I don't PvP so I think I'm misunderstanding the issue here. Is the argument that someone like me should be able to step into a BG etc and be on par with someone who always plays PvP? Or is it more like someone who only PvPs 10 hours a week should be the same as someone doing it 30 hours a week?
I agree, everyone can do both, and whatever you spend the time doing, you will be rewarded for it.
The guy I was replying to: "Because it is not fun being smashed in the face when your opponent has talents unlocked and you don't?"
that's what I was disagreeing with
in various posts DEVs have claimed that there will only be around a 3% difference between a PVP die hard 110 and a fresh 110 entering BGs, etc. this can be far from true and DEVs are assuming alot on predicted player activity. in Legion you must work each side PVP/PVE especially if you are on a PVP server.
the coin flips both ways for die hard PVP and PVE both side must do
- PVP'rs have to farm their artifact weapon thru PVE to ensure they have all slots filled. if they don't the PVE'r who has will enter the BG with the advantage, also PVE heros will made PVP'rs into zeroes (how it was most of MOP, over first half of WOTLK) in world PVP. artifact works in PVP or PVE. unless something has changed? the PVP talent system does not work in WPVP, only in BGs, arenas.
- PVE'rs will only have to worry about PVP talents if they plan on going into BGs, you will probably more prepared artifact wise than some PVP'rs. as for world PVP there should be no issues if you are a serious PVE'r you should outgear those who PVP under the fixed gear don't matter template system
3% difference is BS. Taking an 80 ilvl advantage for a decently geared 110 against a fresh 110 means we're just back to 730 pvp blues against 740 pvp purples, but you can't farm purple that fast anymore and join rated right away.
730 vs 740 feral was funny, since one lies dead and the other sticks almost to 100% hp just with how tiny the margin becomes by which the 730 exceeds the 740s' selfheals/higher versa.
3% my butt.
BGs are okay, but if you play them more than arena you are a fucking noob. You don't need high rating arena gear for your shitty 1900 rbgs. Exactly the same as not needing mythic gear if you don't mythic raid.
Truly is this sense of entitlement/desperate need to be included that is killing this game.
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Then start grinding the second it goes live if you don't want to get shit on
The talents work just fine.
The templates do not apply in wPvP, meaning there will be no stat normalization. Tanks dominate World PVP in hillarious ways, because they have full PvE stats with full PvE self healing and mitigation (which is heavily nerfed in template-PvP) - and do about 90% of the damage that a pure DPS does.
Blizzard specifically said they wanted to lower the gap between players. In pvp, obtaining gear has never been the point, the point is to have a well balanced playing field to compete, that's what's fun.
This is why they've introduced stat templates, so that you arn't going to be a MILLION times stronger them some one who just hit level cap, however despite all that work and effort... The neglected the fact that honor talents and artifact traits are going to create an even bigger disparity, and pvping on fresher characters is going to be just as awful of an experience as it is on live
Simply put, their goal was to make it so that a brand new 100 and an existing 100 could fight each other and be relatively as powerful. However what they achieved was a new 100 and an existing 100 are going to have a immense gap in player power, making the barrier of entry as bad as it ever has.
Last edited by Daymanmb; 2016-07-16 at 08:42 PM.
I'd argue that all else being equal, rated BGs are indeed more difficult than arenas. There is a larger strategy/objective involved, exponentially more comp combinations, and more enemies to deal with than just a simple deathmatch with 2 or 3 other players and when to pillar hump. In BGs you have to know the specs you're up against just like arenas, AND deathmatch them, AND work map objectives at the same time. But that's another topic.
Where in the game does any gear say it's "high rating arena gear"?? Arena players are doing the same thing as RBG - fighting players of (supposedly) increasing difficultly as they rank up. News for you: arena players are not special snowflakes, nor are they inherently better players than RBG'ers.
You need to get over your sense of entitlement and thinking you're special. You aren't.
Also, what metric decides when someone is "good enough" in either format to merit exclusive top gear? With a shitty and skewed CR/MMR system, what magic number should that be...1800, 2000, 2200, 2400?
But with all that said, this is not about arena vs. RBG players.
At the bottom of it all as many of us know - due to rampant cheating and carries/pilots in all PvP - ranks/CRs mean virtually nothing. The ladders for both formats are actually a bad fucking joke. So in Legion you can scam your way to the best gear and always have that advantage over legit players. It will encourage MORE asshattery, not less.
If Player A earned his equal gear legit the same as Player B, that's not "entitlement". RNG drops is not earning gear, it's getting lucky like the WoD 740 Accolade trinkets.
Your comparison to Mythic raiding is equally foolish. Heroic raid gear is generally suitable to start against Mythic content because the mobs/bosses are always the same; as you gear up eventually you can farm the highest content. Obviously PvP doesn't work that way.
You don't give the winners of the last one or two Olympics the best equipment, while any challengers who come along get inferior equipment and expect them to overcome that experience gap and gear. It's the same in any competitive sport.
If the guys who think they're special are indeed great players (w/o cheats, hacks, bots, carries) then they don't need better ilvl gear than the other 80-85%. THAT is the real entitlement mindset going on here.
Last edited by Caolela; 2016-07-17 at 10:26 PM.
Because people aren't monsters, so there's no way to buff them vs you, so the only other viable alternatives are to make unlimited Honor Levels, which necessitates creating a massive grind for relatively few rewards, or create a prestige system, which nerfs you but maintains a grind which constantly increases your power while giving you a reward for resetting.
This is a good change.