Just noticed that they dropped the damage bonus from artifact ranks to 0.5% from 1%
Just noticed that they dropped the damage bonus from artifact ranks to 0.5% from 1%
Yea totally missed the versatility This works:
Code:function SlamAndAwe:EstimateIgnorePain() local versatilityDamageBonus = GetCombatRatingBonus(CR_VERSATILITY_DAMAGE_DONE) + GetVersatilityBonus(CR_VERSATILITY_DAMAGE_DONE); local versatilityDamangeBonusPerc = (1 + versatilityDamageBonus * 10 ^ -2) local curRage = UnitPower("player", "rage") if curRage >= 20 then local _, STR, _, _ = UnitStat("player", 1) local APbase, APposBuff, APnegBuff = UnitAttackPower("player") local APfinal = APbase + APposBuff + APnegBuff local ipMaxRage = 60 return floor((7/15*min(curRage,ipMaxRage)*APfinal)*versatilityDamangeBonusPerc*.9) else return 0 end end
So I finally got beta this weekend, which means I've finally had the chance to test prot out. On my live copy, I tried out the tanning dummy in the garrison and got up to 43ish stacks. On the pvp pre made copy of 110 I got up to 12 stacks and on the raid boss 3/4, can't remember. I was using impeding victory l, NS, booming voice, and heavy rep. Trinkets on my live copy were worldbreaker's resolve and unseeing eye. Not gonna lie, after this mall sample bit of testing I feel stronger survivability than I'm used to. Especially after WoD, which well you all know how that feels.
Is our artifact the only tank one to be a channel?
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I've only played on ptr, but prot warrior seems plenty difficult. Getting the most out of IP/FR weaving is difficult, even if you know the theory of what to do. For mythic dungeons, where you need to min/max, getting the highest shielding out of NS is going to require knowledge of your limits. When to use SB, as always, will require some thought. Our artifact ability is requires us to position first, then time it correctly. So tell me, where are they removing skill (besides, you know, giving us some actual magical mitigation).
It is magic mitigation now, but it used to only reflect a spell, no magic damage reduction. Now it has the DR on it as well as reflecting spells. If you think that's still mitigation, spell reflect works on very few boss fights. Which to me isn't really mitigation but just a cheese ability yet it's weaker than things like dark sim, spellsteal, etc.
What?
Spell Reflect works on all magic damage and on every boss fight:
http://www.wowhead.com/spell=23920
Also I don't get why people keep harping on the lack of magic reduction for Prot. Ingore Pain works on everything and you cast it non-stop. Spell Reflect is very strong and has a very short cooldown. Compare this to Prot Pally, who has zero baseline magic reduction and can only get some via a talent - Holy Shield.
Prot's magic damage reduction is completely fine.
Historically, it's been an issue for both. It will become less so in Legion, especially once we pick up the Reflective Plating trait. We have Ignore Pain as well, so even less than it used to be.
Holy Shield will rarely be taken for Paladins (Blessed Hammer is simply stronger), but the new Shield of the Righteous is full DR now, not just physical (if memory serves, it's like 45% DR with ~20% Mastery on my 100 on Beta). Holy Shield was also kind of gimmicky, it was only your block chance, so you could never be certain if it'd work or not.
Ya know what's funny? Right now on beta, the best dps spec for warrior is Prot..lol
about prot dps is just not true. in dungeons and aoe situations, sometimes - sure. but it's always been like that with tanks.
All tanks are really strong in AoE situations right now - it's always been like that. It's also how we've been telling people to level as Prot, talent Avatar, Ravager, etc, pull everything at once and watch as it drops.