Tanks aren't as weak or boring as they were early in the beta.
They definitely are weaker and less fun than they were before, though, in pretty much every aspect of the game, be it 5 mans, raids, pvp...
Gotta keep that skillcap low to make the oh-so-stressful task more accessible, I guess. As if the "difficulty" of the gameplay was what kept people away.
'cuz it isn't
it didn't do shit to healers
that's how it has always been
has nothing to do with the tanks
dinosaurs? wtf are you talking about? the changes are going back to the old system of the "dinosaurs", with tanks having to rely completely on healers for their survival again
yeah, if your class is lucky enough to have cooldowns
and nobody uses cc these days either, and they never will. ever since they threw away the old tanking model of the dinosaurs, wow tanking has always been about as much aoe damage as possible, with all the incentives structured around making that always the correct way to do things, as is happening again in legion with timed mythic+ dungeons
yes
it's the other way around
no
you kick dps to replace them with more tanks in your raids? ok bro
if you undertune content you do that, yes
but that's not what we're talking about
you're not gonna bring less healers because your tank needs less healing
you're gonna bring less healers because nobody needs healing
has nothing to do with the tanks, unless you bring healers just to heal the tanks. which hasn't been a thing since like wotlk, which is good because that was the worst healing model the game has ever seen. if my guild hadn't picked me to get the first val'anyr i wouldn't have stuck with it, i'll tell 'ya that much
again
cool platitudes
"Quack, quack, Mr. Bond."
It really depends what you call bad.
Will they be numerically fine? Sure. Youve got like one or two CDs to worry about and from there you just need to keep up your Bone Sheild etc and job done, the healers do the rest.
The gameplay has been seriously diminished and your job is to stand there and keep up a defensive buff and hold threat.
Theyre fucking boring.
The skill ceiling on all of them has been absolutely demolished. There is very little room to improve, there is very little to strive for. The difference between a bad tank and a good tank is now "Taunted at the correct time" and "moved out of bad".
Last edited by Murderdoll; 2016-08-01 at 09:01 AM.
i played beta much and with the exception of druid I healed and played every tank and I gotta say, they are a bit more dependant on healers (which is good, very good) but are still too selfsufficient imo. blood dks in my guild still pulling off 70k hps on archimonde mythic, barely in need of anything. prot warriors hp bars almost not moving at all with good ignore pain and shield block usage. Monk tanks sustaining very well at ~70 %.
The thing is, you need to adapt, as always. Tanks arent bad at all. Theyre not the same demigods as they were before, but theyre certainly not bad. Also: if everyones the same, how can they be bad? xD They shouldnt be top dps and healing while tanking....
Learn to adapt
I'd really say the exact opposite 0O. I main heal since 6 years straight now, and never have I noticed difference in tankskill more than before. Good tanks need nothing (atm on live before legion launch), bad tanks need spam healing, be it in mythic dungeons, timewalker, mythic raiding. The problem is people just dont recognize what to do better, so they think its "normal" to take X damage on encounter Y. They then often consult with people of similar skill who had the same experience, but are also not as good aswell.
Its like having 3 bad fire mages in a group all doing the same dps below a say windwalker monk on single target burst, so they all agree fire mage is bad at bursting. Tanks think theyre doing fine when holding aggro and be "healable" while they could do MUCH better.
Theres no mini game though. Bonestorm has no real worth its just pool rp and dump. Soul Gorge is just disgusting mechanically. Like, unless the mini game is "lets see how long we can survive without Bone Sheild and heartstrike everything" I dunno what could be created here. The spec is basic as shit and once we move into Legion, Bone Sheild/Marrowrend will need to be used a lot more than it is currently in HFC.
The difference will be there and will be there for a while. The tanking and healing meta has changed immensely.
Even on beta, tanks need to get out of the mindset that theyve been in for the last 18 months. Im a 13/13M Tank and even I have fallen into that trap. On my BDK I sit there and just want to Heart Strike. Whereas we need to be focusing more on Shuffle/Marrowrend/Bone Shield.
Right now its about maximising Bone Sheild and maximising Vamp Blood via Death Strike and theres not much else. Theres very few things to improve on. Its just those things you door poorly really make a huge difference.
There are now tanks in 7+, every tank is now dps so called tank
No tank is bad, same cannot be said about players.
It's not that bad, at least for Prot Warrior and Blood DK. Especially with Blood DK, for me it's been significantly easier to tank since the patch.
I am both the Lady of Dusk, Vheliana Nightwing & Dark Priestess of Lust, Loreleî Legace!
~~ ~~
<3 ~ I am also the ever-enticing leader of <The Coven of Dusk Desires> on Moon Guard!
I played all specs in beta. ALL.
PLayed with a prot paladin with that awful pvp set with 0 haste and it was meh.
Then i lvled in live 1-88 (this past week) and i had a blast. Ive done 141 dungeons so far and some Bgs in the way.
Yet my avenger shield its only interrupt and dps, with the artifact it would be active mitigation (20% of damage done by it).
light of the protector will become a HoT for 15 secs after using it.
and thats the point to need healers, thats te fun.
If you want to succes, you will have to play better, the better you play, the less healer's mana you waste.
So now its not just doing whatever with 2000 bonus armor and no taking damage.
For me, Im rolling prot pally for legion.
Abandoned my since-WotLK paladin due to Prot/Ret changes, but mostly Prot. Feels so incredibly boring without Holy Power and almost zero synergy. Hit anything that isn't on cooldown, and frankly I have NEVER seen such boring talents. Not a single paladin talent made me go "Oooh!". Instead, like 4 made me feel annoyed.
First tier... do I want to lose my bouncy Avenger's Shield, use a clunky +3 charge on SotR, or a meh 15% chance to proc Grand Crusader on Judgment. Whoopdidoo.
And those 100 talents. Good god.
Dull passive cd reduction, stat boost that uses SotR charges, or a passive that'll give me 3% damage reduction on bosses.
So I switched to Warrior. Partially because I think the new Fury is the most fun I've ever had on a melee in WoW. And I want focus on BLOCKING, fighting like a tank should with a shield in hand, not two-handers, bear asses, kegs or warglaives. Doesn't really matter how good Prot paladins will be when it comes to mitigation, it's f'ing boring to play. Which sucks because I absolutely adored MoP/WoD prot pala style of play. I'm more than fine with a design shift towards being more reliant on healers again, but not this garbage.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Hate it.
Being reliant more on healers than on my own ability as a tank has put a serious damper on my fun. It's almost on-par with BC in terms of being a terribly boring, skill-neutral slog.
~RAWR!
I played prot in WoD and it was so f'ing boring, you only press all fast to spend the holy power... that was fun? eternal flame will do everything for you.
Now is fun that you need to play good to keep you alive and i case not good, you will still be alive, but your healer wont heal anyone else nor have mana.
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Please do us all a favor, PLAY IT!!! Opinions are too biased. It will depend your own taste.
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Lmao, i topped dps in almost every beastlord darmac encounter with prot warrior. if just we were all prot warriors it would be faster and no one would take significant damage.
Like doing Blackhand heroic with 10 blood Dks. Logics.