Originally Posted by
endersblade
I really feel like rotations should be kept to a minimum. The average DPS spec should have three abilities that it rotates through, and then, say, a class specific one - like a DoT, say, Rip or w/e that druid one is (I haven't played Druid since Cata...). There should be an execution style ability, so ALL classes can burn hard near the end of the fight, and then 2-3 CDs that do various things depending on the class and spec.
The only reason people want complicated rotations is to make themselves stand out and feel good about themselves when they git gud. But that leaves the vast majority of us only playing at half-par or less. If everyone could master their class fairly easily, there would be a lot less complaining about 'bads'. Or, make the complaining more legit - if you can't bother to hit three-5 fucking buttons, you really don't need to be playing.
Many current abilities could be rolled into our primary abilities. Rogues and Druids don't need that many freaking finishing moves. Put the Damage, DoT, and/or Heals finishers together. Of course the one(s) that stun can be left as-is, that's a useful CC ability. Speaking of rogues especially, I think 'combo' points should literally involve a combo - Instead of just spamming one or two buttons to get the points you need, use Ability A, then B, then C, then boom, big finisher. You could even get say a bonus to damage if you use them in the right order. Sure, you could spam 1-2 to get your points, but the damage bonus of hitting A-D or w/e would be worth the effort.
This may also have another beneficial side-effect - no need for rotation bots anymore. Half your guild banned/suspended because they use SoapBox? Not anymore! Again if they can't hit 5 buttons to max their DPS, they aren't worth keeping around anyway.
Of course things can be kept moderately difficult with procs and such. Not trying to take ALL the fun out of it.