Originally Posted by
Maylander
This could cause certain issues. Small group content, similar to arenas, are much more prone to class balancing, and not just numbers. I've played every single spec both pre- and post patch, and the overall difference in terms of "class package" varies greatly, which is not something that can simply be adjusted by tweaking a few numbers.
In Mythic raiding, given its sheer size, most classes can find a niche. For example, an Affliction Warlock might be strong at dealing with a single target or several long lasting targets, while Fire Mages and MM Hunters deal with more bursty requirements. In a 5-man group, that sort of role diversity simply doesn't exist: It's all about burst and AoE. Getting to 20 Curse of Agony stacks in 5-man content is, well.. agonizing.
Of course, we all know this. What worries me is the knock-on effect. It's not simply about being "viable", which I suspect most specs will be. Based on the information in this thread, it's about beating the highest possible Mythic+ rank as quickly as possible if you want to gear up fast, which will be significantly easier with FOTM combos, similar to Arena. So far, PvE has been far more lenient than PvP, which is often why PvP and PvE players keep talking past each other (just check out the Paladin forums, specifically the stuff related to Retribution). However, if the system works as described, such issues will now carry over to PvE, as the FOTM classes will gain huge advantages in the first couple of months.
It's not hard to imagine a scenario where a FOTM group can be 2-3 ranks ahead of a more mediocre group, even if the players are of equal skill. The "package" of each class varies more than enough for that to be the case, and if the gear is really being handed out at such a rate, that's a real problem. "Bring the player" just went down the drain, especially since we'll essentially be "married" to our main spec for quite some time due to Artifacts.