Because of stat weights being dynamic as you mention, is there some nice way of being able to figure out which combination of items out of your bags will give the best dps without simming every possible combination? I have several spare items for each slot and looking to toss out the ones I don't need. I guess its not too big a deal right now as the gear will be obsolete in a few weeks, but probably will need to do the same in Legion.
Nope. Starting from WoD pre-patch, Blizzard just loves kicking warriors in the nuts (in pre-patch).
The difference of having Avatar buff DR or not is the definition of trivial.
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If you mean a convenient little tool to parse all the equipment in all of your bags with all possible gems or enchants, and come up with the best possible combination, lol no.
The issue is that your stat weights change based on the stats you have. If you sim with one set of gear, you get weights for that specific set. You would have to sim every possible combination of gear in your bags to find the best set. That's the issue with dynamically changing weights.
For example, if you sim at a certain haste level with a set of gear, the weights may say that mastery is very powerful, and amr will tell you to swap out some pieces to get more mastery. then you sim with that, and since you have less haste now, mastery is weak, and amr will tell you to take those pieces back off, and it goes in a circle forever.
Your optimal weights would have several thresholds and breakpoints for different stats, and it would be a ton of work to find out what those are. Archimitros' general gearing stat should work just fine for now, until things get balanced and tweaking stops, and the sims can start simming full steam.
Last edited by PinDrop; 2016-07-25 at 09:09 PM.
Except as pointed out, stat weights lie, and the changing of gear would then change your stat weights, leading to you having a new "best in bag" setup.
Unless you have a tier worth of gear collected, it really isn't a big deal though, especially in Legion, as the varied ilvl of War/Titanforge will cause ilvl to dictate most choices.
Part of this is player perception too. Eking out a 50 DPS increase might sound great, but when it's out of 100k+, it's hardly worth measuring.
Last edited by Archimtiros; 2016-07-25 at 09:11 PM.
So given that Enrage doesn't perfectly line up with the gcd, do you guys throw in an extra ability and let enrage fall off for that ~half sec, or do you clip the end of the enrage to keep it constant? I think it's kind of a question between more consistent enrages with micro enrage breaks in between and getting full use from every enrage, vs longer enrages with potentially longer gaps between and some enrage time loss due to clipping.
Both; There aren't enough abilities to use in which it would be an issue - your only three real choices are BT, RB, or Rampage.
- RB does a lot of damage, so you obviously want it inside Enrage rather than outside.
- BT can proc Enrage, so while it'll do more damage if it's inside Enrage, it's not a big deal if RB pushes it out.
- Rampage procs Enrage, so it doesn't need to be inside at all.
Horrible wiping on Mannorath Mythic here. Guild's used to seeing us 2 Fury Warrs on top of dps like in WoD, while we're now in the middle of the pack. Sometimes barely pushing 60K.
At first we rolled with WB and BS, but since Imps die so fast, we tried WB and DR. However, WB doesn't seem the to-go choice either. Than we went with Avatar+bladestorm and alternating Bladestorm on the imps. It's just not paying off somehow.
Can somebody give some pointers on Manno M talent setup. And also, what's the trinket choice. We kept our EDH's on. Or should we go for Heirloom still like we did in WoD?
i used EDH+WBR as trinkets
WB, IR, DR, Carnage as talents.
just try and line up your cds for imps, get enough rage for an imideate rampage, get a meatcleaver buff, use DR while they fall down (DR dmg wont matter) and as soon as they are damage-able use reck, rampage once and then keep whirlwinding until they are dead.
worked out pretty good, but yeah the imps die very fast now too.
nothing else to be said... bladestorm is just the worst now... 1.5m cd and no anger-management makes it useless for almost any wod content.
What really separates you from the other players is the timing and positioning and your character's rotation before the imps spawn. What i do is 2 seconds before imps are inc i pop dragon roar, then bloodthirst for the confirmed enrage proc then smash all the imps down with 3 ww's (dependant on your haste level). Also remembering to save the 200% WW proc you get before imps for crazy damage. Another tip as fury warrior's want to get as much rage as possible as quickly as possible, i find that attacking guldan's warlocks before they go poof allows me to use rampage on the boss.