... are you even aware of how mobile, say, Warriors are (2 charges and 3 leaps)? And how much damage they can do CD stacking... particularly since they can auto-crit? Go watch some of the warrior vids out there. Theyre literally deleting people with 1.2-1.5 million damage Mortal Strikes (on ~2.2 mill HP pools) and a simple execute followup. And they are effectively unpeelable.
Other than Icicle (which is also doing absurd auto-crit damage in the 1.2+ million range) NO caster has anywhere near that kind of damage potential in a single global. Nor do any of them other than an Arcane Mage have nearly enough mobility to stay away from a melee (other than Ret... Ret has taken it in the pooper again on mobility). You can't stand in the face of a melee and out-trade damage. They dont have to cast (its all instant), are super mobile, and hit 2-3x as hard per global.
Seriously, the state of PvP on the Beta is a farce.
Bandwagon sports fans can eat a bag of http://www.ddir.com/ .
I will have you know that I graduated college last year so don't even try to use numbers to confuse me.
The fact of the matter is that those twelve-point-five-million damage hits you see are a result of CD stacking and are all concentrated into one or two instances of damage (just like an Assassination Rogue on live can delete seventy percent of someone's health bar with a well-stacked Death From Above). So the correct strategy to adopt would be to anticipate those hits and respond with a cooldown such as Counterstrike Totem or Ice Block.
There is an answer, it's just that it hasn't been figured out and/or been popularized in the mainstream yet.
Only Furry can have 2 charges and 3 leaps Arms can't, but only if take talents for it witch mean lost of other deffencive talents and Warrior only stun ,
1mln Ms were nerfed , FR buff MS only by 20%in PvP now insted of 50% alsow Arms get very low master in PvP stats (25%)what also lover MS damage burst
Reroll Melee. It's horrendous on Beta right now. Any gap opener you use will immediately be countered. PvP talents do not fix this either, Melee gain even more gap closers while Casters don't gain any openers.
There's no point in playing as a Caster this expansion. Blizzard is not going to fix it now, they won't fix it before Legion, and they won't fix it during Legion. Reroll Melee.
Every damage dealing caster spec in the game will have a R1 viable 3s comp in legion, I can assure you.
Now if you're worried about normal bgs or dueling on the other hand then you have 3 choices, the first choice is to take it like a man and not whine about it, the second is to swap to a more viable spec in said bg/ duel ( if you're a hybrid go melee, if you're a priest go holy or something), and your third option is to get good.
All of the above are viable options for normal bgs/ duels, since most can agree the only focus for balance in pvp happens in 3v3 ( or at least they've been trying ;p ).
You forgot the fourth option: just ignore wow's non-3s arenas pvp. Which is, by the way, one of the smartest actions one can make. At least it is way much smarter than advicing people to reroll from shadow priest to heal.
No more time wasted in WoW.. still reading this awesome forum, though
Just go after Ret, you'll likely own their ass. At least once July 19th comes. Trust me on this.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
With the exception of Frost Mage in earlier expansions MoP was kind of an outlier (there were still more melee in higher brackets anyway but it wasn't as bad as in WoD). Cata was World of Meleecraft. Wrath was World of Meleecraft until the end when casters gained silly amount of haste (still more melee thanks to infinite ArPen), TBC had also an outlier of SL/SL Warlock (that was still beat by some melee).
But WoD looks like paradise compared to Legion. The PvP talents of melee are ultimate cancer. Especially if you are a DoT caster. But hey, at least disarm makes a combat to counterbalance interrupts and silences. Oh, wait, only Rogues get it.
Except that currently it's melee who don't stand any risk of being away from their target for more than a blink of an eye. And Blizzard removed the caster side of the problem, especially in Legion. The melee side is untouched and if anything made worse. Hell, Warlocks are literally expected to sit in one spot with casting circle.
So what you're saying is you haven't played a melee since TBC? Gap closer bonanza began in WotLK, melee have permanent 50% snare since pretty much forever, they've always had more stuns and everyone and their mother has a fear break since Cata (plus they break from sneezing at your monitor since MoP).
You could try WoD for once instead of playing unofficial WoW servers.
all the videos im talking about are post-nerf.
The ones before the nerf, they were literally two-shotting people and the MS was doing over 2 million.
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.. 1.2-1.5 million. Out of roughly 2.2 million health pools. You graduated college but you cant read. I love the US education system.
... which not every ranged has. I mean, go ahead and tell me what my huge defensive cooldown that is going to save me is as, say, an Afflock. Or a hunter. And, quite honestly, you cant always predict it coming. They can build up the rage required on a different target and target-swap to you and delete you. None of the abilities are telegraphed. By the time you see the "So and so has used X" pop up, you're already deleted.hits you see are a result of CD stacking and are all concentrated into one or two instances of damage (just like an Assassination Rogue on live can delete seventy percent of someone's health bar with a well-stacked Death From Above). So the correct strategy to adopt would be to anticipate those hits and respond with a cooldown such as Counterstrike Totem or Ice Block.
No, there really isn't. And the stuff is on a short enough cooldown, that they can just do it again very shortly.There is an answer, it's just that it hasn't been figured out and/or been popularized in the mainstream yet.
... uh, great. That's... really great for the like.. 5% of people who play rated Arena for fun. The vast majority of people who PvP do BGs. Those should be fun too. Strange concept, i know.
most can also agree that their failed "only balance for 3s" concept is stupid and un-fun for the majority of people who PvP - who do not do 3s.Now if you're worried about normal bgs or dueling on the other hand then you have 3 choices, the first choice is to take it like a man and not whine about it, the second is to swap to a more viable spec in said bg/ duel ( if you're a hybrid go melee, if you're a priest go holy or something), and your third option is to get good.
All of the above are viable options for normal bgs/ duels, since most can agree the only focus for balance in pvp happens in 3v3 ( or at least they've been trying ;p ).
@Kagthul it's not that their concept of only balancing 3s is stupid, it's that they are simply unable to balance pvp period, arenas are the closest thing they're able to have any semblance of control over because it's a micro environment with minimal chaos ( not saying it doesn't exist but it's the least random type of pvp ).
In fact they're barely able to balance arenas, so much that they had to limit their focus on 3v3 as the "balance" bracket and gave up on 2v2/5v5 which used to be a competitive bracket before ( 2s more than 5s), now 2v2 is simply for boosting conquest caps or getting larger caps in the early stages of the season, basically the only resources funneled towards pvp are the ones going towards 3v3 balance.
Anything outside of that bracket is as unfair as the inequality in the world
Last edited by wholol; 2016-07-17 at 02:21 AM.
If you're really bad at kiting, or just don't want to do it, play Affliction.
Which doesn't make it any less of a failed concept.
Contrary to popular belief, the game can be balanced. They aren't even close to taking the correct steps to do it though. Template PvP instead of individual (and separate PvP/PvE) tuning on each skill is an example of their stupidity. Testers have been telling them literally since the original beta (I was one of them!) that they needed to have ALL abilities do different things in PvP/PvE (separate damage numbers/multipliers, durations, etc)... and they have literally never listened, and even several times, said they would never do that as it is counter-intuitive...
and then started doing it for some problem abilities anyway (Chaos Bolt, for example)... now we have a large minority of abilities that behave differently in PvP and PvE in one way or another - and to make it even worse, none of those differences are documented in-game. You'd never know that Chaos Bolt does less damage to players unless you follow blue posts, for instance. Why it is so damn hard to make functional tooltips, i will never know.
Its the blind leading the deaf and stupid over there. Basic system mechanics seem too hard for them.
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And do little to no damage while you desperately spam drain life to stay alive (which works pretty well, actually...).... right up until you get stunned/interrupted/knocked out of your Casting Circle and then explode like flash paper.
Last edited by Kagthul; 2016-07-17 at 04:19 AM.
I believe they don't have the budget to pull off massive balancing plans for pvp,they would need to rehaul the very system this game operates on to entirely split pvp and pve as 2 separate games with totally different abilities/scaling and gearing in every pvp aspect possible and there's usually a set amount of resources for each department with certain goals in mind and most of it isn't going towards the pvp area of things so they are somewhat limited with how much they can achieve said balance, the templates we're getting in legion are about as good as it gets in terms of actual resource investment in pvp.
Last edited by wholol; 2016-07-17 at 05:15 AM.
Well, at least they have some sort of kick protection. Shadow priests, for example, can neither kite nor cast under pressure.
At this point, IMO, either interrupts should be deleted from the game, or we should have disarms back, or interrupts should have a really huge CD in pvp, like 2 min cd or something like that.
No more time wasted in WoW.. still reading this awesome forum, though
Its amazing how we're one month away and people are freaking out with Lot's of tuning to be done still . while I understand the posters concern there's still time
Lol, are you even serious? Let me remind you how this happens, since it happens every expansion:
1. Alpha: "Hey guys its just alpha no need to freak out, everything will be fixed!"
2. Beta: "Hey guys its just beta no need to freak out, everything will be fixed!"
3. Prepatch: "Hey guys its just a prepatch, no need to freak out, everything will be fixed!"
4. Release: "Hey guys we just released, no need to freak out they will fix everything in a future patches for sure!!"
5. Final expansion's patch: "Hey guys, no need to freak out... they will certainly fix that in next expansion!"
Five steps of blizzdrone's denial.
No more time wasted in WoW.. still reading this awesome forum, though
"Warriors 5 Gap Closer" "Multiple Heroic Leap"
1 Charge (2 if you skill it - Needs one talent row)
1 Heroic Leap
= 5
War within is boring and lazy - beat me to it.