS is a turret , you only see the guns .
to me every character in a FPS is a turret , you only see the guns .
Last edited by MORGATH99; 2016-07-15 at 08:31 PM.
It is really really really really easy to screw torb on like..
Genji
McCree
Pharah
Widow
Hanzo
Lucio
Mercy
Zarya
S76
Zenyatta
If you can't handle torb you should reassess yourself.
Last edited by Speaknoevil; 2016-07-15 at 08:45 PM.
There is very, VERY limited number of places where you can place a turret in a way it can be effective - you can easily remember them all. Honestly to god, I have no idea how one can die to a turret if you KNOW where it is - and you always know, since again - number of viable spots is limited.
L2P...
Torb turret counters are anyone that can strafe and shoot from cover quickly. Pharah is not the only counter. I've never seen a turret that can't be killed from any straight shooter, Junkrat anglers, or wall strafers.
I am not saying you aren't a skilled Tor player, but I have yet to see him work on anything outside of QP, and hang my head when my team picks one.
I think TB's turrets are well done in OW tbh. Not OP not useless. Symmetra's turrets on the other hand I think are not as great. They should at least reveal enemies to the whole team when they are firing.
Those are all player controlled on single character entity, not AI controlled, player independent things.
Even if the player dies the turret stays... I have seen many "Player of match" highlights of dwarf running from spawn and turret getting multikill
Also for the "get good" crowd, I'm no star at this, last FPS i played at some level was UT2004 long ago so I'm not a noob either.
the other thing almost all are refering is a basic level of Teamplay or tactic, things occuring in less than 50% of games I played.
Last edited by Dukenukem; 2016-07-16 at 04:29 PM.
In a skill based action game like Overwatch though, "dominance" is a hard to define thing. You can dominate, or be dominated, with anything provided the circumstances are right. (Probably could dominate with Mercy pistol if skill gap was large enough).
Because of that, personal anecdotal evidence is extremely untrustworthy.
In addition to that, people are trying to quantify "is it unfair throughout Overwatch?" When the real question should be "is it unfair in 1. Quick Match 2. Competitive solo, low ranked and 3. Competitive pre made group and high ranked (even solo can apply there)?"
Because it may be unfair in 1 and 2 but absolutely is not in 3.
The big difference is there can be and are things that are unfair and not balanced at the top end, but Torb turret certainly isn't one of them.
This is the shit that pisses me off about Torb's turret: https://www.reddit.com/r/Overwatch/c...bjorn_turrets/
People should not be getting shot from across the map with no chance to even react. Sure, he can be countered, but there needs to be some fix to its lock on and accuracy.
Buff something else of Torb's to compensate, don't care. But turrets should not be doing that.
Putin khuliyo
It's the range that bothers me the most. You'd think that widowmaker would be a good counter but nope, even at good distance the damn thing can outdamage you so sniping it doesn't work. The only real counter is Lucio that can take the damage and still be able to DPS it down.
Simply put - you're doing it wrong. 3 WM shots, 3 Phara Rockets, 3 Hanzo arrows, Junkrat can lob/redirect his grenades to hit it without being in LoS. Get creative other than "hey lets run at this fucking thing and see what happens!" Torb/Symmetra/Bastion are meant to "soften up" the other team to make it easier for your damage dealers to take them out. Suppressive fire is another solid reason to have Torb/Bastion. Have the turret close off one lane while your flankers rock the secondary lanes.
Last edited by Rizendragon; 2016-07-17 at 08:10 AM.