I think the ability needs to do at least something more than scourge, certainly not less, or else it's almost never going to be used in a PVE situation, I would think.
so besides dumpstering cs into the ground in a raid environment was there any other nerfs/buffs that are not being properly communicated by le blizz devs
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I'm more concerned about the removal of Death's Advance than the nerf to Clawing Shadows to be honest
What's funny is with this stealth nerf to clawing shadows it no longer does any damage in PvP. It still consumes my runes and will burst FS if theres any on the target but it will not show up in my combat log as even doing 0 dmg, it just doesn't show up. Tested it multiple times yesterday by respeccing, retalenting, relogging, went into BGs, arenas, duels still 0 damage.
I wondered why I turreted 5-6 clawing shadows into 1 target and his HP bar didn't move.
Yep, can't tell if an ability got a hidden X% change, my bad. Of course if it's between a 25-50% change, then i'll probably notice it.
Come to think of it, clawing shadows does 2 more damage than epidemic (as I do WOTLK timewalking).
Remember WOD arms "slam" talent? (well, some us probably don't because we're DKS imao). It's basically a talent that doesn't improve your dps, so clawing shadows will fall into that category.
I am also assuming this change is being reverted to it's normal self once legion hits?
Last edited by Beefkow; 2016-07-31 at 02:34 AM.
I can confirm this is happening on EU.
Wow this is a bugged hotfix and a half, words don't even at this particular bug.
Zero damage is a big thing. xD
As Huskar mentioned, it still uses a rune still makes RP, still festering Wounds, just the damage component of Clawing Shadows is missing in pvp instances.
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Also known as Kalrell ingame and @Kalrell on Twitters.
Hate to say it, but welcome to what Frost DKs are dealing with. However the talent itself was too strong. It was a ranged ability that did exceptionally high damage. So much damage that neither of the other options were even CLOSE to it. The fact that it's ranged makes it strong to begin with, doing exceptionally more damage makes it overpowered.
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And I want frost to be the best spec in the game period...however realistically that's not going to happen...You still have epidemic which despite the small nerfs is still super strong.
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It isn't the lowest...Unholy Frenzy is.
It was too strong. But Unholy wasnt (Frost still needs a few buffs imo). As long as the damage is compensated somewhere else im totally fine with it. This is assuming we use Fire Mages as a barometer for dps. If they get nerfed, then maybe it will be fine.
For anyone complaining about the nerf still(which don't get me wrong sucks...I'd rather see the other two buffed than CS nerfed) This PERFECTLY sums up why it was nerfed.
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Even if it did the same damage as Scourge Strike it has the ability to be used at ranged. Imagine a high mobility fight...where you're constantly playing catch up...you would choose CS over any other talent. It will have a niche, which is fine. Being the go to in every situation isn't what they intended with these new trees. Even Frost will give up Frostscythe in some situations.
Which, again, is fine. Just put the damage somewhere else. Unholy was fine. CS wasnt, but Unholy was.
If anything the damage should get put into Festering Wounds or unholy frenzy. Otherwise it shouldn't be compensated somewhere else. I'm not hoping for nerfs to the class, but one talent should not be the go to in every situation. Just like unholy frenzy shouldn't be a complete garbage talent this late into beta either.
I agree with that. Festering Wounds, vp or death coil are good candidates for a bump. I'd prefer death coil just because we have so much invested in that ability (gold trait + set bonus).
And CS being the situational talent option is fine. As long as we have a choice between Castigator and unholy frenzy. Ppl shouldn't be forced to endure rng if they don't want to (castigator).
But seriously, death coil is laughably weak. It's pathetic.
Big thing with DC though is, all the shit giving it a chance to increase Scourge Strike damage. So if Obliterate scales with mastery due to rime, then DC is fine as is due to increase of SS damage. Also you have artifact traits to increase it's damage by up to 21% before Relics.
Last edited by RuneDK; 2016-07-31 at 04:48 AM.
Still needs a buff. Those DC talents aren't taken till much much later because double doom is garbage...because death coil is garbage. DC needs a buff to make double doom a worthwhile trait.
And buffing DC to 100% ap isn't asking a lot.