It's great to see all this good feedback. Really love how fire plays in legion, so much better than live. I can't wait to see how mythic dungeons do as fire. Has anyone got some good recent videos of mythic dungeons from a mage POV? Would love to see.
For prepatch in PVE is the 875 crit pvp trinket worth it. what trinkets would be best?
Go on Twitch and search 'Xyronic'. He's a high level Mythic raider who used to be in Blood Legion. He's been playing exclusively fire every day for a while now. Mythic dungeons, raid tests, the lot. Should show you all you need to know. Either check him streaming or watch his past broadcasts. He also answers a lot of questions so if you're curious you can ask him anything.
This has been the case since early on in beta and has not been changed. The release version of the PTR still has this "bug" so I am not sure that its changing. They might require that the item be under a certain ilevel in the expansion so we cant use lower level gems on higher level gear to restrict the amount of stats on the higher level gear.
Fire/Arcane Mage
http://us.battle.net/wow/en/characte.../Prtzls/simple
Shadow Priest
http://us.battle.net/wow/en/characte...s/Vyrle/simple
I didn't want to quote your post from a few pages ago but is the cinderstorm usage real? I really don't want to deal with that spell...is it actually better than kindling? Please don't say it because it is actually not fun to cast, UGHHH.
Additionally is RoP only good right now because of ring? Or is it looking like the strongest talent even at 110?
Sorry if these questions have been asked earlier on...my guild was going to make me play spriest and it's now looking like I'm gonna be on mage so I'm trying to play catch up. I was pretty active on beta a few months ago and got my mage to 835 and then just stopped playing cause I was getting bored...seems things have changed a bit possibly...
RoP is likely better on any 2+ target fight due to mirror images being worthless on multi target. Some sims show mirror image being better on single.
Kindling is likely better for single in legion after we lose the ring, but any time you can get ignite on more than one target, cinderstorm is definitely better. Its not that bad I find and its actually pretty engaging game play to time your living bomb explosions / flame strike / phoenix flames and cinderstorm on adds all within the run of power duration.
On manno, about 2 second before imps land Ill throw out a living bomb, cast my rune of power + double fire blast then drop a flame strike and immediately cinderstorm into dragons breath as the imps are spawning. If grips are timed well, you will basically solo waves of imps on mythic manno. I am sure similar situations might be in legion though I havent looked too intensely into legion raid encounters.
Last edited by masterprtzl; 2016-07-16 at 01:55 AM.
Fire/Arcane Mage
http://us.battle.net/wow/en/characte.../Prtzls/simple
Shadow Priest
http://us.battle.net/wow/en/characte...s/Vyrle/simple
Ah, it wouldn't even cross my mind, any current raiding trinket should be better.
Class trinket is disgustingly good for leveling (at least mythic version) - 74% chance to proc a flamestrike on your Fire Blasts is really powerful for bursting down mobs, especially in multiple mob pulls. The mana issues that you see with it at 100 on fights > 2min are irrelevent since you have so much down time.
Fire/Arcane Mage
http://us.battle.net/wow/en/characte.../Prtzls/simple
Shadow Priest
http://us.battle.net/wow/en/characte...s/Vyrle/simple
Really get the feeling when Mages complain about a spec giving good arguments from mechanical side.
Blizzard response is breaking barriers (no global cd inferno blast) and tweak that spec to be 100% sure of being Top Tier, bascially more powerfull than the other 2 :P.
I still feel that greater pyroblast should replace pyroblast if it's harcasted. And Cinderstorm to replace scorch when its of cooldown.
Also out of range is annoying with long casttime spells
Think my biggest worry is pvp, not that it doesnt perform well but how fun it will be....but thats mostly to do with all the cc that only effects casters and melee uptime (basically that balance aspect)
Last edited by mmoc0e23e5b73e; 2016-07-16 at 11:25 PM.
Not in beta, so I don't know how it's working there at max level, but on the PTR these 250% fireball and 70% pyroblast pvp modifiers are really strange. I'm seeing fireball hits for 33-36k, and pyro is only 18-22k. I hope that doesn't continue at 110. I mean I get that fireball is casted, so it kind of deserves to do more than an instant cast, but it takes away from what pyroblast was always meant to be.