Originally Posted by Bigbazz
Abilities limited to a single stance (battle/def/zerk) with various stances giving "random perks", taking away most of your rage and giving little in return (Battle was flat, zerk had more rage taken and more damage done and def had less damage taken and less damage done).
Truth be told, unless you were the tank, you almost never changed from the stance you were in and just "dealt" with it. That was fine until DKs came into the picture and had stances which weren't punishing but improving.
There's a reason Blizzard went away from that concept (not once, but at the very least twice with both Druids and Warriors) so seeing them come back to it is super weird.
Can I borrow your crystal ball?
You can /cancelaura if you're enraged and you're about to get hit with a raid-wide aoe. can also talent into the talent that reduces the penalty down to a measly 10% if it's a fight with a lot of unavoidable, (and given the contenders on the tier, its a viable option in low mobility fights)
IMO, you're worrying over a what-if. a hypothetical. It's possible, yes, but I'd argue at this point in the game most players are either completely ignorant (and therefore not worth trying to correct...) or relatively aware of how most classes work enough to know that fury takes more dps and overcomes it with a fair amount of self healing and a higher health pool.
So, mb a little micro-guide with talents and basic rotation like sarri did in arms thread?
For the prepatch of course.
Originally Posted by Bigbazz
Liking the look of the inner rage buff, smashy smashy
Warpaint REDUCES the damage penalty by 10%, not makes it 10%...
so without warpaint: 30% more dmg taken during enrage
WITH warpaint: 20% more dmg taken during enrage
PLEASE people, go read up on abilities etc... we have this kind of false interpretation and confusion almost every page and its really annoying to see people complain about everything but cant even read what the talent/ability/etc actually does
One thing I am really going to hate tomorrow is Bladestorm. Going to be next to impossible for me to even get 3 seconds of enrage + bladestorm and that's if I'm lucky.
when is going to be useful with that 1.5min cd tho and kill times and what not..
Archi, can u please explain this to me?
Haste to 18% (~38% without Worldbreaker) - these numbers fluctuate depending on what level class trinket you have.
So is it 18% with 10 Stacks of Worldbreaker or 18% unbuffed? I am getting 35 % with 10 stacks!
Gotta get new gear, some of the gear that was previously worthless for us is getting better due to the multistrike removal. For instance Threads of the Defiler from Archimonde will have their multistrike changed to haste.
Last edited by Fourze; 2016-07-19 at 09:51 AM.
Question: If we run into a scenario where we would use war machine in an encounter, would it be useful to drop all our haste gear because we can rely on the buff so much?
really depends on the rest of the fight, the only fight i could possibly think of where warmachine would be useful would be galakras, but even then you want to keep your non-warmachine haste cause of last-phase.
i wouldnt worry about dropping gear for warmachine as there wont be more than one (if any) fight where you can keep the buff up
edit: also not a big concern during progress as you probably wont get multiple gear-sets for when you would actually need them and during farm it wont matter either
Last edited by Sethanor; 2016-07-19 at 11:45 AM.