Originally Posted by
Irian
I think it's incredibly telling that almost every caster gained notably more cast time spells whereas the average interrupt cooldown is exactly the same 15 as it used to be. I can't help but feel like it has to be intentional at this point considering how easily it would be to change this and keep PvE balanced.
A very simple and wonderful way to deal with the fact that casters have been getting shit on since Cataclysm would just be to make it so that, if every melee has to have an interrupt, give them notably longer cooldowns. That way in a large scale battle, melee have to actually consider when to use it instead of two melee being able to, for all intents and purposes, permanently lock down anyone. Legion is shaping up to be a return of triple melee burst comps in arenas and I don't envy the people who still bother.