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    Patch 7.0.3 Hotfixes, Dev Q&A Friday, New WoW Site, Camera Issues, Appearance Unlocks

    Patch 2.4.2: First Look - Overview, Season 6 Rank #1 GR 127 Clear

    Building Bases Finalist Voting - HearthPwn Card Design Competition

    Weekly Rotation & Sales for July 26, Town Hall Heroes Ep. 114, Into the Nexus #118

    July 26th Overwatch Patch - Ana Buffs, McCree Balance, Bug Fixes

    Patch 7.0.3 Hotfixes - July 25 - 26
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Bug Fixes
    Achievements
    • Players can again earn "Fire in the Hole!" by stepping on six Superheated Crawler Mines during the encounter and then defeating Iron Juggernaut in Siege of Orgrimmar.
    • Players should now receive a Feat of Strength for all of the Collector's Edition and BlizzCon Battle Pets.

    Classes
    • Corrected bugs that caused many ranged player abilities (examples: Sidewinders, Black Arrow, Death Coil) to auto-acquire a nearby target if used without an enemy targeted.

    Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Flurry now properly activates the Bone Chilling talent.
    • Fixed a bug that was closing the loot window when Frozen Orb dealt damage.

    Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Fixed a bug that was interrupting player loot windows when Consecration was active.

    Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Between the Eyes is longer resets the swing timer on auto-attacks.

    PVP
    • For Restoration Shamans, Healing Surge now heals for 20% more in PvP combat, Healing Wave heals for 35% more in PvP combat, and Healing Stream Totem heals for 25% more in PvP combat.
    • Every Many for Himself can no longer be activated during crowd control effects it is not able to break.

    Dungeons and Raids
    • Removed the requirement to have completed Silver Proving Grounds in order to queue for Warlords of Draenor Heroic Dungeons.
    • In Serpentshrine Cavern, Lady Vashj’s Coilfang Striders should no longer be able to consecutively fear players.

    Quests
    • Players can again interact with the Antediluvean Chest during the quest "The Secrets of Uldum".

    User Interface
    • In many circumstances, camera shake has been reduced.
    • Ashran raid leaders can no longer queue for dungeons or raids.

    Bug Fixes

    Achievements
    • Players who obtain the Pandaren Monk pet are no longer erroneously awarded the Achievement: Collector’s Edition: Panda.

    Classes

    Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Epidemic now strikes a up to 20 nearby targets, and each AoE detonation strikes up to 6 nearby targets. (Work in progress.)

    Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Frost Bomb now procs on the impact of Ice Lance that benefits from Shatter, rather than on cast.

    Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Blessing of Sanctuary is now correctly removing stun, fear, horror, and silence effects from targets.

    Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Soul Leech functions as expected and does not break when the Warlock levels up or moves into a new zone.

    Dungeons and Raids
    • In Naxxramas, Zombie Chows no longer continue spawning after Gluth is killed.

    Items
    • Using the Soft Foam Sword should no longer cause trinkets to activate.
    • The following items were previously and erroneously converted from mail to plate, and have now been converted back to mail, as they're intended to be used by mail classes:
      • Storm Gauntlets
      • Help of the Great Chief
      • Earthpeace Breastplate
      • Radiant Belt
      • Radiant Breastplate

    Professions
    • In Draenor, mining and herbalism nodes are no longer able to be looted by multiple people at once. (This hotfix requires server restarts.)

    PvP
    • In PvP, Restoration Shamans now have 13% more Intellect, 50% more Armor, 50% less Critical Strike, and 70% more Mastery.
    • In PvP, Restoration Shamans have the following talent changes:
      • Rippling Waters now heals for 175% of Spell Power (was 25000 health).
      • Earth Shield now procs its heal when the target takes at least 10% of their total health (was 15%).
      • Earth Shield now heals 325% of Spell Power (was 300%).
      • Spirit Link now casts instantly, has a 20 second duration (was 30 seconds), and has a 60 second cooldown (was 45 seconds).
      • Spirit Link now requires 1 close target (was 2).

    User Interface
    • The Wardrobe menu should no longer show you weapon enchants that are unobtainable.

    Legion Developer Q&A Friday, July 29
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Join us live on Twitch Friday, July 29, as we sit down with Senior Game Designer Jonathan LeCraft for our next live developer Q&A. He’ll be answering many of your questions on Demon Hunters.

    Feel free to submit any Demon Hunter-specific questions by posting in this forum thread or via Twitter using the hashtag #LegionQA.

    We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Friday at 11 a.m. PT!

    About the Legion Live Developer Q&As
    Every week or two, we’ll be going live on Twitch.tv/Warcraft to answer questions submitted by the World of Warcraft community. Each Q&A will feature a different developer, and we’ll be looking for questions that focus on their particular role on the World of Warcraft development team.

    Welcome to the New World of Warcraft Site!
    Originally Posted by Blizzard (Blue Tracker)
    Welcome to the new World of Warcraft community site! Consider this your new home for all the latest happenings in and around Azeroth. You'll want to check out this news feed regularly; we'll use it to share community highlights, game information, esports coverage, and much more.

    Take a minute to look around and get acquainted with the site, and be sure to come back often. We've got a lot in store leading up to the August 30 release of World of Warcraft: Legion, and we look forward to sharing and discussing the latest World of Warcraft news, content, and updates with you for a long time to come.

    Because the site is still new and pieces are still under construction, and you’re bound to come across a hiccup or two. If you would like to report an error with the website or provide feedback, please post in the Website Bug Report forum here. Please note that your characters will not appear in the site search results unless you’ve logged into that character within the game as of July 4.

    What’s Here
    We have a brand new, mobile-friendly home page, game section, guides, and more for you to explore. Whether you’re browsing on your desktop or on the go, the new site is designed to be responsive to the device you’re viewing it on.

    While you’re here exploring the site, you’ll also want to check out the updated forums by clicking on Forums at the top of the page. We’ve put a new coat of paint on things and tidied up a bit to give the forums a cleaner look. Don’t worry, though—all of your posts in the current forums will still be here for you when we transition over, so no packing for the move will be necessary.

    Future Updates
    We’ll be updating player profiles, PvP Ladders, and the Story of Warcraft section on the site in a future update, but you’ll still be able to view all of this content within the current site. Items clicked within search results will also be integrated a bit later in the development of the site.

    We hope you enjoy the new site!

    Camera and Motion Sickness Issues
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    First and foremost, please know that this is a topic of discussion and development across multiple teams here. We have teammates who are sensitive to motion sickness. We care very much about making sure playing our game doesn’t make you – or them – feel unwell.

    Although the maximum camera distance changes are the most immediately noticeable, there were several less-apparent changes made to how the camera functions in the pre-expansion patch, and we’ve already identified some cases where those changes may be causing issues. Here’s a few examples:

    • We’ve found an issue with camera shake effects, which we’re currently working to hotfix (if you’ve run Bloodmaul Slag Mines since the patch, you’ve likely noticed this one).
    • There was a systemic change to our graphical renderer which changes the way FoV is calculated. Manually resizing the viewable game area (which is usually done via “viewport” addons) may be affecting the game camera differently than before. We have identified the cause of this issue and are actively addressing it.
    • We’re also tracking down some vehicle-related camera bugs.

    We believe that underlying issues like these are the actual source of many of the motion sickness concerns. To that end, if you find yourself feeling ill in-game, examples of where you were and what you were doing at the time would be very useful for helping us track down exactly what’s causing the issue, especially if you can provide video footage so that we can see what the camera was doing at the time.

    This issue is very important to us, and we’re working hard on investigating and correcting it as quickly as possible. Any examples you can send us are very much appreciated.

    Thank you very much.

    Playing now is like having a bobble head camera that bobbles, wiggles and lurches about of its own accord while my character simultaneously moves and the environment around my character is moving changing too so kind a 3 way motion hitting you at once is very disconcerting and for me leads to attacks of vertigo, nausea, headaches and visual issues.
    The camera shouldn't be doing anything like what you describe. There are a few specific new bugs we're tracking: Vehicle camera tracking can break horribly (Al'Akir's phase transition is a drastic example of this bug), and flying mounts are banking excessively when turning, as well as causing a camera "pop" when landing. But we're also wondering whether many of the issues being discussed and reported aren't the result of something going wrong with interface settings...

    Have you tried typing "/console actioncam off"? Does that help or change anything at all? If you go to Interface -> Camera, what is your "Camera Following Style" set to? Finally, which UI addons, if any, do you use? Is it possible that any of them might be modifying your camera settings?

    Appearance Unlock Clarifications
    Originally Posted by Blizzard (Blue Tracker)
    We’ve been seeing some confusion regarding the restrictions on what appearances a given character can unlock, so we wanted to take a moment to clarify what those restrictions are, and why they are in place.

    In order to unlock an item’s appearance, it must:
    • Be permanently bound to your character
    • Be equippable by the character that looted it
    • Be of that character’s primary armor type (e.g. Cloth, Leather, Mail, Plate)

    Additionally, if a piece of gear drops while you are in a raid or dungeon, the item’s appearance will be removed from your collection if you trade it to another party member (in the brief period where that’s allowed).

    We require items to be bound to your character because we want only one player to unlock an appearance per item. We don’t want to create situations where, say, a group of players passes a BoE item around to everyone, or a raid group has everyone pick up the shiny new sword before the Warrior can have it.

    The restrictions by class, level, and armor type are in place for several reasons, the biggest of which is to make sure that all classes are on a relatively even playing field when it comes to collecting appearances. We don’t want everyone who’s interested in collecting appearances to feel like they need to roll a Warrior, for example, because they can technically equip all four armor types. If you want to unlock appearances for your Priest, you should always feel like your Priest is the best character to do it on.

    In the end, our goal with this system is to make it easier to fill out your transmog collection without incentivizing unusual or disruptive play habits. As with any system we add to the game, we’re planning to keep iterating on this as time goes on, so thanks as always for your feedback.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    FEEDBACK: Royal Athenaeum (Raid Finder)
    The second wing of the Nighthold raid zone is now accessible in Raid Finder difficulty, with Spellblade Aluriel, Star Augur Etraeus, and High Botanist Tel'arn active. Please use this thread for feedback. (Official Forums)

    Where is Need/Greed?
    It's now called "Group Loot" - it's an improved version of the old Need/Greed system that automatically prioritizes "mainspec" rolls over "offspec."

    Round Robin and the old "Group Loot" option were removed in 7.0.3, since they were almost entirely unused. Loot options are now: Group Loot, Master Loot (if in a guild party), Personal Loot, and Free For All. (Official Forums)

    Celebrate the Launch of Legion at the Legion Café in Cologne
    Originally Posted by Blizzard (Blue Tracker)
    The Burning Legion is back, and heroes from all across Azeroth are gathering to stop its advance. Will you stand with us?

    We’re celebrating the upcoming launch of World of Warcraft’s latest expansion at the Legion Café during gamescom! You and your friends can join us at the Gürzenich Köln in central Cologne, Germany between 17:00 CEST and midnight each day from August 18-21. You'll step into an epic recreation of The Fel Hammer from Legion and get a taste of what it’s like to be a Demon Hunter. Come and hang out with fellow players, well-known YouTubers, and members of the Blizzard team. You’ll also be able to get some hands-on time with the game, pose for a green screen photo with your WoW character, try out some interactive Illidari ‘shadow projection,’ and have the chance to win some exclusive prizes.

    We’ll update this blog post with an FAQ in the coming days, so stay tuned. In the meantime, gather your friends, brush up on your WoW lore, and mark August 18-21 on your calendar! You can also join in the conversation on social media with the #LegionCafe hashtag.

    Come take a stand against the Burning Legion at the Legion Café this summer. We look forward to seeing you there!

    Entry is free, but only a limited number of Demon Hunters can fit into The Fel Hammer at once. Don’t worry if you can’t make it on your first visit—you can come back to the Legion Café throughout gamescom.
    Last edited by chaud; 2016-07-27 at 01:15 PM.

  2. #2
    Deleted
    They also changed the Warlock 4piece bonus. Instead of 8% summoning a Demon, its now 2%.. But its not in the patch notes. Nice blizzard. They nerfed it because it was op single target.

    https://www.youtube.com/watch?v=8EA1Q4V2w-E

  3. #3
    Stood in the Fire Grimalkin of Old's Avatar
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    They are working really hard to force that camera distance on the game. I wonder what the actual reason is, since I can't believe they are going through all this for the silly explanations they've throwing left and right.

  4. #4
    the action cam is just horrible, motion sickness from playing a game = bad game

  5. #5
    Deleted
    Quote Originally Posted by familiar View Post
    They are working really hard to force that camera distance on the game. I wonder what the actual reason is, since I can't believe they are going through all this for the silly explanations they've throwing left and right.
    I would speculate they actually told us half the real reason why they are pushing this change.

    The first part we know about, is of course the argument that having a much larger FoV gives you an advantage in many situations. It seems most players agree with this.

    The second part is money. If they simply increased the maximum FoV on the in-game slider in order to level the playing field, then they would probably be forced to also increase the minimum hardware specs for the game. Even players on the beta with 'proper' PC gaming rigs have noted the drop in performance in some areas, like in parts of the Nighthold raid.

    It might be so bad that on the Mac platform only players with the uber expensive Mac Pro would be able to raid.

    Of course limiting the FoV is only a stopgap measure, but it does cut down on the work for both CPU and GPU.

    So TL;DR: Level the playing field for all players *and* at the same time not potentially loose customers playing on peanut 'gaming' hardware (most Macs) and old computers.

  6. #6
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    Quote Originally Posted by Flamez2 View Post
    the action cam is just horrible, motion sickness from playing a game = bad game
    Any game can produce motion sickness in some people, even some of the highly rated games can do that.. Hell I remember playing Wolfenstein 3D years ago and that game would make me sick as a dog..

  7. #7
    Deleted
    Quote Originally Posted by Flamez2 View Post
    the action cam is just horrible, motion sickness from playing a game = bad game
    So.. If you get motion sick in a car = bad car?

  8. #8
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    Quote Originally Posted by FrozenNorth View Post
    I would speculate they actually told us half the real reason why they are pushing this change.

    The first part we know about, is of course the argument that having a much larger FoV gives you an advantage in many situations. It seems most players agree with this.

    The second part is money. If they simply increased the maximum FoV on the in-game slider in order to level the playing field, then they would probably be forced to also increase the minimum hardware specs for the game. Even players on the beta with 'proper' PC gaming rigs have noted the drop in performance in some areas, like in parts of the Nighthold raid.

    It might be so bad that on the Mac platform only players with the uber expensive Mac Pro would be able to raid.

    Of course limiting the FoV is only a stopgap measure, but it does cut down on the work for both CPU and GPU.

    So TL;DR: Level the playing field for all players *and* at the same time not potentially loose customers playing on peanut 'gaming' hardware (most Macs) and old computers.
    You know that you are the first to bring this up about the players computer may be another reason for the change.. I know I have had issues with frame rate in some areas and I have a semi decent PC now.. But unfortunately most people complaining about this don't think of that they are complaining for the sake of complaining and finding out that their advantage they once had is now gone..

    - - - Updated - - -

    Quote Originally Posted by Oschpister View Post
    So.. If you get motion sick in a car = bad car?
    Lol.. Touche or if you get sick in a plane does that mean a bad plane??

    - - - Updated - - -

    Quote Originally Posted by familiar View Post
    They are working really hard to force that camera distance on the game. I wonder what the actual reason is, since I can't believe they are going through all this for the silly explanations they've throwing left and right.
    Funny thing is that FF14 has less zoom and what not than what WoW has and yet that game pretty much everyone loves..

  9. #9
    Stood in the Fire Grimalkin of Old's Avatar
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    Quote Originally Posted by grexly75 View Post
    Funny thing is that FF14 has less zoom and what not than what WoW has and yet that game pretty much everyone loves..
    Have they reduced it recently?

  10. #10
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    Quote Originally Posted by familiar View Post
    Have they reduced it recently?
    Only going from what I have been told but I think that might be a case of they are telling me porkies..

  11. #11
    Quote Originally Posted by Flamez2 View Post
    the action cam is just horrible, motion sickness from playing a game = bad game
    Its a good thing its a hidden incomplete feature that you dont have to use then huh!

  12. #12
    Quote Originally Posted by Flamez2 View Post
    the action cam is just horrible, motion sickness from playing a game = bad game
    Hence the Action Cam is currently an unsupported option ...
    I do not suffer from insanity, I enjoy every minute of it.

    This post is brought to you by the letters U and F (though not necessarily in that order)

  13. #13
    Is it just me or some LFR Tier items arnt useable? not sure if they said we could or couldnt

  14. #14
    'Appearance Unlock Clarifications'

    i am glad that they added these restrictions...however for soloable instances like MC, naxx, DS and the sort, it'd be nice to have these restrictions removed, so you don't have to run them on 10 different toons to make sure you get everything unlocked - there wouldn't be 'disruptive behavior' if you're the only one there :\

  15. #15
    Quote Originally Posted by Sundreamer View Post
    'Appearance Unlock Clarifications'

    i am glad that they added these restrictions...however for soloable instances like MC, naxx, DS and the sort, it'd be nice to have these restrictions removed, so you don't have to run them on 10 different toons to make sure you get everything unlocked - there wouldn't be 'disruptive behavior' if you're the only one there :\
    Why would you need to run it on 10 different toons (beside make sure you get item that you wanted). if it drops its unlocked

  16. #16
    Quote Originally Posted by familiar View Post
    Have they reduced it recently?
    FF14's camera is definitely slightly less than the current one in WoW. This coming from someone who has played both games extensively. Action camera in wow is moronic but that has nothing to do with distance. That has to do with a change to the camera system itself which I hope gets removed. As for the distance people are blowing it way out of proportion.

  17. #17
    Here is the issue, I never felt the need to zoom the fuck out in other mmos because other mmos don't make bosses so fucking huge that all you can see is their toe. The odd time an mmo does do that they make the room you fight in outside or in some kind of void where you're not cramped in. Blizzard continues to do this even after these camera changes. I used zoom out a lot but I didn't use it for every boss, only ones that had the issue I just described.

  18. #18
    Deleted
    Quote Originally Posted by Noix View Post
    Why would you need to run it on 10 different toons (beside make sure you get item that you wanted). if it drops its unlocked
    because if you want to collect all tier1s, you need to get the specific drop on the specific class. So you need to wade through on priest, and lock, and this and that and all.

    and if you run on priest, all tiers drop, but their appearances are not unlocked, unless it is priest T1. (pretty much like it was before, you vendor rest and keep yours to void storage. Allowing priest to collect (not use) lets say warlock appearances would be QoL increase, sure.

  19. #19
    They didn't even bother to give a warning that the pvp enchants would be removed? why do they not give a flying fuck about one of the game modes, first they failed to give a proper warning about 5v5 removal and now this...

  20. #20
    Deleted
    Quote Originally Posted by FrozenNorth View Post
    I would speculate they actually told us half the real reason why they are pushing this change.

    The first part we know about, is of course the argument that having a much larger FoV gives you an advantage in many situations. It seems most players agree with this.

    The second part is money. If they simply increased the maximum FoV on the in-game slider in order to level the playing field, then they would probably be forced to also increase the minimum hardware specs for the game. Even players on the beta with 'proper' PC gaming rigs have noted the drop in performance in some areas, like in parts of the Nighthold raid.

    It might be so bad that on the Mac platform only players with the uber expensive Mac Pro would be able to raid.

    Of course limiting the FoV is only a stopgap measure, but it does cut down on the work for both CPU and GPU.

    So TL;DR: Level the playing field for all players *and* at the same time not potentially loose customers playing on peanut 'gaming' hardware (most Macs) and old computers.
    U might be right, considering everyone I've ever played with knew about this increase camera command so to say it was givin an advantage to some players when pretty much all players were probably using it sounds kinda like a lame argument.

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