Does anyone know how Haste changes RPPM procs? Using Wrecking Ball for example, or Ayala's Stone heart. Both listed at 3 ppm.
If I have 33% haste does that change them to 4 ppm? I've never really understood how that works.
Hey Archi, I'm sure you get asked this often enough that it has become annoying. But do you know if we're nearing a release version of SimCraft?
Thanks.
I don't have anything to do with that, but from my understanding there probably won't be, as nobody really cares about prepatch to ensure a stable public release, especially given that working versions are readily available.
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That's not quite true. Furious Slash has a place, it's just at the very bottom of your priorities.
Which artifact talent should be the first to get? I tried odyn's champion and juggernaut.. and i feel juggernaut was better.
Ugh, execute phase is so painful. The short duration on Juggernaut forces you to use execute even when not enraged.
I hate it. Rage starved, no enrage. Can't use your enrage handicaps. Jesus.
I'm getting really shitty luck on the class trinket drop so far. Will Mark of Warsong be worth using until I get that trinket or should I just stick with Thunderlord? Haste is currently at 26%.
Originally Posted by Bigbazz
I used to really enjoy entering execute phase, but now i hate it, execute phase sucks.
Yeah exe phase is pretty shit atm, but I can't give up carnage for massacre :/ It should improve a lot with the artifact traits.
FS is just what you use on singletarget when there's absolutely nothing else to press, as Archi said it's at the very bottom of the priority list. If there's more than one target you use WW as filler and forget about FS. It's a shitty ability and I wish it would just go away.
I work on action lists, testing, and quantifying information, I don't distribute.
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Carnage really isn't that great though unless you're cleaving. I really want to love the talent, but -15 rage is pretty trivial when we end up delaying Rampage anyway.
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Yes.
FS > non WB WW v 1 target
Devastate is another no-cost/no-cooldown filler, but it was much more prominently used for Shield Slam resets. Fury also doesn't have the free GCDs in which to use FS in the same way.
Will Fury get any more rewarding/challenging with the artifact weapons? It feels so boring. BT, Rampage, RB, WW and a few not really lining up dmg CDs. So it's basically 3-4 buttons.
I love my warrior but at the moment it feels just boring.
And with legion, my raid seems to have way more melee than ranged. That's the reason why i'm thinking about changing to balance+bear and use my warrior just as alt with prot mainspec and fury maybe as offspec. Prot is always good for dungeons, seems pretty nice for (solo) PvP and i can play it in our alt raid.
It "hurts" me to switch my main, but at the moment it seems way to boring and a ranged class way better for the main raid. Or is fury getting way better with the artifact?
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Because it's not your strongest ability first off, it's not even in the top 3. Second off, because Bloodthirst isn't a reliable way of activating Enrage, and maintaining Enrage matters much more to the rotation than a little bit of extra ability damage.
The only real benefit of Carnage is that it allows you to access Rampage earlier when you need it. That definitely makes it "worth taking" (do note that I didn't say it wasn't), but especially with current/end of expansion gear, it's quite easy to chain Enrage without the use of Rampage, in which case, there's little use in using it and overwriting the effect. Because of this, it's quite easy to rage cap without dropping Enrage, making Carnage's reduced rage cost not wholly useless, but much less impacting.
Last edited by Archimtiros; 2016-07-27 at 06:43 AM.
What secondary stats should i have on my timewalking gear now?
Last edited by mmoc578f81469a; 2016-07-27 at 08:55 AM.