Originally Posted by
Humbugged
Ran some Timewalking tonight as disc. One thing I noticed is how miserable our healing is when there's a lot of mobs. Everything else was simple easy but large packs of mobs was too rough for the disc play style. PW:S absorbs less damage than what a single mob hits for. I ran with Schism instead of Penitent and it was a struggle, but I prefer to learn by trial of fire. There's a lot of set-up it seems. We're suffering the same thing Resto shaman suffered back in BC - having to set-up for our rotation before any fighting happens.