Originally Posted by
boothisphere
1. No, Questing doesn't need to be gutted. It provides easily completable content, tells people about the story of the area and intuitively allows players to learn their class in a real world scenario.
You can tell the story and theme of an area more thoroughly with just important quest chains
2. I can see the benefits, but normal/heroic dungeons are a just as good place to develop your class skills.
Why not both, you'll learn before you go into dungeons and raids.
3. No, Yes, Definitely No
4. No, this isnt World of Forced World PvP.
It's not forced. It's just the way it is. What do you even do in this game? Sit in orgrimmar? Don't you think that's part of why people are feeling like theres nothing to do? Plus its not just scouting. It's a lot of stuff. Like exploring caves, rescuing people, collecting stuff, hunting pirates. Etc, like old quest but this time more open ended and doesn't interfere with story telling.
5. I dont understand what you're trying to coin here.
Hmm.. it's entirely new for mmo's maybe, but probably exist in some single player games.
6. This is a legion feature.
Ok.
7. I would like an ingame guide system, similar to the steam community hub. There are already Addons that facilitate this Kind of Roleplay options you're suggesting.
It would be good as real content. Why the fuck not. Plus the tangibility would make it easier and valuable for more players. Could earn gold, could earn other stuff.
8. These benefits are insignificant.
In doesn't matter just make something out of the game. What else is insignificant? Content that doesn't exist.
10. I think stats are out of control, as far as their health/dps/hps outputs are concerned, but you can't go and overhaul the entire system like you're suggesting.
Why not.
11. Um, no? this is what the artifact does anyway.
Hmmm.. I like my approach better. It incorporates it well with end game, doesn't give everyone 5000 ashbringers, and 5000 chosen ones. It will last more than 1 expansion.
12. People dont want to replay old content for recycled gear.
Could be retuned and refined to fit a new purpose. People do play it. It adds variety, just because the content is old doesn't make it bad nessecarily. It's not nessecarily the age of the content. The point is people want to play the game. I still enjoy old dungeons, but I probably wouldnt want to farm wailing caverns for one year. Also you replay old content every time you level. So that reason sounds a bit shallow to me.
WoW is dying, slowly, sure, but theres no need to 'save' it.
Everything dies, especially a game where its developers lost their core beliefs in the name of selling out to the loudest and unintelligent populace, the casuals that whinge about content accessibility.
Well, if they want to go that route fine.