Originally Posted by
Joycrow
-A lot less quest but far more meaningful and rewarding ones
Instead of 6 small quests you get 1 big one. same result, does nothing. Quests are plenty meaningful already, we just skip over them because lore = boring.
-Training system that lets you practice abilities and rotations for experience.
If you want to train you have training dummy's and proving grounds
-More things grant experience, such as Crafting, world objectives, and roles playing.
World Objectives already give XP, crafting can do but RP? Yeah thats never happening and utterly not needed
-Daily quest is replaced with Jobs System. Jobs are objectives in the world you can get assigned to, such as holding a hill, guarding a building, or scouting a route out there in the world. The enemy faction could having an opposing job. You can get pay for how much of the job you do. You can have 5 job assignments a day.
Guard this empty bit of road! boring, and world quests already do this to a better extend in Legion
-Role Playing system: Let the player develop self interest and build a sense of belonging in the world. As the player explore the world the player will discover interest, such as killing wolves, collecting elf ears, or buffing npc's. Players can explore these interest for title's and transmog's and also grants experience.
Lack of roleplay is not what is killing wow, 99% of people have no interest in roleplaying
-Less profession levels to reduce time needed to progress a profession so its easier to catch up to the players level. You can upgrade your profession schematics the more you make the item, allowing your dedication to your profession to give you distinction.
WoD and Legion already work fully from skill 1. Upgraded schematics are already in legion
-Players can make playe made contents such as guides and short stories that can be sold in the auction house or be handed out to guild members as strategies and guidelines.
what, so people have to pay for guides? The internet does this just fine combined with the dungeon journal.
-Community centered features such as leaderboards and bounty hunting players of the enemy faction.
only a atiny tiny group of people miss world pvp, and of those, most just miss ganking people
-Staying in towns and cities for 10 minutes can get you res xp + rest bonus of 3%+ stats. There will be mini games in cities that can increase the rest bonus up to 5%.
Level is already short
-Smarter A.I. Enemies have more health and abilities also. But give far more rewarding experience. You can gain experience from NPC's, players, and monster of a 40 level range. The higher the level of a monster the more abilities and AI they might have.
What is a smart AI? What are you expecting out of this? A mob that kicks spells and uses DR cd's? We already have those
-Less stat gaps between items and level. Stats only increases to about 1% every level. Combat is more about use of ability than stats and items. The higher your level the more strategies you have access to. The stat squish reduces the distance a each players have in order to play with each other, also it makes older content less worthless and the possibilities of remaining relevant. Content could also be more spread out around the world since each zones are not so far apart.
Yes, powercreep is to high. your first valid point.
-There are 100 levels players can acquire. The first 80 levels can be acquired through normal means. The next 20 level are paragon levels. Used for end game progression. Experience for paragon can only be achieved through difficult means such as raids, challenge dungeons, arena, rated battlegrounds. It becomes increasingly more difficult to level the higher the paragon.
WoW has always been casual, it has never not been casual. stop trying to make it something it has never been
-To have a long and less expendable content, a lot of old raids are upgraded into a higher level and are gated into paragon levels allowing guilds to have 20 raids to progress through which may make it longer for players to have a drought.
bad on so many levels but to keep it simple. recycle != new content
-There is a cooldown for flying mounts. To encourage it to be used only for long distance travels and not for skipping content.
How about no flying. Gz, we already have it
-Expansions will be less about making 80% of previous content unintentionally irrelevant which leads can lead to drought, but more about the development of new features and entirely new adventures which will only elongate the games life.
Hello new player. Here are 50 raids you have to do before you meet your friends. HF! Again terrible not thought out idea