You don't seem to have tried the talent, I guess. Beacuse it does indeed promote interaction or skill. You could simply hack away and get some fury, sure. Or you could try to safe up on those fury procs by staying on the gcd with other abilites and get one big load of fury do dump again. Spamming Demons Bite isn't that much faster and definitely not more engaging or fun.
But I guess I can't argue against objectivly bad desigend talents.
Like the thread of him? -> http://www.mmo-champion.com/threads/...mplete-garbage
gg
Most people did not noticed what you said. Staying on the GCD, use FR with momentum and unload all fury. I think this playstyle is fine. The way DB is working is great!
Last edited by mmoc67e4dfdd7e; 2016-07-28 at 01:00 PM.
I've mentioned before in a thread that the speec needs at least 1 ability to actively track like a proc or dot but I got shot down for that.
Anyway, I don't think a lack of 1 ability necessarily means bad design. "Weak talent interaction" doesn't mean anything, that's just some words, please elaborate. Not sure what you mean by no unique mechanics. Most classes are arguably not "unique" any more.
Man i havent read in about 2 weeks. I need to catch up. Anything important change?
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Van you said a few pages back to only TG with no fury - does that apply with Bloodlet? Wasnt the idea to avoid capping at 2 charges and keep the dot up?
Science the shit out of it!
Check said thread again.
OT: Oh how the tables have turned for you lol.
You want to avoid holding 2 charges and cast within momentum...lets see if i can make a prio list...forgive me if it sucks
FBarr(5)>TG (to avoid capping)>Annihilation>EB>CS>TG(if only 1 charge, no risk of capping)>Fury Builder
If anyone in the TC community wants to correct me if i am wrong, feel free this is to the best of MY understanding...soooo...disclaimer there lol
I mean why would the Momentum buff even matter? DoT ticks are dynamic. 10 second recharge on TG with a 10 second DoT attached, means 100% uptime. Momentum is gonna change the damage dynamically. Why hold onto a charge to wait for a Momentum buff? (legit question here... genuinely curious what Im missing)
Science the shit out of it!
on a dot thats up 100% of the time that shifts dynamically. There is no snap shot. So again... why hold it.
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Unless youre telling me there is a snapshot.
Also, unless Im completely misunderstanding how bloodlet works. Are you saying that the initial damage from TG is the snapshot, and that the dot ticks DO NOT change dynamically after the fact?
Science the shit out of it!
According to my testing the dot is NOT dynamic it always does 200% of TG no matter what but if it did you would double dip with momentum having the 20% on the base bleed damage and the 20% on individual ticks
Edit: bc i missed your update yes it snapshots because the bleed is based on TG damage
Last edited by enchiridion; 2016-07-28 at 05:56 PM.
bloodlet deals the damage of the throw glaive. if the throw glaive hits 20% harder, the bloodlet deals that damage rather than just dealing increased damage during momentum, which doesn't work. not really that hard to figure out.
edit: the only time the damage of bloodlet changes is if you throw a second glaive. there may be some encounter specific shit like gorefiend that affect it but generally the damage dealt is just 200% of tg's damage.
Last edited by neck deep; 2016-07-28 at 06:00 PM.
Noted. Carry on. Nothing to see here.
Science the shit out of it!
Its because the Bloodlet DOT is based off of how much damage TG did. So its not snapshotting, its just how the talent works.
EDIT: Nvm see that I am late to the party as usual. Have I told you guys...lately...that I love you?
"Fell deeds awake! Now for wrath; now for ruin, and the red dawn!"