Playing fury if you exclude short 30+s cooldowns is like this
Bloodthirst --> Raging blow --> rampage 3 button single target rotation + dragon rawr every 30 seconds
Whirlwind --> Bloodthirst --> whirlwind --> Rampage every 60 rage AOE 2 button rotation
Welcome to mega gimp 3 button warrior spec LOL
Geme smtn 2 kielllllll.
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
There is no way to make 9 abilities/class&spec more complex than say WotLK. If you seriously think Wildstar was more complex utility-wise than WoW of old you are delusional (I know you said rotations, but people arn't mainly concerned about rotations, it's the utility that's been pruned). Also Temp debuffs are called DoTs and temp buffs are called HoTs, there are plenty of them in the game and with only 9 abilities there would be far less of them.
Last edited by RelaZ; 2016-07-26 at 10:49 AM.
I'm pretty sure rotations are the least of the concerns of the anti-prune crowd.
Goremaw's Bite isn't going to make Subtlety interesting to play in PvP again. The problem isn't that we lost a bunch of damage buttons (we didn't), it's all the things we lost that aren't damage.
Last edited by shoegazing; 2016-07-26 at 10:48 AM.
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
It's like you people are 100% incapable of understanding that raiding/PVE/PVP was even mentioned. What is your argument exactly? The word "rotation" itself has lost meaning over the years. There is no rotation in most modern day MMOs, but a priority system. That applies to PVP and PVE.
Now read what I wrote again instead of skimming it and taking from it what ever you wanted. As my example for Wildstar, the LAS had you having more than half your LAS as utility. This indicates that I know damn rightly there is more to gameplay than "dps rotation".
What is your argument exactly? Are you still believing that "more always = complex"?
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
Pvp talents!
the artifact at large doesn`t add anything to the gameplay or game..except drag out peoples progression. blizzard are so incredible defensive through every new thing they come up with its just baffling.
It seems every new feature that have promise... are beat down with stupid/prune stick until there is nothing left but a shell of the original idea
Last edited by wooters; 2016-07-26 at 10:56 AM.
1. what is awful about having "useless" spells? why not just take them off your bars and forget about them?
2. just because they were useless to you doesn't mean they were useless to other players. you just want to drag everyone else down to your level and force them to play the same way that you do.
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
Lol you are the idiot not me. A buff to a player is not a HoT. HoT stands for "heal over time". Using X ability, giving you a buff that increases your damage, is not a HoT lol. DoT stands for Damage Over Time. Using X ability to reduce the run speed of someone is not a damage, but a debuff. Do you even play WoW? Your lack of knowledge of how the game works make me wonder if you even do. Your argument for "being less" just means you lack the creativity to make a complex gameplay out of a limited amount of abilities.
And yes, classes in WOTLK were a lot easier than they were in MoP or WoD (can't say legion as it is not out yet and I have not played all classes yet).
In PvP, we don't have raid mechanics to react to, but players, thats our main content, countering one another. So yes, more = complex, when classes' toolkits are huge there's always something to react to and things you can do differently. Pruning leaves us with empty toolboxes, which results in scripted, unfun and one-dimensional gameplay.
Well I'll agree temp de-/buffs are more than just HoTs and DoTs, but they mainly are. I wrote to quickly.
Compared to Legion WotLK had amazingly well designed and complex classes. Sure rotations might have been worse but then again, WotLK actually had utility, unlike Legion. It's like you people don't even think anything outside of damage related abilities exist (well, they don't in Legion).