Again, incorrect. Those are all examples of either 1-shot mechanics (such as the Iskar chain's) that can't be outhealed, or alternatively, heavy damage that is taken (which might lead to deaths) because of low dps (such as more fel lord zakuun seeds).
If you want to be super fucking pedantic about it though, sure, you're right; Damage is what kills people. Low DPS isn't what kills a person, because DPS doesn't damage you. Low DPS does lead to dangerous abilities going off more that will kill you, and thus it's more reasonable to say that low DPS leads to wipes, not low healing, because high DPS means healing is never an issue. Low DPS is likely still an issue due to enrages even if you have high healing. If you try to go into a high end guilds raid and say that "low healing is why we're wiping" because they died due to fel lord seeds because they lacked 2% damage to push the boss into last phase before the disarmed phase, I can assure you that the healers would chew you out for spouting nonsense, because the issue wasn't their performance, it was the missing 2% dps to skip the entire mechanic.
So no; you don't need hard numbers. It doesn't matter if the healers or the DPS are less skilled. It's all very, very simple and logical to understand. Step by step:
Low healing but high dps:
-Abilities doesn't happen that makes low healing an issue (Seeds, Chains, soft enrages).
-Timings and soft-dps checks are not an issue (such as Mannoroth to skip curse-casts, or Archimonde to skip waves of infernals).
-Easy boss.
High healing but low dps:
-Healing can outheal a lot of high damage situations (potentially seeds, maybe xhul chains, Tyrant P2's "soft enrage" etc).
-Timings and many soft enrages become an issue (get extra curses on mannoroth, get extra infernal waves on archimonde which spawns more infernals, which ends in instant-wipes when they all go nuclear).
-Hard boss.
If you'd ever actually progressed you would know this to be the reason that guilds tend to both sit as many healers as they possibly can during progress, and gear up their healers as late as they possibly can (unless gearing a healer will result in being able to drop a healer later on, of course).
Simply put: Low DPS is almost always an issue even with high healing. Low healing is almost never an issue if the DPS is high enough to skip the dangerous abilities.
In-co-fucking-RECT. They even made a freaking blog post stating that they were staying 100% untill legion. Why do you feel the need to spread misinformation?
The debuff they put in HFC is a tuning knob that they can easily adjust via Hotfix if its to hard or easy.
I also read you now can get titan forged items from HFC meaning a 720 item has a chance to get up to 775 titanforged, etc etc.
Log into PTR, Look at HFC Journal, youll see that all the loot has 720+ on its tool tip. This is the base for titanforge.
I think the 30% nerf will be about equal to the less damage and healing we will do but having a full 775 geared char should be insane!
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Gear can also titanforge?
Last edited by Joozt; 2016-07-18 at 10:03 AM.
Yea I am not 100% sure maybe someone can confirm this?
Haven't raided much this expansion and recently gotten a guild started.
We're on M Manno right now, would be nice to kill him and Archi before Legion hits with this nerf.
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You forget all players get nerfed 2 ...
Also with SoO there was a stats squish and blizzard made it so it would be easier.
You will have a lot less healing and less dps when the prepatch hits
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I wouldnt count on it being easier... It wont be like SoO I think because all classes get nerfed.
With higher ilvl gear it will be easier but it is only 6 weeks so I am not sure how fast you can get 750+ drops in this short a time
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Thanks for the confirmation
With higher ilvl it will be a real (hard) nerf ... I think to 30% hp and damage on bosses will even out with class spec nerfs in prepatch.
I am glad I got M archi down when it was still harder
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Seems like it wasnt
That's kinda unfair because saying "DPS doesn't damage players" would be meaningless nonsenss indeed and it's not the main argument against what you say. The main argument against what you say is that there can be damage that can not be avoided either with any kind of DPS, or more realistically, with the DPS possible (e.g. the raid team dropped a healer already, their DPSes' skill is good, and they still get some abilities of high incoming damage).
At the end of the day it would depend on the design of the boss, and it might also depend on the skill of the players in each role, but I get a sense you start from the assumption you replace bad healers and you replace bad DPSes in your frame of thinking so that doesn't come into play for you. But, the design of boss alone would play a role regardless, e.g. a boss that pulsates damage regardless of speed of DPS, and healers are already the minimum.
If you had to drop healers, you didn't balance your setup at first correctly, it did not mean "healing is not important". In conclusion you seem to take the stance that "healing doesn't matter much" which is just wrong. I do not say healers matter more. I say all roles matter after a raid setup is balanced and a nerf like this double dips when both incoming and outgoing damage are eased which is what I replied to say.