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  1. #1

    Heroes Of The Storm PTR - August 1st

    Originally Posted by Blizzard Entertainment

    Our next Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting until August 8. During this time, we kindly request your assistance in trying out some of the new content it contains before we officially release the patch to the live version of Heroes. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


    NEW HERO: AURIEL

    It is through the archangel Auriel that the power of hope flows into the fabric of creation. Her eternal light illuminates even the darkest souls. Seeking harmony in all things, she is a mediator, a counselor, and when the need arises, a fearless warrior.

    Trait
    • Bestow Hope (D)
      • Activate to bestow an allied Hero with Hope. Damage that Hero deals while they are nearby will cause you to store Energy. Bestow Hope can only be active on one Hero at a time.
      • Passive: 40% of the damage you deal to Heroes and 8% of your damage dealt to non-Heroes is stored as Energy.

    Basic Abilities

    • Sacred Sweep (Q)
      • Damages enemies in a wide arc and deals bonus damage to enemies caught in the center.
    • Ray of Hope (W)
      • Consume all of your stored Energy to Heal allied Heroes in the target area. The amount of Healing done is based on the amount of Energy spent.
    • Detainment Strike (E)
      • Deals damage to the first enemy Hero struck and knocks them back. If the target collides with terrain, they are also Stunned for 1.25 seconds and take additional damage.

    Heroic Abilities

    • Crystal Aegis (R)
      • Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis explodes, damaging nearby enemies.
    • Resurrect (R)
      • Allied Heroes leave behind a spirit on death. Channel on a spirit for 3 seconds to bring that ally back to life with 50% of their maximum Health at their death location.


    SHOP

    Bundles

    • New Bundles
      • Demonic Devastation Bundle – Available until August 23, 2016
      • Horde Legends Bundle – Available until August 30, 2016
      • Ultimate Horde Legends Bundle – Available until August 30, 2016

    • Bundle Removals
      • Mystic Kingdoms Arthas Bundle
      • Ultimate Arthas Bundle

    New Hero

    • Auriel has been added to the in-game Shop.

    Mounts

    • New Mount
      • Demonic Hellsteed – Available through purchase of the Demonic Devastation Bundle
    • Returning Mount
      • Butcher’s Beast
    • Removed Mount
      • Star Chariot

    Skins

    • Demonic Auriel
    • Master Auriel


    PERFORMANCE AND GRAPHICS

    General

    • Significant improvements have been made to Heroes of the Storm’s overall framerate, affecting all game modes and Battlegrounds.


    USER INTERFACE

    In-Game

    • Uther has received Custom UI that will display next to his in-game Hero Portrait after learning the Gathering Radiance Talent, and tracks the bonus Healing and damage amounts that will be applied to the next Holy Radiance cast.

    Loading Screen

    • Loading bars have received updated art and their color has been changed to purple.


    ASSASSIN

    KAEL'THAS


    Talents
    • Level 7
      • Gravity Crush (E)
        • Removed
    • Level 16
      • Sun King’s Fury (W)
        • Moved to level 7
        • New Functionality: Now increases the damage of Living Bombs that spread to enemy Heroes by 30%
      • NEW TALENT: Arcane Dynamo (Passive)
        • Casting a Basic Ability causes you to gain 3% Ability Power for 5 seconds, stacking up to a total of 15% Ability Power
    • Level 20
      • Arcane Power (Active)
        • Removed
      • NEW TALENT: Flamethrower (Q)
        • Increases the range of Flamestrike by 40%. When you hit two or more enemy Heroes, reduce the cooldown of Flamestrike by 4 seconds

    Developer Comments: As we had mentioned in previous patches, we wanted to make a niche for Kael’thas as an area-of-effect mage who punishes teams that clump together. Our earlier changes to him succeeded in helping his talent diversity, but we failed in pointing him enough in the direction of an AoE mage. We’ve decided to cut Gravity Crush and change Sun King’s Fury to be a mechanic more fitting of our intended design for Kael’thas.

    To replace Sun King’s Fury at Level 16 we’ve created Arcane Dynamo, which rewards Kael’thas players for spacing out their abilities and properly balancing their Mana consumption. We also removed the generic talent Arcane Power, and replaced it with Flamethrower, a finisher talent for Flamestrike oriented builds.


    KERRIGAN


    Abilities
    • Maelstrom (R)
      • Damage per pulse decreased from 41 to 37

    Talents
    • Level 4
      • Psionic Pulse (E)
        • Damage per pulse decreased from 20 to 18

    Developer Comments: We are trying to be very careful with changes to Kerrigan, as we are excited to see her return to the spotlight. She is not too far off, but we wanted to lower her area-of-effect damage just a tiny bit.


    TRACER


    Talents
    • Level 1
      • Slipstream (E)
        • No longer reduces the cooldown of Recall by 2 seconds
    • Level 7
      • Spatial Echo (Q)
        • New Functionality: Hero Takedowns now grant two charges of Blink
    • Level 10
      • Sticky Bomb (R)
        • Slow amount increased from 60 to 70%
    • Level 13
      • Bullet Spray (W)
        • Melee radius increase reduced from 50 to 40%
    • Level 20
      • Total Recall (E)
        • Now also increases the cooldown of Recall by 8 seconds

    Developer Comments: For the most part, Tracer’s talents are in a pretty healthy spot, but we had a few outliers that we wanted to fix - particularly Spatial Echo and Total Recall. The intent of Spatial Echo was to give Tracer a moment of power in comparison to the other two talents on her tier, which are more generally useful and help her have more Blink casts throughout a game. While its win rate was in line with other talents, its pick rate was dominating the tier, and we weren’t happy with how much it let Tracer use her Recall as a "get out of jail free card" due to the guaranteed blinks that she would always have afterwards. Now she can still have the same moment of power, but she will have to get in and get the kill in order to Recall out to safety.

    Total Recall is a great fantasy hit for us, but it comes at the cost of giving Tracer something that she really wants in the form of self-sustain. We’re adding the downside of increasing the cooldown of Recall to the talent in order to make players think a little more about when they want to take the talent.


    SPECIALIST

    GAZLOWE


    Talents
    • Level 4
      • Clockwerk Steam Fists (Q)
        • New Functionality: Quest - Basic Attacks increase the duration of active Rock-It! Turrets by 2 seconds. Reward - After earning a total increase of 600 seconds, permanently reduce the charge cooldown of Rock-It! Turret by 3 seconds.

    Developer Comments: Gazlowe likes turrets. We like turrets. Who doesn’t like more turrets?

    NAZEEBO


    Abilities
    • Zombie Wall (W)
      • Abilities that allow Heroes to move through units can no longer be used to escape Zombie Wall (Valla’s Vault, E.T.C.’s Powerslide, Sonya’s Whirlwind, etc.)

    Developer Comments: Nazeebo has been around for quite a long time. Back in the early days of Heroes, there were very few that could escape his Zombie Wall, and it was something that everyone in the Nexus greatly feared. Since then we have added a lot more heroes with various mobility options that allow them to get out. We’re making a change to give his Zombies collision, which will greatly reduce the number of heroes who can easily escape them.


    ZAGARA


    Abilities
    • Nydus Network (R)
      • ​Cooldown Reduction from Basic Attacks reduced from 1 to .75 seconds

    Talents

    • Level 1
      • ​Infest (Active)
        • ​Ranged Minion damage bonus reduced from 150 to 100%
    • Level 7
      • ​Bile Drop (E)
        • ​Decreased the amount of bonus damage gained from hitting Heroes from 10 to 5%
    • Level 16
      • ​Mutalisk (W)​
        • ​Movement speed decreased by roughly 11%

    Developer Comments: As the data continues to pile up, it is pretty apparent that Zagara has some over-performing talents. For a Hero with few natural counters, her win rate is sitting a bit too high so we're making some changes in order to address that. Overall, her talent pick-rates are looking great; in fact, Nydus Network and Devouring Maw are within a 3% pick-rate of each other (51.5% to 48.5% respectively) which is a great to see, and renews our passion to keep working on lesser-picked Heroics. While the pick-rates are looking great, the win-rate of Nydus Network is outperforming Maw and the output that the cooldown reduction grants is higher than we intended.



    WARRIOR

    LEORIC


    Talents
    • Level 1
      • Hopelessness (W)
        • Range increase changed from 20 to 25%
    • Level 4
      • Royal Focus (E)
        • Now also increases the damage of the next Skeletal Swing by 50% in addition to its current functionality.

    STITCHES


    Abilities
    • Helping Hand (Active)
      • Pressing the Helping Hand hotkey (Default: 1) will now cast a Helping Hand modified version of Hook, instead of causing the next Hook to have the Helping Hand modification. Casting the Hook hotkey (Default: Q) will cast a normal version of Hook. These abilities share a cooldown.


    BUG FIXES

    General
    • Collision: Heroes can no longer push Neutral and Enemy Mercenaries by walking into them.
    • Mac: Fixed an issue that could cause the game client to crash while using Network Link Conditioner.
    • Corrected a number of typos and tooltip errors across several aspects of the game.

    AI
    • Abathur: AI that has taken over Abathur after the controlling players leaves the game will no longer use Hearthstone while Symbiote is active on another Hero.
    • Medivh: AI Medivh will no longer attempt to gank an enemy Hero who is in the opposing Hall of Storms.
    • Error messages will no longer display when an AI Rexxar or Uther spawn in-game.

    Art
    • Falstad: The landing indicator for Falstad’s Flight will no longer appear cut off when flying long distances.
    • Nova: The Novazon skin will now properly throw a Javelin when casting Snipe.

    Battlegrounds
    • Battlefield of Eternity: Enemy Heroes are no longer visible while inside the Vent located just below the Hell side’s center Gate.
    • Dragon Shire: The tooltip for the Dragon Knight’s Rubble Maker Trait no longer incorrectly states that it reduces the duration of Silence effects.
    • Garden of Terror: Fixed an issue which prevented the Garden Terror’s Overgrowth from being cast if its area of effect would overlap with the opposing team’s Hall of Storms.
    • Towers of Doom: Fixed an issue in which some Summons, such as Arthas’ Ghouls, would not teleport with the Hero after using the Tunnel.
    • Try Mode: Zagara’s Infest Talent will no longer continue to affect Minions after clicking Reset Talents.

    Heroes and Talents
    • Fixed an issue that could cause the player to lose selection of their Hero on death under certain circumstances.
    • Brightwing: Phase Shield now properly applies a Shield to targets under the effect of Abathur’s Symbiote.
    • Chromie: Temporal Loop can no longer return its target to areas of terrain that are not walkable. The target will instead be placed as close as possible to their original location.
    • Dehaka: Polymorph will no longer remove the effects of Dark Swarm.
    • Gazlowe: The Engine Gunk Talent now correctly causes Rock-It! Turret attacks to Slow enemy Movement Speed.
    • Greymane: Will no longer appear to slide at the end of Darkflight if the target moves out of maximum range as Greymane begins to leap.
    • Greymane: Go for the Throat Damage bonuses earned via the Unleashed Talent will now stack properly.
    • Gul’dan: The tooltip for the Consume Soul Activated Talent now properly lists that it stores up to 2 charges.
    • Gul’dan: Bonus Ability Power granted through the Darkness Within Talent will now correctly apply to all ticks of Drain Life Healing.
    • Gul’dan: Horrify’s Fear effect will now correctly be paused when enemies hit by the Ability enter Zeratul’s Void Prison.
    • Gul’dan: Heroes affected by Horrify will now properly run directly from the center of the cast into nearby Gates and Towers, rather than attempt to path around them.
    • Kael’thas: The visual effects displayed upon completing the Mana Addict Talent Quest will now correctly appear after gathering 20 Regeneration Globes, rather than 25.
    • Kerrigan: Assimilation will now properly grant Shields for splash damage dealt by Kerrigan’s Basic Attacks after learning Fury of the Swarm.
    • Leoric: The tooltip for Drain Essence now correctly states that it Heals up to 12.5% of maximum Health, rather than 10%.
    • Leoric: The Drain Hope effect applied by the Death March Talent no longer deals less damage than intended.
    • Lunara: Abolish Magic will now correctly reduce the duration of Fear, Root, Silence, Slow, and Stun effects after it is self-cast.
    • Nazeebo: Stomp will no longer be placed on cooldown while the Garagantuan is in Stasis.
    • Nazeebo: The player will no longer receive a Stasis overlay when Nazeebo’s Gargantuan is affected by Zagara’s Devouring Maw.
    • Rehgar: The Stormcaller Talent’s Mana restoration effect will now apply to all active Lightning Shields, rather than only the most recent cast.
    • Rexxar: Misha, Focus! Can now be cast when Rexxar, Misha, or both are Polymorphed. This should prevent situations in which Medivh’s Polybomb could cause Rexxar and Misha to become polymorphed indefinitely.
    • Sylvanas: Possession can no longer be cast on Doubloon Chests.
    • Sylvanas: Mind Control’s visual effects will no longer stretch across the Battleground, and Sylvanas will no longer attempt to chase Gul’dan if he uses Teleport to Demonic Circle during Mind Control’s casting time.
    • Zagara: The charge cooldown for Baneling Barrage will no longer be paused while inside of a Nydus Worm.
    • Zagara: Roaches, Hydralisks, and Mutalisks will no longer receive Healing while they are on Creep.
    • Zagara: Casting Cleanse on an allied Hero as they are being pulled into Devouring Maw will no longer allow them to escape.

    Sound
    • Shop: Voiceover that plays on purchasing Gul’dan will no longer be cut short in the Taiwanese client.

    User Interface
    • Draft Mode: The Browse All Heroes button will no longer fly in diagonally from the upper-left.
    • Draft Mode: The blue team’s background glow will no longer change to gray after locking in a Hero.
    • Hotkeys: Rebinding an Ability hotkey to the Left Mouse Button will no longer prevent that Ability from being cast using the Left Mouse Button.
    • Hotkeys: Rebinding the Chat hotkey will no longer add the character associated with that key to the chat field.
    • In-Game: Many Questing Talents will now properly appear and track progress in the Buff bar found below the in-game Hero Portrait.
    • Loading Screen: Fixed an issue that caused certain Loading Screen tips to list incorrect hotkeys.
    • Menus: Players can now leave Custom Games by choosing Quit or Exit to Desktop.
    • Menus: Players in a party will no longer be forced to Exit to Desktop in order to leave games against the AI.
    • Menus: The Veteran Challenge Welcome pane is no longer missing a portion of its background art on Low graphic settings.
    • Profile: Individual Hero Stat pages, accessed via the Hero Collection, will now list lifetime rather than per-Season stats for the selected Hero.
    • Profile: Preseason stats on the Statistics tab will now display the highest Rank that player reached during Preseason play, even if that player’s highest rank was achieved prior to the rank reset in August 2015.
    • Profile: Fixed an issue in which the player’s total ranked points or Grand Master ranking, located in the Ranked Play section of the Profile Summary tab, could mismatch the player’s current standing.
    • Profile: Fixed an issue in which a lock icon rather than the appropriate league badge could display in the Ranked Play section of a player’s Profile Summary tab under certain circumstances.
    • Quick Cast: Activating an Ability’s targeting reticle will no longer prevent casting that Ability using Quick Cast.
    • Rejoin: The rejoin prompt will no longer temporarily persist after declining to rejoin a game.
    • Rejoin: Five-player parties who quit a Versus AI game will no longer be forced to rejoin that game.
    • Shop: Heroic Ability hotkey icons are now properly aligned on About pages in the Shop.



    LEGEND
    • Orange text indicates an addendum to the patch notes.
    http://us.battle.net/heroes/en/blog/20212896/
    Last edited by Nerraw; 2016-08-09 at 05:16 PM.

  2. #2
    Warchief Muis's Avatar
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    Nice, might try out Auriel then ^^

  3. #3
    The Insane apepi's Avatar
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    Quote Originally Posted by Muis View Post
    Nice, might try out Auriel then ^^
    You and everyone else.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  4. #4

  5. #5
    rip tracer and rip kael'thas, was fun while it lasted - shame that every hero's ability to dominate idiots in low mmr quick match will always be prioritised over how competitive they play at a higher level
    Last edited by Dizzeeyooo; 2016-08-01 at 07:37 PM.

  6. #6
    Mechagnome Sezerek's Avatar
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    Level 4
    Royal Focus (E)
    Now also increases the damage of the next Skeletal Swing by 50% in addition to its current functionality.

    All my whats.
    Such a lame attempt to push the pickrate of this incredible useless talent.

  7. #7
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    "Significant improvements have been made to Heroes of the Storm’s overall framerate, affecting all game modes and Battlegrounds."

    Yes please. Game needs this. I need this. My toaster is suffering.

  8. #8
    Oh yes, nerfs to the cancer that is Tracer, music to my ears.

    Gazlord turrets now can have duration up to 10 minutes? Well that opens up a new playstyle similar to Zagara's creep. Before he had to constantly AA, which was awkward at times. But now, now they will continue to stand for a looong lomg time.

    To be honest, I expected more changes to heroes. Like, a complete rework of someone, or even 2.

  9. #9
    What exactly is the logic behind not releasing the Auriel bundle until she is available in all regions? I sure would like to play her right now. *shrug*

  10. #10
    The Insane apepi's Avatar
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    I tried Gazlowe, it was actually pretty good. I got top hero damage and top siege. I just left my Turrets up the whole time pretty much. I actually got the quest done very very fast. You can actually complete it very fast, even faster than the Arthas one.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  11. #11
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by Dizzeeyooo View Post
    rip tracer and rip kael'thas, was fun while it lasted - shame that every hero's ability to dominate idiots in low mmr quick match will always be prioritised over how competitive they play at a higher level
    Tracer is still strong, just not so fucking aggravating to play against.

    Spatial Echo was beyond OP - as mentioned in the dev notes, it allowed players to be bad, take stupid risks and still live due to the GIANT gap created by E - Q - Q

    Total Recall change won't actually be that bad. At 20 you should be using E with Total Recall either (a) during teamfights or (b) if your positioning was bad, you got chunked and need to bail before you die. In the latter scenario, that's a misplay by you and the hit to the cooldown is justified. In the former, you were only going to use E once during a fight anyway.

    This just opens up more opportunity for people to take Sticky Bombs + Composition B, which is a potent combination if you feel confident enough to forgo Total Recall. I use it in a fair few games.

    TL;DR - bad Tracers will get owned more, good Tracers will be slightly less OP. Still a very strong pick.
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  12. #12
    So for now they are content with Nazeebo's talents and just want to fix some bugs here and there. The Zombie wall buff is nice and all, but I was looking for something bigger. Guess we will have to wait for another month for any more changes.

    Quote Originally Posted by Sezerek View Post
    Level 4
    Royal Focus (E)
    Now also increases the damage of the next Skeletal Swing by 50% in addition to its current functionality.

    All my whats.
    Such a lame attempt to push the pickrate of this incredible useless talent.
    Well people have been complaining about his wave clear since the nerfs.

    - - - Updated - - -

    Quote Originally Posted by A Chozo View Post
    "Significant improvements have been made to Heroes of the Storm’s overall framerate, affecting all game modes and Battlegrounds."

    Yes please. Game needs this. I need this. My toaster is suffering.
    The recent updates were almost magical. I hope I see more improvements. I really wish they allowed us to use low shadow settings on medium shaders.

    If you are having some problems, open up the options menu and do the following:
    - Check the box that runs the 32 bit version
    - open the "Additional command line arguments" dialogue box and type -dx9
    This will force the game to run in direct X 9 which performs better.

    - - - Updated - - -

    Quote Originally Posted by Dizzeeyooo View Post
    rip tracer and rip kael'thas, was fun while it lasted - shame that every hero's ability to dominate idiots in low mmr quick match will always be prioritised over how competitive they play at a higher level
    Still going to happen. And now players will be able to drop those flamestrikes from another screen's distance.

    - - - Updated - - -

    Quote Originally Posted by Nikkaszal View Post
    This just opens up more opportunity for people to take Sticky Bombs + Composition B, which is a potent combination if you feel confident enough to forgo Total Recall. I use it in a fair few games.

    TL;DR - bad Tracers will get owned more, good Tracers will be slightly less OP. Still a very strong pick.
    That is my favourite combination already. I never took the recall talents anyway though, but these changes are nice. The new spacial echo talent might be worth a try.
    Last edited by ttak82; 2016-08-02 at 05:31 AM.

  13. #13
    Quote Originally Posted by Tirilka View Post
    Oh yes, nerfs to the cancer that is Tracer, music to my ears.

    Gazlord turrets now can have duration up to 10 minutes? Well that opens up a new playstyle similar to Zagara's creep. Before he had to constantly AA, which was awkward at times. But now, now they will continue to stand for a looong lomg time.

    To be honest, I expected more changes to heroes. Like, a complete rework of someone, or even 2.
    Indeed. The more nerfs tracer gets, the less cancerous this game becomes.
    “Humanism means that the man is the measure of all things...But it is not only that man must start from himself in the area of knowledge and learning, but any value system must come arbitrarily from man himself by arbitrary choice.” - Francis A. Schaeffer

  14. #14
    Quote Originally Posted by apepi View Post
    I tried Gazlowe, it was actually pretty good. I got top hero damage and top siege. I just left my Turrets up the whole time pretty much. I actually got the quest done very very fast. You can actually complete it very fast, even faster than the Arthas one.
    Do you see the stacks in the UI? Will be lame if that is not implemented.

  15. #15
    The Insane apepi's Avatar
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    Quote Originally Posted by ttak82 View Post
    Do you see the stacks in the UI? Will be lame if that is not implemented.
    I don't think so? I don't remember that well.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  16. #16
    Help blues test out balance changes on the PTR tonight and tomorrow!

    http://eu.battle.net/heroes/en/forum/topic/17612903540

  17. #17
    Too harsh changes to Tracer, I believe. She never was a problem in competitive play, and the only reason they are nerfing her is her annoyance to her enemies level.

  18. #18
    Quote Originally Posted by Well View Post
    Too harsh changes to Tracer, I believe. She never was a problem in competitive play, and the only reason they are nerfing her is her annoyance to her enemies level.
    Spatial Echo never should have been in the game, they probably could have just removed that and tested her without any of the other nerfs, but we'll see how it plays out.

  19. #19
    Hyped about Nazz change.
    As @Well mentioned - too big nerf.

    Also I am wondering about KT now, I love that hero, but since a while.. meh..
    That 40% range on Flamestrike tho


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  20. #20
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by Well View Post
    Too harsh changes to Tracer, I believe. She never was a problem in competitive play, and the only reason they are nerfing her is her annoyance to her enemies level.
    And the only nerf is to her annoyance factor. Apart from Spatial Echo no longer allowing Tracer to make grievous mistakes and still get away, this won't change play all that much apart from making her less aggravating
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