The guide at Icy Veins says "Lastly, we feel that Feral Affinity is not worth picking. Its only real benefit is a 15% passive movement speed increase, but Guardian Druids do not lack mobility and this talent therefore is not as useful as the other two."
Anyone else find this statement odd? I won't even pretend to know more than they do, but I love having an always-on 15% movement buff. It's great for QoL in addition to any advantages in combat. Not sure what he means by us not lacking mobility either. We're not gimped in that department, and I did spec into Gutteral Roars for more stampeding, but there's still a chance it'll be on CD when I want to move.
At the very least I'd say Feral was a viable option.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
I've never missed the baseline run speed while tanking before, as I typically picked Wild Charge on that row in 6.x, and we didn't lose any mobility, if anything gained some. I still pick Wild Charge, so there is that.
Most of the choices are pretty situational. So unless you actually want to use the affinity to do some DPS, it comes down to the encounter. A lot of constant movement? Feral might help. Adds spawning that need picking up? Balance for more range. Otherwise? Resto for a bit of passive healing.
In absence of being able to respec all the time, I would probably use resto or balance permanently. Even if resto is only 1.5% heal in bear, its still a good chunk of healing for nothing, and the range increase on thrash/swipe from balance affinity is brilliant when dealing with adds or trash.
This is certainly what I was thonking. The issue with this is the critical on maul you have to put points in going that route is such a waste. The traits going to adaptive are more useful, but eventually you need them all so I like your idea on the path. Do you put anything into bear hug or just go straight to embrace after getting gory?
My issues with frenzied regeneration seem to have gone away as of the last mini-patch (shrug).
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.
-Kujako-
It's not just the golden trait, but what you pick up along the way to get the golden trait, you have to look at it as a whole and not just the trait.
To get Adaptive fur you gain
+15% increase to FR Healing
+9% CD reduction on BS
+12% Additional Armor on IF
To get Gory Fur you gain
+12% Mangle Damage
+10% SI DR
+1.5sec duration added to IF, MoU, and BS
While the route to Embrace of the Nightmare you gain DPS and either a snare or more speed on Stamp roar after getting either Adaptive or Gory
Personally I'm torn between Gory and Adaptive first, and I've thought about it more and I'm most likely going to Adaptive first. My reasoning for this is, that i will have both Adaptive and Gory by the time raids open up, in the time before they open up i will be doing 5 man heroics/mythics. The traits otw to Adaptive Fur are more useful in those 5 mans because they buff FR/BS/IF and Adaptive Fur alone will come in handy because of the casters and DoTs that are abundant in 5 man trash packs. The Gory Fur trait and its route is about IF up time and ease of getting 2-3 stacks up at once, and in those 5 mans we really wont need that extra uptime or stacks.
Evening Guys. Ive only recently rerolled to Guardian, so im wondering if any experienced players could give me a priority of abilities to generate the maximum amount of threat. Im playing SOTF and Pulverize. thank you
Edit: IS GG more threat than SOTF?
Was tanking some LFR's and i noticed that DK have insane AoE TPS, any one else notice this? I had trouble keeping aggro off a DK that was 20ilvls under me, don't have this problem when i was getting other tanks thru LFR.
I'm seeing Ysera's gift is still healing us for 1.5%, not 3%. Currently have 1.3 mil HP and was getting 20k heals instead of the intended 40k ones.
Few questions though:
Is the BoA trinket really that good considering resolve no longer exists? (Still states on trinket that the shield is affected by resolve).
Will SotF generate more rage than GG with the artifact as we'll get an extra 5% chance to proc gore, more with set bonus yes yes?
Oh and how does the tyrant trinket rate now that it has the static mastery with the same stacking HP bonus?
But do those other tanks get +9% critical strike chance to Maul?
Comparing our artifact to, for example, prot warriors, we get +12% damage to Mangle and Thrash, while they get +15% to Devastate, +12% to Revenge, +30% to Thunder Clap, and a 250% AP AoE proc on critical blocks.
I don't see artifacts tipping the threat battle in any way in our direction.
Threat is a problem as well in normal modes beta testing are aoe threat is terrible compared to dk. Even when damage is higher on aoe packs single target was sketchy too vs dk. And this is full artifact normal nighthold. Seems to be a problem . I cant even pull a boss w/o other tanks instantly out threating even with moonfire up
Last edited by jayg2772; 2016-07-23 at 01:43 AM.