Originally Posted by
Ammanas
Definitely fire. The current design is kind of silly in that fire currently has no weaknesses as a progression spec.
Sustained single target? Fire is best
Sustained cleave? Fire is best
Burst AoE? Fire is best (possibly arcane, but fire is at least comparable)
Mobility? Fire is best
Burst for important adds? Fire is best
Target swapping for smaller adds? Fire is best
The only thing I can even think of is survivability, where Arcane probably wins just because of G invis. Before fire was weak on pure single target and more importantly swapping to priority adds. Now that pyro is all front loaded damage (no more dot) + combustion rework + new ways to generate heating up/banking PF its one of the strongest ranged specs for swapping to adds too.
The number balance would have to change significantly across the three specs to make you really want to play another spec over fire for progression atm. Even if arcane were to be buffed to be better single target, its still gonna be way worse for any kind of target swapping or add killing.
Off topic but mage balance in HFC was some of the best I've ever seen. All three specs were comparable and had clear strengths/weaknesses. For progression I played all three, and even within fights you could play a different spec or talent to provide whatever your specific raid comp/strat needed. I have no idea why they think separate artifact power grind for every spec is a good idea, I don't see how it can be anything but a negative for high end raiding.