Depends. Are we talking drop Naxx40 into today's WoW as an end of expansion raid with the current life cycle of a raid tier?
If we are - it'll be up on PTR and guilds will have time in the mid expansion raids to gear people up ahead of time.
There will be a week of doing split runs in Naxx heroic before Naxx mythic opens.
With a complete raid tier beforehand to gear characters, strats from PTR tests and gear from split raids where it's better than last tier.....
It'd be dead in time for lunch.
Last edited by klogaroth; 2016-08-02 at 12:12 AM.
Considering it was vanilla Naxx was pretty revolutionary when it came to raid mechanics. Just look at Thaddius as an example. Sure there were some that were pretty standard but some were pretty cool for it's time. Like Loatheb, Heigan, Thaddius and not to forget KT who had 4 phases. That was pretty sick at the time.
This comparison again..When will people learn
It was a different game, simple as that, it just has the same name.
WoW was a MMORPG up until end of TBC.
After thats its a massively multiplayer action game, any RPG element was removed.
Naxxramas 40 was made for a RPG,a few bosses had a few gimmicks, requiring certain things you had to grind, as Frost Protection for Sapph/Kel Thuzad and so on.
Also, the numbers were completely different, most of Naxxramas40 boss abilities had the chance to 1 shot any non Tank/Warrior, generally anyone that didnt have 5k HP, or generally you couldnt stand in them for more than a tick maybe two, you would die at the 3rd.
It was a different game and different values, you can not compare.
I cleared about 70% of Naxx40.
At WoTLK i cleared everything in Naxx 10 but Sapphiron/Kel (Got late, people had to work the next day ;p) the 5th day of Wotlk release, we just got everyone that had dinged 70 into the raid from the whole server and went for it, since most of us had already done it in Vanilla, and killed Sarth 10man the day before.
Comparing the raids is retarded.
The biggest difference between then and now is "Amount of damage abilities did compared to Health Pool", this was changed from 3-4 abilities per boss that could prove lethal, to 10 abilities per boss that if you fuck up repeatedly, someone might die, but the biggest impact is OOM healers cause of raid damage.
Its a completely different way of raiding.
Quick example:
Anub'Rekhan impale would do 4k damage, i remember receiving around 3K cause it was mitigated by armor and as a warrior i could mitigate it more, but any cloth/leather would get 1 shotted by the following falling damage, so it would deal about 80% of any non-plate wearer instantly and around another 40% of falling damage.
Compare it to Anub of Naxx40:
10man 6k dmg physical+ falling
25man 7.5k damage +falling
when the health pool of players was 20-25K, meaning not even 50% of maximum Health from the Physical Portion of the Impale.
Cant compare the two.
Last edited by potis; 2016-08-02 at 12:55 AM.
https://www.youtube.com/watch?v=Br1hXGXJ7Tg
https://www.youtube.com/watch?v=Vx6ipbVOWvY
Clearly the Vanilla boss is harder. It's self evident if you have eyes in the front of your face, right? /s
Last edited by Redasurc; 2016-08-03 at 04:06 AM.
I mean, if you want everyone to know you have no idea what you're talking about, you can just come out and say it. It's ok, we'll only judge you a bit.
Seriously though, if you're equating MC with 20~ idiots dead and still killing the boss easily to things like naxx 40 or sunwell, that's hilarious. That's basically comparing LFR to mythic. Also saying an entire expansion was broken/bugged and dismissing it entirely despite the fact that most of those bugs were fixed says enough about your awareness of the situation as it is.
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Few weeks of constant farming, maybe. And that's assuming you could somehow clear everything up to Naxx in a new guild, which would be quite difficult. Poor gear would probably stop players at Vael, nevermind going through entire AQ.
I mean, we did have few runs where a fresh player was going through MC/BWL and had gear raining on them, getting several tier bonuses at once. But that person was carried by everyone else after weeks of farming. Doing it from scratch... nowhere near as easy.
Hey, look. The special difficulties vanilla raiders faced with Naxx 1.0 were very real. Those of who lived it know.
And yet, today's raiders aren't using yesterday's classes or mechanics or rep grinds or resist gear.. They're using today's. And with today's classes and mechanics, they pound that instance silly in a week.
would it be ridiculously overtuned like naxx40 was with retarded comp requirements just to be able to kill a boss? if yes then probably quite a few weeks, with the same limited amount of gear aquirable?
if it was balanced with the old mechanics it wouldnt take long
I never said anything about gearing people from MC to Naxx? I said from starting Naxx as a team which has the correct gear to start Naxx (Mixed T2/2.5 + world boss drops) to having the DPS, HPS and tank avoidance to kill Patchwerk would take a few weeks of clearing the other wing early bosses.
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No they wouldnt. It would take them 6 months atleast to gear up to pass patch. Kitting 40 people with frost res and normal gear would atleast take 40 weeks of farming... Only way to finish it in 2-3 weeks would be if every guild capable of killing anything in there would join with other guilds and make a best kitted team for it. for a single guild to do it you would probably need 400 active players and 10 raidgroups.
Last edited by Redasurc; 2016-08-04 at 08:34 AM.
It was pretty simple.
But it's also pretty simple to boil an egg today.
Try to go to Antarctica and boil an egg with no tools.
That's not too easy.