I'd love several leaders per civilization to be a thing again. Would be harder to balance between UU/B but it is one of the things I miss from CIV4. The other being vassal states... oh how I would love that to be a thing again.
lol when my bro used to play Civ 2 and early Civ 3, I couldn't understand how he liked such a boring ass game (this was during my WC2/3 and CS days)
than soon after I was diving into Civ 3 for a little and now with Civ 5, I'm always saying that old motto "just one more turn" and than here I am an hour later still preparing for war and making Def. Treaties. lol
https://en.m.wikipedia.org/wiki/Xerxes_I
He was a pharaoh of Egypt, much like Cleopatra was, while not being Egyptian.
http://www.zam.com/article/796/civil...aders-revealed
I'd love that list to be true. Scythians definitely could be interesting.
Based on pretty much every strategy game going, there are 2 main playstyles, Wide and Tall. One of these is generally better than the others, depending on the game. If Tall is made better, Japan will be overpowered because they are geared towards a very Tall, compact Empire. If Wide is the better strategy, they'll be underpowered due to there bonuses being made obsolete.
There is absolutely no way to judge how good or weak they are with that little amount of information.
Civ5 has someone like the celts, which is basically nothing but +faith generation at the start of the game... and that is enough to classify them as a relatively strong Civ.
Rome is designed to be a very wide empire, yet they are a weaker Civ even though Civ5 is all about wide Empires.
England doesn't even have a special building and the faction traits don't do anything to develop your Empire. Yet their two unique units make it one of the strongest factions in the game.
Last edited by mmoc96d9238e4b; 2016-07-17 at 02:38 PM.
Aztec sounds OP AF. But why Eagle over Jaguar?
The last thing I care about is the graphics. It sounds like they're basically making all the Civ V things that were worse for the series better. Is combat going to be decent this time or should they abandon this path? I don't know. Being able to combine units sounds like a vast improvement over 1UPT though. Man I hated that.
While you live, shine / Have no grief at all / Life exists only for a short while / And time demands its toll.
http://well-of-souls.com/civ/civ6_overview.html
Came across this website. Good portal for Civ 6 related stuff. It also has links to many articles from around the globe on Civ 6.
I played a lot of Civ 5 and while I enjoyed it a lot, I still never got over the feeling that the choices many times were meaningless. For instance, building a series of buildings that gave a few different combinations of the exact same stats. I build a coffee house, I make 2 gold and 1 food. I build something else, I get 1 gold and 2 food. But other than that, what does it even matter than I'm building a coffee house? You're just mindlessly choosing things to build that incrementally fills up buckets of currency. It doesn't matter that you're building a coffee house. You never see the coffee house. You never drink coffee. Coffee has no effect on your populace. I don't know if this makes any sense to anyone else, but it's just boring after a while to take turns and not make many meaningful choices.
EverQuest, City of Heroes, Star Wars Galaxies, EverQuest II, World of Warcraft, Guild Wars, Star Wars TOR, Guild Wars 2, Rift.