Hey guys & girls,
I was about to answer another tanking thread but I thought I might as well create a new topic since I've seen this question comes back a few times here and there.
I realize "fun" or "interesting" mechanics is all relative, but it would be interesting to see if the below statements still stand.
I'm personally looking to build a tank class, which I don't currently have, and I'd like to level it sooner rather than later with the xpac coming. Hence, partly, this topic.
For the record, I was playing a BM hunter in WOD, interesting and not so easy rotation as far as I was concerned. Tried MM, but felt very boring.
From what I had gathered a while ago, end Alpha/early beta if I remember correctly, here is how the classes seemed like:
- Prot Paladin: Effective, but boring, boring, boring. Hit everything on cooldown. Annoying consecration. Huge margin for error. Nice animations.
- Prot Warrior: Overly rage starved against bosses, not fun. A multiple seconds ability you can't cast while moving, not fun. Decent animations.
- Brewmaster Monks: Full RNG/random anti-fun mechanics.
- Blood DKs: Lot of changes incoming at the time. From what I've read recently, it seemed OK. Need to keep up bone shield (I believe) very regularly, which can be annoying for some. Death Strike not feeling as strong as before.
- Guardian Druid: Lot of hits on cooldown as well. Very effective with the current numbers, although prone to eventual balancing. Read multiple times it was quite fun, but I fail to see how exactly compared to the other tanks. If someone could enlighten me on this...
- Demon Hunther: Must say I hadn't look much into it since the friend I'll be tanking with is going to play it.
So, it's not only to discuss these specific matters, but what do you think about the fun/interesting side of the current builds?