probably the best possible solution for CS fishing/badrng is having it stacks 2 charges
i bet you guys suggested this, but what is blizzard stance on this idea? still no news?
I would be pissed if they left arms in a sorry state for an entire expansion again. There's no reason to lock spec viability behind set bonuses. At least in WoD arms had the gimmick of being an aoe and sub 20% monster even if it played horribly until hfc class trinket and set bonus.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Does OS generate rage?
Ahem HFC Arms.
You believe correctly Murloc.
I don't think the actives are bad at all. @Warriorsarri says Overpower is competitive with Dauntless. Admittedly Rend is trash, but Avatar is a great PvP talent and will be the go to choice for Focused Rage and Slam builds. While Ravager is likely the overall inferior choice to Opportunity Strikes, I've seen quite a bit of usage while sifting through beta raid logs, especially for the FR build. Being able to combo Warbreaker and Ravager every minute looks to be insane AoE damage, probably similar to old Bladestorm, and may be a better choice for FR builds since it spends more rage on buffing Mortal Strikes than using abilities to proc Opportunity Strikes.
Is it true that overpower is somewhat competitive currently (beta/legion release) @Warriorsarri ? I really would love to run it being the ability that makes me feel like an arms warrior, but I still feel the need to be competitive as possible especially playing what seems to be an inferior spec
Today I tried using the focused rage build and I actually liked it. I have pretty good haste so that might help. But could Warriorsarri or someone else post some new builds if there is any.
Also we need a sticky for legion arms for this kinda info because 200 pages of info is getting little to hard to navigate
Can you elaborate? Second Wind only works after 5 seconds of no damage. That's 0 in combat healing unless you're fighting something so underleveled it just keeps missing you, at which case that hardly falls under "you never would be able to without it".
I can imagine there are a couple instances of bosses with 5+ second damage stops, but nothing of note. Am I missing something here?
So does arms look like its going to have superior aoe and cleave. Im thinking for pushing 5 mans.
Eh, that's a nice sounding spin, but it has little use in modern raiding.
Most raid encounters come with unavoidable damage these days, and that damage comes in at least 5s intervals, already sidelining the talent. For the few that don't, if you're dodging whatever mechanics they have, you aren't taking damage from them anyway, so there's nothing for Second Wind to heal. On top of that, most healing in raids is AoE, so whatever periodic damage you're are taking is being taken by other members of the raid as well, and going to be healed up as a group.
I wouldn't say it's completely useless, but it's practical parameters in PvE are very narrow. To be effective, you have to be taking substantial amounts of damage, no more than every 6-10s, and not being healed externally; a combination which is very rare.
The only places it really shines are intermittent/well-kited PvP, or heavy AoE solo content.
Well yeah, of course there are raid wide mechanics such as auras and what not.
@Arch, great analysis on 2nd wind, kudos!
I would like to add that there are still some boss fights that favor 2nd wind, or you can choose the heroic leap talent, solid choices.