i didn't play alpha so i dont have any experience with all classes need to gather opinions of the experts who played most tanking classes, please List pros and cons of each tank thanks in advance
i didn't play alpha so i dont have any experience with all classes need to gather opinions of the experts who played most tanking classes, please List pros and cons of each tank thanks in advance
Last edited by munchimunchi; 2016-08-01 at 03:11 PM.
lol sorry forgot about warriors :
The strongest tank is definitely Death Knight, Paladin, or Warrior.
The other tanks, however, are more agile.
atm it looks like a warrior built around maximum uptime on ignore pain is the best tank, but as with everything we will have to see when legion comes out, as we don't have a full picture of anything without artifacts.
bear is the strongest tank, and it's a cold hard fact, not an opinion, who voted DH, monk or Pala is insane.
Warrior self heals are amaze, on par in 5 mans with disc priest healing depending on how fast the group kills mobs
Prot Warrior myself as far as i recall it goes something like this in Beta from different sources all over these last few months.
Guardian > Prot Warrior > Blood DK/DH> Prot Pala/Monk.
But i think in reality is more like:
Guardian is stronger/equal to Prot Warrior stronger than DK stronger than DH stronger/equal to Prot Pala stronger than Monk.
As long as you dont roll Monk you should be fine.
Then again, Guardian is the stronger with 0 skill required :3.
If you are looking for that, simply go Guardian.
I dunno, I think I've got to stand by that... looking at just the cooldown times for each artifact abilities of just the tank specs:
Warriors - :45
Paladins - 1:00
Brewmaster - 1:15
Druid - 1:30
Blood - :45
Vengeance - 1:00
Now those aren't abilities that you are going to spam, but they are abilities that you can reasonably expect to cycle through 4-5 times over the course of a fight. I wouldn't consider that a 'cooldown' so much as a primary ability. Semantics aside, whether or not you consider these 'cooldowns' or primary abilities, it's undeniable that they'll have a significant impact on the gameplay of each class, simply because (as mentioned) you'll be using these abilities multiple times over the course of a fight, and this doesn't even yet touch on the artifact talents which can be equally game changing.
Last edited by Monteverdi; 2016-08-01 at 05:58 PM.
Last edited by mmocfe2bab4c21; 2016-08-01 at 06:01 PM.
Tomato, tomato. The point is, these are abilities that you're going to be using several times over the course of a fight and are going to have a big effect on how that class plays and performs.
EDIT:
You're going to find yourself very disappointingly surprised if you go into Legion with this assumption. The artifacts are hugely impactful.The artifacts themselves wont have much impact on rotations if any. Its basicly just small buffs to all abilities and one ekstra cd.
Last edited by Monteverdi; 2016-08-01 at 06:09 PM.