Originally Posted by
Alucarde
Right, maths misintepretation on my part.
Regarding the Clawing Shadows (CS) talent tier,
I think we can all agree that this talent tier is about DPS boost. There is a theme that I (my own opinion) see with the three talents: Unholy Frenzy (Haste). Castigator (Crit) and CS (Mastery). The talents appear to work with specific secondary stats.
Regarding the OP-ness of Clawing Shadows (CS),
I don't think it is OP to have a talent that improves DPS. It should be a DPS increase and not a decrease for picking a DPS talent. The range is the icing on the cake, but it is the pure shadow damage (which scales to mastery) that attracted me to the talent.
Devs can rework CS to a passive that says "Your Scourge Strike now does pure shadow damage, and scales to 200% weapon damage." (pre-nerf damage, no range) and I would still gladly pick it. I have more mastery than crit, so it would make sense for me to pick it.
There is also the opportunity cost for picking one talent over others: you don't benefit from the other unpicked talents. Castigator is also a DPS increase talent, so there is no reason why CS cannot be a DPS increase.