“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Yes because 15-20s (about the time it takes for a Torb to drop a turret and level it up) is such a long time for the Torb to get it's turret up. I may have neglected to mention that this was after they had reclaimed the point using a suicide Dva, Roadhog and Lucio combo to kill four of us on the point (Torb on our team was being a df and set up his turret near our upper starting entrance to the main area and a Genji was dueling a Tracer but seriously fuck that Ult's LoS issues). Then as we were running back into the area through the upper entrance it was sniping us as we came off the ledge in addition to killing the Turret that our Torb had set up there which is ridiculous range. Now take into account it's positioning again, the turret was positioned just slightly outside the pagoda's right side entrance which happens to be a really hard place to snipe at without being in view of A) the turret and being shot at and B) the enemy team having a full view of you. Even with a tank in either situation, it's still strongly in favour of the Torb and the fact he can just start rebuilding the turret if you manage to get rid of it in this situation and still have to deal with the enemy team and the control point is getting to be stupid.
There is no need for salty players who can't deal with turrets in fps games either but yet here you are qq'ing.
I may not agree with what you say but I will fight to the death to defend your right to say it.
Then take five seconds for Pharah with a reinhardt blocking her to just shoot the turret from that ledge, if it has such a long line of sight.
The enemy team had a tracer, a Roadhog, a D.va, and a Lucio, apparently (and torbjorn) meaning that had absolutely jack-all ranged ability, meaning no one could 1) do much to contest a pharah to begin with and 2) couldn't stop the reinhardt+pharah (or any other tank+ranged damage dealer, as we discussed) from destroying the turret unless they all pushed waaaaay off the point, in which case the turret is no longer defended, nor is the point.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
The only thing that might be changed would be to deactivate the turret when Torb's dead. Maybe put it in "sleep mode" or whatever.
Well that might've worked, if we had the time. This was on a CP map remember with a CP that had over 50% on the enemies' side after being taken back so we really didn't have the time to be fucking around with dedicating a single Pharah and Reinhart to deal with a sniping turret whilst also hoping that the D.va does not bounce the Reinhart out the way or the Hog pulling the Pharah down and killing her. I also neglected to mention that the 6th enemy player was a Mei who switched to Reaper later on. Either way the main point of my argument is still that Torbjörn's turret range is ridiculously long for a weapon that is meant to be aimed at locking down a small area, not sniping players across the map.
Indeed, 50% is ages of time at your hand.
Enough time to let your Reinhardt + Pharah stand there and nuke down that turret, while the 4 others flank and go in on the left side, where the turret can't see you, and simply play safe (no need to go inside before the turret is down, or before the timer is closer to 95%), then when Pharah have killed the turret, and most likely Torbjørn as well, if he tried to fix it, they can jump down and attack from the front while you guys go in from the left. And simply push them out.
The game is rather balanced, as long as you know how to play. Bads gotta bad though, and they are always mad cuz bad. And that is the reason threads like this is made.
So let me see if I have this right...
You're moaning about a turret shooting at people that you deliberately didn't focus.
Turrets provide a lot of damage if you just leave them free shooting all match. They provide none if you take a few seconds to collectively kill it.
It also focuses Torbjorn into a setup phase again when you kill it making him vulnerable.
Last edited by Zelendria; 2016-07-18 at 01:50 PM.
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Essentia@Cho'gall of Inebriated Raiding.
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I think the seeing through walls abilities such as those of hanzo and widow are retarded
Both symmetra and torb got turret damage nerf. I was not expecting sym as there was zero mention of her nor her turrets being too strong.
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I received a day one ORAS demo code. I am a chosen one.
tbh the only thing I really think should be changed is the lock-on time. If you can't peek around a corner without instantly getting shot by a turret that locked on on 1 cm of your body you know something should be done.