The game was supposed to be sub-based without a cash shop. Way way back when LP was conceived. Now, as we all know, every sneeze in game is tied to the cash shop ... so the system doesn't work.
Imagine if every player had the same LP regen rate and there were no pots on the cash shop. It would definitely even the playing field. It's a smart system. It was ruined by the "f2p" nightmare that archeage turned out to be.
F2P has nothing to do with it, it was the company that designed the system. The system could have worked but didn't you can't blame that on an entire payment model especially when F2P is the majority money maker.
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
Sure, but as many have said, the company got greedy. They knew that you can make more profit with a "F2P" game if you set it up correctly.
Really, Archeage is very similiar to those mobile games, like Clash of Clans etc. You get a few pretty damn good minutes of gameplay at first, kill some mobs, start training a mount, see how the farm system works - only to discover that you need artificial currency to keep playing. Most players cave in and start paying for the game - they spent some decent time with it, why stop now. The system works pretty much the same way as soft drugs.
LP was never intended to be a balance system. LP itself makes no sense, it just limits the time you can spend playing the game. Its a system created only with cash shop in mind.
This is where we disagree. If it were a sub-only game, without a cash shop ... the LP system would work to keep the economy in check (the same way the RNG attempts that as well, though it is also tied to the cash shop now as well). In a world with of trade runs (pumping gold into the economy without removing any), there needs to be something that limits how much a player can do in a do OR there needs to be a really good gold sink. The problem with gold sinks is that they usually effect players equally (meaning they hurt the poor and hardly have an impact on the rich) or they are optional, like WoW does with mounts, and therefore aren't very reliable.
The LP system makes it so a player has to make real decision with how to spend their LP. Tax certs, for example, if not on the AH, could have become an important decision for land-owners and it would have made land baron-hood almost impossible.
If I have 20 hours per day to play and you have 3 hours ... I won't be able to get WAY better than you because we can both burn the same amount of tax certs. This could have been taken a step further and given MORE labor while offline than on (like WoW's rested exp -- instead of the opposite.
Finally, instead of ridiculous RNG, gear should not have nearly as many tiers and it should have a durability (needs repairs and will break eventually) ... this would keep the playing field more even and the economy more healthy. But at the end of the day, many players don't want an even playing field in pvp. The players are to blame for the state of archeage, just as much as the greedy devs.
I would probably play if they got rid of silly LP. But they probably never will, which is a shame because it takes away the fun from the game.
Been thinking about trying this 1 out. I googled "Archeage combat" and it seemed interesting. Tab targeting with skills usable while moving is what I got from numerous articles I read. And the system of combining skillsets to create classes seems neat. I was thinking Archery+Shadowplay+ either Witchcraft or Occultism.
I'm a little concerned about the negativity I'm reading about how much these " labor points" slow down skill use. Can someone elaborate more on that?
Also, could someone compare and contrast Archeage combat with WoW combat? Be as descriptive as you can; the style of combat is 1 of the major considerations when I'm thinking of trying an rpg.
" The guilt of an unnecessary war is terrible." --- President John Adams
" America goes not abroad, in search of monsters to destroy." --- President John Quincy Adams
" Our Federal Union! It must be preserved!" --- President Andrew Jackson
Labor points are super bad. Required to do pretty much anything in the game. You only gain 5 per 10 minutes of play time. It's okay if you want to run around killing things. But really annoying if you want to do profession related stuff.
Oh and if you aren't a subscriber. You only gain them while online.
This might be interesting, play ArcheAge on your Android smartphone.....
https://play.google.com/store/apps/d....global.normal
Must be a last ditch thing if it's going to smartphones.
You have evidence that there are 10 million concurrent players?
Overall means nothing. Current and concurrent does.
http://steamcharts.com/app/304030
Just over 1k on steam. Extremely doubt the other 9.9 million are on the official glyph launcher.
Any game can have 10 million lifetime players these days. It's holding on to them that matters most.
I can't blame people for leaving this game though. Labor Points system is godawful and as I said the game is rampant with botters.
Last edited by Eleccybubb; 2017-06-22 at 03:32 PM.