Originally Posted by
skitzin
Affliction DPS wise at 110 is doing quite fine, particularly on single target. We do require ramp up time though which can either: let our DPS shine or, if the mob/boss dies quickly, look like a potato.
Once you get sufficient haste you will be at 4/5 shards in most fights quite easily hence you'll be able to spam UA consistently for the most part. Life tap is a non-issue really. Once you get into the habit of tapping every now and again like we used "back in the day" you won't really notice it.
The biggest let down is that we have to choose whether we go for AoE or ST damage. This combined with our artifact traits requiring death to activate put us in an awkward position end game. Our AoE DPS is okay, but spikes really high once mobs start to die off which can give a false perception of our AoE abbilities.
I agree that the UI design for soul effigy is also awkward and clunky. It is an example of poor design that needs to be corrected for anything serious. I suspect we will have an addon author will make a subsitute to fill in, but that rather proves the point though doesn't it.