Viability wise, Protadins seem fine to me, but I just don't find it fun anymore. Having a GC proc used to feel good because it contributed greatly to both damage and survivability, but now it just feels like "Oh, I'll get to that after I refresh consecrate and cast another blessed hammer." FeelsBadMan
Edit: What do you guys find fun about the new protection paladin?
Edit2: I should expand quite a bit more on this. I hate the charge system and greatly prefer having a resource to manage. I know that in practice, they are very similar when playing optimally, but that's kind of my point. Managing a resource requires you to play well to optimize it, while charges ignore your ability to play the class outside of not capping them (which takes no thought at all). Going from managing Holy Power to just "Keep down consecrate" is a giant step down in terms of engaging gameplay.
Funny how we're the only tank that doesn't have a resource. It could just be that they wanted Protection Paladins to be the tank for beginners. If so, that is very disappointing.
Last edited by Blizzhoof; 2016-07-28 at 11:24 PM.
It's "should have" and "could have." When a native English speaker uses of in place of have, he or she looks ignorant.
Loving the drama =) Worth a good read before going to bed. Remember that you're entitled to your opinion, just don't inflict it on everyone else. If you disagree about Paladin being viable then that is fine. But people do not need it shoving down their throats.
I'm speaking purely in survivability terms, Mr. DPS. Now that I think about it, I'll bet you LOVE this new protection paladin that plays just like a dps with DR cds. Just not what I enjoy personally.
It's "should have" and "could have." When a native English speaker uses of in place of have, he or she looks ignorant.
It's "should have" and "could have." When a native English speaker uses of in place of have, he or she looks ignorant.
Speaking of maxing Prot DPS...
A few pages back, I posted the idea of banking BH charges to use right after AS, where the DPS value of a GC proc is highest. Would there be some value in doing that?
Basically, only use BH if:
1. You're at >2 BH charges.
2. AS CD is >9 seconds.
Im currently lvling a druid to be prepared. The gameplay is much better, because of its mobility. The loss of moving consecration and a real AOE dmg is gamebreaking for me.
Another problem is the greatly reduced selfheal. While in party it only stresses the heal more, its really bad for soloing stuff. Another point where bear wins, since their legendary feet grant him 20% reg of max life + 50% of lost life in the last 5 sec.
Besides druid being the most flexible, most loved class in wow anyways. Instant mounting, waterform and so on
Last edited by mmoca20688d08a; 2016-07-29 at 04:37 PM.
So, I've been out of WoW for quite a while but I'm starting to get myself back up to speed in anticipation of playing in Legion and I haven't played in beta at all. Atm I'm fiddling with talents and rotation and its really aggravating. Barring taking Consecrated Hammer, I can't seem to find a rotation that'll fill more than ~80% of my GCDs and that's going with a rotation that prioritizes Hammer. If I prioritize J like it seems like I'm supposed to, its even worse and my C uptime drops as well.
Is there some artifact or level 110 ability I'm missing?
Having empty globals would be an argument for banking charges, I would think.
Basically, getting a GC proc with 3 seconds left on AS kind of sucks. Getting a GC proc with 14 seconds left on AS is awesome. Since BH has 3 charges, we can save up charges to spam right after using AS in order to maximize our chances of getting a big reset.
Of course, the DPS gain is probably quite small, and there's the possibility that the benefits would be mitigated by CD clashing with Judgment / Consecration. But I do expect that it is a DPS gain of some magnitude and would be interested if someone with access to Legion Simcraft felt like testing it out!
That is good to know. Do you happen to know anything about state of healing? How is mana regen and how effective healing is compared to now? I have heard reports about running OOM while healing and other stating that OOM:ing isn't happening.
I disagree with irrelevant as I view even small health gain beneficial as there is no tradeoff other than push a button.
Best chance of survival is what I'm after. You see, I view that getting more casts at that during heavy damage phase is good tactic. Many of logs I have seen have been single or two (with 30sec long delay between them) Lotp casts during heavy damage phases, followed by Lay on Hands around 7-10sec later. I find it extremely difficult to believe that it would not have been beneficial to cast one more extra Lotp between those two, especially during heavy damage phase.
I need some very through and serious explaining to believe that having less healing/health during high damage phase, that is likely to kill you, even as tank healers are strugling to keep you alive due heavy damage, is beneficial and increases chances of survival.
I didn't know you wrote it, intresting. So, now I have few more issues to talk about...*classic cartoonic unfolding paper that just keeps unfolding and unfolding*
Depends what is your view of optimal use. I understand that it's difficult to explain how to properly plan/use Lotp as it's complex issue, but now it's vague explanation. More experienced players quickly pick up what you mean, but less experienced might get confused.
I would probably add there one point, which would be that you want to make multiple casts during prolonged heavy damage phase. I would probably add some concrete examples of good use, to emphasise your points.
My version would probably be something like this: During long perioid of heavy damage, cast on cooldown. Short period, where you can get only single cast, cast Lotp at low healt but don't die. Two casts at 80% and 50% is better than one cast on 40%.
Sidenote:Guide stating that ability usage requires knowledge of the Force would be awesome!
Yea, that's what i mean.
If you're going for max dps, you can safely use GC over BH, as it's not pushing anything else out of rotation.
I mean, I can, but there's also something to remember. Most people reading guides be it on wowhead/icy-veins/mmo-c/official forums/etc are generally not mythic raiders. In terms of total hps yes, 2 casts at 80 and 50 is better than one cast at 40%. But which of those are more likely to prevent you from dying ? If i give too complicated explanation for some of those things people are more likely to get even more confused and mess something up. So while I can raise the HP "guideline" I don't want it to be too complicated on people learning specs.
Last edited by celinamuna; 2016-07-29 at 06:16 PM.
Personally I'd never cast LotP at 80% hp during a high dmg phase, the initial heal will probably just push 1 tick of a healer's HoT into overheal, and our HoT from Light of the Titans is pretty weak.
If it's really a high dmg phase of the fight I'm fairly sure waiting 5 sec would allow us to cast LotP at sub 60% at the very least, if we're not dropping below 50% every 5-10 sec I wouldn't really call it a high dmg phase.
Ofc if there's a big hit coming and I know I need to be close to max hp to survive it I'll cast LotP even if i'm at 80%.
I see what your getting at with wanting to use cd's more often but LotP heals for more when used at low hp plus healing a few times in a fight when you really need it is much better for max survival than trying to use the heal on cd, then not having it 10 sec later when you're at 30% hp.
I guess there is an argument for using it on cd if the healers are running oom but even the I'd argue that more intelligent usage would save the healers more mana as they won't need to panic heal you as often from low hp.
I would argue that this entire discussion is moot if you take HotP and Righteous Protector, which are currently the default picks for progression. I mean carry on by all means, but it hardly makes a difference when HotP is available every ~5 seconds to press.
Does Hand of the Protector get the +20% heal boost from Cons? I'm assuming it does but it doesn't say so in the tooltip.
Warning - while you were typing 50 new replies have been posted. You may wish to review your post.