I'll start this bv saying I really like Ana as a character. I like her ability kit, I like Blizzard's conceptual idea of the role she's supposed to fit and I think it's something unique and interesting. Unfortunately though I think they've missed the mark in one very crucial way:
Ana is not fun in solo queue, especially quickplay with her current limitations.
Allow me to elaborate: I'm not talking skill ceiling here, I'm talking about
her utility being hampered by a lack of team coordination.
Last night in one my first ever games I got bitched out for not healing enough. Let me set the scene: We were playing offense on Numbani and leaving aside I got the gold healing medal as Ana when a Zenyata was on the team, I had three players (two of which were the ones complaining at the end of the game) immediately pick Genji, Tracer and 76 then zip towards the point as fast as they could in 3 different directions while strafing all over the place.
By contrast I'm running behind them at considerably slower speed with zero verticality or special movement abilities. I'm dealing with a map with lots of tight corners. My bolt-action rifle only heals for 80 per shot. Nobody on this team has enough situational awareness to think about line of sight when they want healing.
I get that some people will want to make points about the meta and team comp when picking Ana, but I'd counter with this: That's not the problem. The problem is that Ana's lack of movement freedom and LoS requirements are inherently busted in a solo quickplay match because there's no way to compensate for the... erm... "fucktard" factor. People are lone wolves or aren't thinking about where those heals are coming from. Quickplay is inarguably the place unfamiliar players
should be plating Ana as a baseline as that's the most casual-friendly environment there is in Overwatch.
So, how would I fix it? I don't have all the answers, but some of the following need to happen:
- Change the unscoped rifle's heal from a projectile to an instant-hit
- Increase Ana's base run speed so she can keep up with a pack of players
- Give Ana's rifle an alt-fire grappling hook on a long cooldown. Make it more of a chore than Widowmaker's grapple if need-be, but Ana needs the ability to get to the high-ground.
- Buff the biotic rifle's heal from 80 to 100 or 120 per shot
- Allow Ana's healing shots to work through walls with diminishing returns based on distance
TLDR; Ana's got some serious problems in terms of value to uncoordinated teams and her ability set needs tweaking to compensate for lone-wolf behavior from other players. Ana either needs stronger point-shot heals to make up for her lack of mobility or Ana needs more mobility and the ability to reach high ground.
Thoughts?